I disagree. the card game while it is not something most players wanted does appear to be quite complex system in game. Possibly more resource-heavy than adding new class/skilline that already (they have plenty of alredy existing animations and effects that players cant use in comabt alredy in npcs/mobs and even emotes/mementos ) as well as they already did that twice with class and once with guild combative skillline. Defintielly more resource-heavy than antiquities. Direction is different from what some players want but tales of tribute is much more complex undertaking than people give it credit simply because they don't like it.
I think what people are annoyed by and surprised by is that ZOS isn’t necessarily not putting energy into this expansion, but they are putting energy into a complex system that nobody asked for. It’s not to say that the card game won’t be fun - it could be great, but for it to be the main feature of an expansion is ridiculous when it could be a side feature added in one of the other 3 DLC packs throughout the year. The last few years have been almost “RP-like” additions and most people thought after a stale release last year that they’d go all out this year. Seems to not be that way and they aren’t even really improving Companions either. So just another annoyingly stale year for ESO and the veteran player base
The RP part is also stale and dialogue choices are terrible. It would be nice to have more dialogue flavor (good alts vs chaotic alts) and while they don't necessarily need to actually effect the quest outcomes, it would be good simply to have the illusion of RP. For instance, Greymoor could have had Fennorian acknowledge if a character is a vampire, that was a big oversight. There could have been dialogue and options for alts who are DB members when interacting with Elas Dram in Blackwood. Little things like this make a difference and make how players play their alts feel like meaningful choices. While I generally enjoy the quests, especially if the NPCs are engaging, I often have to imagine my alts saying things differently than what the options are, or saying them sarcastically when the options make my alts seem brain dead. I would say these "RP-like" additions are more like casual gaming additions. Yes I can use them for RP, but true RP itself is as wanting as the other systems.
SantieClaws wrote: »This one does not feel it is a shift in focus away from ESO as such.
But she cannot deny there is something in the air recently - just a feeling of something big that we don't know about yet.
It may be something wonderful and it probably is.
But still when you have that box in front of you at Fishmas - it could be the salmon of your dreams or it could be another pair of socks.
Uncertainty is as uncomfortable as a snooty elf dinner party but perhaps better than a bitey elf dinner party.
Yours with paws
Santie Claws
RupzSkooma wrote: »It feels like manpower in ZOS has spread thin and they don't want to of course abandoned ESO which is generating quite a bit of revenue. But their primary focus is on an upcoming project.
When the main system feature of the expansion is a card-game, it makes me think of other dying MMORPG's DLC.
Which is weird as by the data available to public , ESO is nowhere close to dead or even dying. Also it could mean they have high hopes for whatever else they are working on or they don't see growth in the future of ESO.
Wanted to touch on this to clarify any misconceptions here. While there are always challenges with any development cycle, the studio is committed to ESO and will continue to be committed. That priority has not changed. We have done hiring for both ESO and another project, which is no secret. Postings have been posted on our social media and website, which some of you have shared already. And the studio has expanded overall. (As some of you will remember, I was hired within the last year specifically to help with ESO and I'm not alone).
Lastly, we want to make sure every keeps in mind that while speculation can be fun, please be carful about starting rumors about the studio. If you don't work here, you do not have full context for how operations work. Everyone here is passionate about the work we do and gives their all to make quality experiences for players to enjoy.