And when the unkillable players fight each other? Walking away from yet another stalemated Cyro fight, or yet another low scoring BG that drags out to timer... stall metas drive away players of every skill level.UntouchableHunter wrote: »I'm seeing people here complaining about unkillable players
UntouchableHunter wrote: »And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
UntouchableHunter wrote: »Sorry guys but a lot of people here asking to:
Nerf heals
Nerf werewolf
Nerf vamp stage 3
Nerf ball groups
Nerf solo players
Nerf tanks
Nerf nerf nerf nerf
I play this game since 2016 and I still "work on it" to try be S tier one day. But the learning curve in pvp is so huge that it is impossible a casual player be really good in pvp and pve in the same time.
I'm seeing people here complaining about unkillable players. But I guaranty you those players didn't come from nowhere. They play for years. You can get the same race, class, sets everything and you won't be able to do the same before years of dedication.
So please try to understand how this players got there before ask to nerf everything.
If we have only one build in the game that makes only 1k damage, this players will find a away to still being better than you and they will be.
If you understand this you will have better discussions n here.
And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
Just my thoughts
xylena_lazarow wrote: »And when the unkillable players fight each other? Walking away from yet another stalemated Cyro fight, or yet another low scoring BG that drags out to timer... stall metas drive away players of every skill level.UntouchableHunter wrote: »I'm seeing people here complaining about unkillable players
I think people asking for balance adjustments is completely fine. Even if they magically fixed every performance issue right now, I would still be unhappy with PvP because the time to kill is way too high and sets like Dark Convergence exist. Many of the "nerf" threads you see could very well be from skilled players.
UntouchableHunter wrote: »And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
So there are 2 things that I want to point out:
1. there are 0 MMORPGs in-market today where the game can gracefully handle high numbers of PVP players (e.g. over 100) in the same area without meaningful performance degradation. So you're expecting / asking ZoS to fix a problem that is inherently challenging to fix
2. ZoS may be able to throw server capacity at this problem to improve performance, but that may not be economically viable / attractive to them
Regarding #2, ESO PVP content creators have pointed out that performance in Cyrodiil does improve around certain events, so boosting server capacity outside of events is something they could do. If ZoS isn't doing that outside of events, you have to wonder why.
Beyond all the above, you may not care about balance, but I care about balance more than anything. Crappy balance across classes and poor itemization such as at-launch Hrothgar's Chill and Dark Convergence drive PVP players away. The upcoming changes are going to worsen balance broadly, not improve it.
UntouchableHunter wrote: »And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
So there are 2 things that I want to point out:
1. there are 0 MMORPGs in-market today where the game can gracefully handle high numbers of PVP players (e.g. over 100) in the same area without meaningful performance degradation. So you're expecting / asking ZoS to fix a problem that is inherently challenging to fix
2. ZoS may be able to throw server capacity at this problem to improve performance, but that may not be economically viable / attractive to them
Regarding #2, ESO PVP content creators have pointed out that performance in Cyrodiil does improve around certain events, so boosting server capacity outside of events is something they could do. If ZoS isn't doing that outside of events, you have to wonder why.
Beyond all the above, you may not care about balance, but I care about balance more than anything. Crappy balance across classes and poor itemization such as at-launch Hrothgar's Chill and Dark Convergence drive PVP players away. The upcoming changes are going to worsen balance broadly, not improve it.
UntouchableHunter wrote: »Sorry guys but a lot of people here asking to:
Nerf heals
Nerf werewolf
Nerf vamp stage 3
Nerf ball groups
Nerf solo players
Nerf tanks
Nerf nerf nerf nerf
I play this game since 2016 and I still "work on it" to try be S tier one day. But the learning curve in pvp is so huge that it is impossible a casual player be really good in pvp and pve in the same time.
I'm seeing people here complaining about unkillable players. But I guaranty you those players didn't come from nowhere. They play for years. You can get the same race, class, sets everything and you won't be able to do the same before years of dedication.
So please try to understand how this players got there before ask to nerf everything.
If we have only one build in the game that makes only 1k damage, this players will find a away to still being better than you and they will be.
If you understand this you will have better discussions n here.
And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
Just my thoughts
I think people asking for balance adjustments is completely fine. Even if they magically fixed every performance issue right now, I would still be unhappy with PvP because the time to kill is way too high and sets like Dark Convergence exist. Many of the "nerf" threads you see could very well be from skilled players.
neferpitou73 wrote: »UntouchableHunter wrote: »And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
So there are 2 things that I want to point out:
1. there are 0 MMORPGs in-market today where the game can gracefully handle high numbers of PVP players (e.g. over 100) in the same area without meaningful performance degradation. So you're expecting / asking ZoS to fix a problem that is inherently challenging to fix
2. ZoS may be able to throw server capacity at this problem to improve performance, but that may not be economically viable / attractive to them
Regarding #2, ESO PVP content creators have pointed out that performance in Cyrodiil does improve around certain events, so boosting server capacity outside of events is something they could do. If ZoS isn't doing that outside of events, you have to wonder why.
Beyond all the above, you may not care about balance, but I care about balance more than anything. Crappy balance across classes and poor itemization such as at-launch Hrothgar's Chill and Dark Convergence drive PVP players away. The upcoming changes are going to worsen balance broadly, not improve it.
I would buy that if performance wasn't taking exponentially. It's been much better in the past when pop caps were higher. So this is clearly something on their end.
ZOS_MattFiror wrote: »In short – just like we did for the client a year or so back when we introduced multithreaded rendering to increase client frame rates – we are going to rearchitect our server. The version of ESO in 2022 is many magnitudes larger and more complex than the ESO that launched in 2014. So, in order to give everyone a good play experience in high-intensity situations like PvP and Trials, we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along.
We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events) and will continue to work on bug fixes affecting combat, but we won’t be adding any new features to PvP until the work mentioned above is complete. Doing so would not only prolong the fixes we want to implement but would also exacerbate the issue of poor performance.
We completely understand the frustration many of you are feeling, especially with lack of information about our PvP plans. This was a huge decision to make and we needed to make sure we had exhausted all other possibilities before announcing this. Thanks for bearing with us, and we will give you periodic updates about the re-architecture progress over the course of the year.
I don't think anyone is talking about dueling tournaments, but I would agree that on PC/NA Cyro, evenly matched fights at any scale or skill level will frequently stalemate. Open world builds and playstyles already tend towards tanky/defensive, and the current metagame gives much more agency to the players trying to stall the fight than the players trying to end it. I think it would be positive for them to nerf stalling and buff killing.UntouchableHunter wrote: »I guarantee you that this same player can't will a tournament duel. The same way good players can have a similar build and nobody kill each other. Bar players with bad builds can fight forever without kill each other.
Yeah. Let’s focus on just fixing performance so that MDK’s can murder us all faster.
UntouchableHunter wrote: »I'm seeing people here complaining about unkillable players. But I guaranty you those players didn't come from nowhere. They play for years. You can get the same race, class, sets everything and you won't be able to do the same before years of dedication.
UntouchableHunter wrote: »Sorry guys but a lot of people here asking to:
Nerf heals
Nerf werewolf
Nerf vamp stage 3
Nerf ball groups
Nerf solo players
Nerf tanks
Nerf nerf nerf nerf
I play this game since 2016 and I still "work on it" to try be S tier one day. But the learning curve in pvp is so huge that it is impossible a casual player be really good in pvp and pve in the same time.
I'm seeing people here complaining about unkillable players. But I guaranty you those players didn't come from nowhere. They play for years. You can get the same race, class, sets everything and you won't be able to do the same before years of dedication.
So please try to understand how this players got there before ask to nerf everything.
If we have only one build in the game that makes only 1k damage, this players will find a away to still being better than you and they will be.
If you understand this you will have better discussions n here.
And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
Just my thoughts
MEBengalsFan2001 wrote: »UntouchableHunter wrote: »Sorry guys but a lot of people here asking to:
Nerf heals
Nerf werewolf
Nerf vamp stage 3
Nerf ball groups
Nerf solo players
Nerf tanks
Nerf nerf nerf nerf
I play this game since 2016 and I still "work on it" to try be S tier one day. But the learning curve in pvp is so huge that it is impossible a casual player be really good in pvp and pve in the same time.
I'm seeing people here complaining about unkillable players. But I guaranty you those players didn't come from nowhere. They play for years. You can get the same race, class, sets everything and you won't be able to do the same before years of dedication.
So please try to understand how this players got there before ask to nerf everything.
If we have only one build in the game that makes only 1k damage, this players will find a away to still being better than you and they will be.
If you understand this you will have better discussions n here.
And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
Just my thoughts
Using exploits to stay alive isn't skill, its cheating. The devs first need to fix the game so players cannot exploit gear, skills, CP etc... to become god like. Secondly, it isn't about nerfing it is about adjusting things to be more inline with one another.
I personally would like the devs to simply fix the game so players cannot stack the same HoT or abuse exploits. Fixing these two items would greatly improve PVP and PVE.
Than the devs can go back to balancing the game out.
MEBengalsFan2001 wrote: »UntouchableHunter wrote: »Sorry guys but a lot of people here asking to:
Nerf heals
Nerf werewolf
Nerf vamp stage 3
Nerf ball groups
Nerf solo players
Nerf tanks
Nerf nerf nerf nerf
I play this game since 2016 and I still "work on it" to try be S tier one day. But the learning curve in pvp is so huge that it is impossible a casual player be really good in pvp and pve in the same time.
I'm seeing people here complaining about unkillable players. But I guaranty you those players didn't come from nowhere. They play for years. You can get the same race, class, sets everything and you won't be able to do the same before years of dedication.
So please try to understand how this players got there before ask to nerf everything.
If we have only one build in the game that makes only 1k damage, this players will find a away to still being better than you and they will be.
If you understand this you will have better discussions n here.
And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
Just my thoughts
Using exploits to stay alive isn't skill, its cheating. The devs first need to fix the game so players cannot exploit gear, skills, CP etc... to become god like. Secondly, it isn't about nerfing it is about adjusting things to be more inline with one another.
I personally would like the devs to simply fix the game so players cannot stack the same HoT or abuse exploits. Fixing these two items would greatly improve PVP and PVE.
Than the devs can go back to balancing the game out.
Commandment wrote: »MEBengalsFan2001 wrote: »UntouchableHunter wrote: »Sorry guys but a lot of people here asking to:
Nerf heals
Nerf werewolf
Nerf vamp stage 3
Nerf ball groups
Nerf solo players
Nerf tanks
Nerf nerf nerf nerf
I play this game since 2016 and I still "work on it" to try be S tier one day. But the learning curve in pvp is so huge that it is impossible a casual player be really good in pvp and pve in the same time.
I'm seeing people here complaining about unkillable players. But I guaranty you those players didn't come from nowhere. They play for years. You can get the same race, class, sets everything and you won't be able to do the same before years of dedication.
So please try to understand how this players got there before ask to nerf everything.
If we have only one build in the game that makes only 1k damage, this players will find a away to still being better than you and they will be.
If you understand this you will have better discussions n here.
And the most important, we have to make ZOS keep us updated about the pvp performance and where they are in the "work on it"
Just my thoughts
Using exploits to stay alive isn't skill, its cheating. The devs first need to fix the game so players cannot exploit gear, skills, CP etc... to become god like. Secondly, it isn't about nerfing it is about adjusting things to be more inline with one another.
I personally would like the devs to simply fix the game so players cannot stack the same HoT or abuse exploits. Fixing these two items would greatly improve PVP and PVE.
Than the devs can go back to balancing the game out.
So a person being able to stack x of this because he was able to gather a group is bad.. Hmmm. We should just ban teaming up in a MMORPG in general. It worked for ZOS when they did it for BG's. Play with friends? I don't think so. It's all about solo players like me. Forget purge, I just want them to not go against my build!