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Truth about HA Sets and HA players (unreasonable and strange looking nerf):

Succuby
Succuby
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HA players use combination of sets: Infallible Aether + Undaunted Infiltrator starting from 2017 year. It already become our history and visit card from that year.

Sets was not OP even than - HA builds had about 85-90k DPS.
https://youtu.be/JU8RQpVh5Ss
With optimized build + potions. (85-87k with out potions).

The same Damage is possible to get in proc sets even NOW with just the same rotation.

Just as example i will show how different sets work:
https://youtu.be/-8UzHNctEUs

Now Undaunted Infiltrator - and the same sets were so hardly nerfed that even 2 party BUFF SETS gives more DPS than HA sets !!!
And it lose about 5 k DPS to proc sets - that makes it always the worst option !!!

The same for PVP - even if combination of 2 undaunted sets was a problem (but it has near same damage as 2 good proc sets) - just make only 1 buff possible to work for that sets (not both of them - make them the same buff).

HA players use this set from 2017 year and it already becomes our history - we want our sets back !

It was unreasonable and strange looking nerf - i show you with my video. (Other sets are not even optimized - so it is possible to get more damage on them !)

And i even do not use top meta OP sets like Kinras's Wrath and the same - on my video.

So you can understand simpl true power of different sets and how bad Undaunted Infiltrato and same sets becomes.

It is not funny !!! it looks not like balance or some thing - it looks more like hate to HA players !

We want our favorite sets starting from 2017 year back !!!

Any body just watching video can clearly see that it is not balance - sets just were nerfed with no reason because of haters !!!
The same time i get information that cheaters (hakers) killed players with HA doing impossibly high damage - but with HA build it was not possible to have such big damage in PVP.
It was not some one shot like builds - it was builds exhausting the enemy builds !!! With current changes of LA and hybridization and more HOTs aviable it is not even a problem.

We want our sets back or to hear real reason why it was nerfed !
It is not some OP builds with 120-130k DPS - it is just builds with near 90 k DPS !!! Now even with less than 80k !!!

It is not even funny - it even looks silly. It not sounds like balance at all !

We want power UP of destroyed sets or revert it to the same like before !

And more important - with HA sets you can only do damage on HA - they are bad on LA game play. With the same sets i use as example Zen+Rel - you can have 100 k dps on LA.
https://youtu.be/twdoGZQhr5I
(98k+ with the same MAW monster helmet and not fully optimized gear).

With Rel+Kinras you can have 5%+ more damage - and even have more damage (about 85-90k) on HA !!!

It do not sounds normal to nerf HA sets that much !!! Revert changes !
Edited by Succuby on May 4, 2022 2:41PM
  • Unknown_Redemption
    Unknown_Redemption
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    Because: PVP
  • Succuby
    Succuby
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    Because: PVP

    Relequin - do the same damage and can not be blocked because it is DOT.

    Even in PVP changing Infiltrator on Rel = the same damage.

    You get HA damage or the same HA + Rel damage.

    Any proc set gives near the same damage - so in PVP it just can be as example be Rel + Plague breaker - with no difference in damage.

    Because of PVP reason do not work - because in PVP there are the same better sets.

    Infiltrator was near middle sets in both PVP and PVE. I do not care much about PVP but if it will be bad in PVP in have to be better in PVE than.

    Now it is the worst choice in both PVP and PVE
  • PvP_Exploiter
    PvP_Exploiter
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    Flat damage meant that you could build into full tank while still getting very good damage that can't be dodged, for zero effort.

    An appropriate change would have been to make the damage only apply to the last tick of lightning and restoration staff heavy attacks.

    But ZoS had different ideas.
  • Fizzyapple
    Fizzyapple
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    Flat damage meant that you could build into full tank while still getting very good damage that can't be dodged, for zero effort.

    An appropriate change would have been to make the damage only apply to the last tick of lightning and restoration staff heavy attacks.

    But ZoS had different ideas.

    Exactly this I'm not sure why people don't understand what was going on in bgs but you got right to the point.. Plus lightning HAs are aoes with the range of a bow. The build had been around for awhile but it became popular last patch making most matches not fun or interesting. Even with healing being an issue this patch nothing compared to how bad last patch got. 30-0-0 with 600k+ damage and 600k+ healing by one person was just normal last patch all by holding down literally one button.
  • MentalxHammer
    MentalxHammer
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    I watched Sekaar take a 37k heavy attack today, they need to be nerfed further.
  • Faylestar
    Faylestar
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    Any time you stop and think "why was this thing nerfed into a significantly more boring and mediocre form than it should ever be" the answer is always

    "People who play PvP got really uppity, and god forbid that ever happens"
  • PvP_Exploiter
    PvP_Exploiter
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    Faylestar wrote: »
    Any time you stop and think "why was this thing nerfed into a significantly more boring and mediocre form than it should ever be" the answer is always

    "People who play PvP got really uppity, and god forbid that ever happens"

    I mean it's a zero effort build, it should also suck in PvE.
  • BXR_Lonestar
    BXR_Lonestar
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    Flat damage meant that you could build into full tank while still getting very good damage that can't be dodged, for zero effort.

    An appropriate change would have been to make the damage only apply to the last tick of lightning and restoration staff heavy attacks.

    But ZoS had different ideas.

    That's not an appropriate change though because a lightning staff heavy attack build is only viable because you get the damage increase with each tick of damage. Inferno staff or pretty much any other weapon doesn't even yield the same bang for your buck with the same setup.

    If the issue is HA is too strong in PVP, then the only solution to this while still keeping the set viable on the PVP side of things is to have some sets not work when battle spirit is active (i.e., basically separate PVE from PVP).
  • Casul
    Casul
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    Just make the bonus damage scale off weapon and spell damage like a proc set. No more tank HA builds, viable for pve. Boom.
    PvP needs more love.
  • DigiAngel
    DigiAngel
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    I run a HA build....started out as a single bar, but is now 2 bar. I use Sergeants Mail and have a pretty good rotation. Funny thing is, I almost NEVER actually use a HA unless I'm low on stamina...it just seems that HA's have no business in a LA weave.
  • Succuby
    Succuby
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    The real problsem is :

    We (HA players) - can just take META PVE sets and wait - whyle PVP players will start ask to nerf it.

    It is not right because nerfs because of people who just can not play good - is bad way of upgrade the game !

    The 80 K damage on dummy shows - that now it is not big difference whzat set to take now - it will work the same in PVP.

    If you make 85 k dps on dummy as example in HA set and the same 85k with proc sets it only shows that in PVP it will be the same no difference - because sets do that no skill damage.

    Now HA sets do less than buff sets and less than proc sets. (So - that sets is fully useless for Lightning builds)

    So it is no real diffeent with what sets to HA in PVP - it only shows that if a lot of players just will use some 1 build it will get nerf.

    Even if that is not OP - HA sets was an example. It was concidered weak from 2017 year - it was 1 of the reasons we take it. We do not take real OP sets because we do not like to regear each time some OP gets nerf.

    No real difference was made to that sets to make it real OP.

    Than what it shows - current PVP players play that bad, that weak 2017 sets becomes to OP for them ?
    Or that if even weak sets a lot of people use - it get nerf - becouse of bad playing players dissatisfaction ?

    Is it how balancing work ? - No.

    Good balance only is based on real power of skills and sets - not on some bad playing players opinion.

    If mass abusing of any build - even weak - will male it nerfed to zero - what will game become like this ?

    There are a lot of really OP pvp builds that get no changes - but HA sets was nerfed to ground.

    And i do not care much about PVP - i can take any 2 good proc PVE sets and play there the same - because as i say before - no real difference in PVP and damage with that.

    But why PVE was unplayable in this sets now ? People make it gold quality - have a lot of rings to that sets - it is a lot of money - even if look from this perspectives.

    Even if you NERF sets to the ground - in PVP ok - do not care - but why it becomes unplayable even in PVE ???

    People who balance classes, sets and skills in this game (balance/combat team) - do not you think ... how to say it more tollerant ... do not you think that it is not good work made and that it was not balanced good ?May be you just make a mistake when you balance current HA sets - Undaunted Infiltrator / Noble Dualist and the same ?

    Can we get at least some thing good PVE playable for HA with lightning staves from it (from this sets) ?

    Not that ... ("bad words") ... - that we get ?
    Edited by Succuby on May 6, 2022 12:27PM
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