Dagoth_Rac wrote: »But does ZOS want to spend the time on that? With effort and determination, they might be able to split out what classes are overperforming and underperforming, what gear is overperforming and underperforming, what skills are overperforming and underperforming, and what combinations and permutations of all of those are overperforming and underperforming.
And then what? Adjust accordingly to balance BGs? Which battlegrounds? Deathmatch will likely see very different results than Crazy King. And what about PvE and Cyrodiil? Will buffing underperforming BG builds make them overpowered in Trials or Cyrodiil? Will nerfing overperforming BG builds make them useless in Trials or Cyrodiil?
It is hard to have battleground rankings and leaderboards mean much without well-balanced BG play. But it is hard to have well-balanced BG play without impacting endgame PvE and Cyrodiil.
You know what you can focus on balancing without worrying about breaking Trials and Cyrodiil in the process? A card game.
WordsOfPower wrote: »@Dem_kitkats1 I've had maybe ~5 days a year when BGs were lagging. Network latency is definitely not the issue on PC EU if you have a good network connection. Not working gapclosers is another issue, but really, I don't care much. Especially if ranking would be seasonal so they can safely reset it with new patches.
You didn't mention many things, including ultimates not going off, breaking free not being possible even with a full stamina bar, dragon leap, booted from server mid-BG, and a whole host of other problems.
Dem_kitkats1 wrote: »Dagoth_Rac wrote: »But does ZOS want to spend the time on that? With effort and determination, they might be able to split out what classes are overperforming and underperforming, what gear is overperforming and underperforming, what skills are overperforming and underperforming, and what combinations and permutations of all of those are overperforming and underperforming.
And then what? Adjust accordingly to balance BGs? Which battlegrounds? Deathmatch will likely see very different results than Crazy King. And what about PvE and Cyrodiil? Will buffing underperforming BG builds make them overpowered in Trials or Cyrodiil? Will nerfing overperforming BG builds make them useless in Trials or Cyrodiil?
It is hard to have battleground rankings and leaderboards mean much without well-balanced BG play. But it is hard to have well-balanced BG play without impacting endgame PvE and Cyrodiil.
You know what you can focus on balancing without worrying about breaking Trials and Cyrodiil in the process? A card game.
Exactly. In terms of gear, the data that ranked BGs provides is only accurate for the BGs setting, it would not take into account the balance needed for all other content, and ZOS will not adjust balance based on that. So unless there is standardization, there will never be true balance for BGs.
Silversmith wrote: »There are vastly more PvE players than PvP players in this game. It makes sense from a business perspective to cater to your biggest customer base.
Silversmith wrote: »There are vastly more PvE players than PvP players in this game. It makes sense from a business perspective to cater to your biggest customer base.
WordsOfPower wrote: »Is everyone actually aware of the timeline of the game and what the ratio of PvP content added to the game vs. PvE content has been?
_adhyffbjjjf12 wrote: »Silversmith wrote: »There are vastly more PvE players than PvP players in this game. It makes sense from a business perspective to cater to your biggest customer base.
As per comments above, the PVE audience is always significantly larger than PVP.
VaranisArano wrote: »WordsOfPower wrote: »Is everyone actually aware of the timeline of the game and what the ratio of PvP content added to the game vs. PvE content has been?
Cyrodiil - extremely popular until the accumulating performance issues drove most players away. A vestige of its former self, pun intended.
Imperial City - so unpopular that ZOS has to give it away for free AND shoehorn it into ticket events to get players to go there
Battlegrounds - unpopular enough that ZOS had to make it base game and despite trying a number of different queue options, can't get enough players to let people play the game modes they like AND have reasonable queue times.
Even before we consider the rearchitecture, it's not really a wonder why ZOS hasn't been adding more PVP content.
What they have, doesn't work. What they've added, is unpopular.
VaranisArano wrote: »WordsOfPower wrote: »Is everyone actually aware of the timeline of the game and what the ratio of PvP content added to the game vs. PvE content has been?
Cyrodiil - extremely popular until the accumulating performance issues drove most players away. A vestige of its former self, pun intended.
Imperial City - so unpopular that ZOS has to give it away for free AND shoehorn it into ticket events to get players to go there
Battlegrounds - unpopular enough that ZOS had to make it base game and despite trying a number of different queue options, can't get enough players to let people play the game modes they like AND have reasonable queue times.
Even before we consider the rearchitecture, it's not really a wonder why ZOS hasn't been adding more PVP content.
What they have, doesn't work. What they've added, is unpopular.
_adhyffbjjjf12 wrote: »Silversmith wrote: »There are vastly more PvE players than PvP players in this game. It makes sense from a business perspective to cater to your biggest customer base.
As per comments above, the PVE audience is always significantly larger than PVP.
Craglorn is less populated than biggest cyro campaign at any time of the day. What should it tell us?
If by PvE you mean casuals, then ye. But comparing harder content, PvE is likely approx the same size, but we get new trials all the time.
Silversmith wrote: »PvE is more polished and balanced than PvP in this game._adhyffbjjjf12 wrote: »Silversmith wrote: »There are vastly more PvE players than PvP players in this game. It makes sense from a business perspective to cater to your biggest customer base.
As per comments above, the PVE audience is always significantly larger than PVP.
Craglorn is less populated than biggest cyro campaign at any time of the day. What should it tell us?
If by PvE you mean casuals, then ye. But comparing harder content, PvE is likely approx the same size, but we get new trials all the time.