SilverBride wrote: »Maybe the problem isn't with disbanding the group but rather with removing members of the group from the instance when the group disbands. Is it really necessary for this to happen?
SilverBride wrote: »Maybe the problem isn't with disbanding the group but rather with removing members of the group from the instance when the group disbands. Is it really necessary for this to happen?
Is it really necessary to disband the group at all when you could just leave it?
Agree, prefer to leave an dungeon or trials rather than leave group. Two reasons as you say some might want to explore or hand in quest and listen to end of quest dialogues, the second is that some might find they want items I posted after doing the quest or other stuff.one player should be able to stay without punishment, no need for a vote. im leaving when im done regardless, im not cool with being held up because someone else wants to stay.
With the new option to leave instance from group menu, that's what I always pick if I'm not the last person in the group. That way if someone wants to look for chests or whatever, they can do that while I vendor and decon before the next dungeon.
If I'm done and I see that someone is still in group and in the dungeon, I ask if it's ok for me to leave, and if they don't say anything, I do. It's not a big deal.
Mythgard1967 wrote: »I watched this happen yesterday in Volenfell. Two members were doing the quest; the other member was a speedrunner. The speed runner ran ahead and then would wait for the questers to catch up. I hung with the questers and loaded a group heal (since the speedrunner was the healer and the questers were below level 50). We managed to get to the end; killed the boss; the ending had started for the questers. The speedrunner was group leader. When the quest gal said to make a run for it; the speedrunner typed "haha" in the group and disbanded it and kicked everyone out.
This should NOT be an option.
Mythgard1967 wrote: »I watched this happen yesterday in Volenfell. Two members were doing the quest; the other member was a speedrunner. The speed runner ran ahead and then would wait for the questers to catch up. I hung with the questers and loaded a group heal (since the speedrunner was the healer and the questers were below level 50). We managed to get to the end; killed the boss; the ending had started for the questers. The speedrunner was group leader. When the quest gal said to make a run for it; the speedrunner typed "haha" in the group and disbanded it and kicked everyone out.
This should NOT be an option.
It's at least better than it used to be, because the countdown timer now gives enough time to finish the quest. But it's stressful for newbies, confusing, and it doesn't allow for the 3 left to use group chat. I totally agree, the option to disband should just be removed.
RisenEclipse wrote: »I don't even understand the purpose of a timer that kicks people out of the dungeon to begin with. If someone wants to take an era to go around looting every sack or bottle after, they should be able to. Even if everyone but them is in the dungeon. More so when some dungeons do have pretty long npc dialog and npcs you can talk to afterwards.