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Having same BIS sets for all classes. Are you enjoying it?

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    What you propose makes sense in theory, but its never quite that simple. Lets say you buff Elf Bane to make it better than the current meta sets for DK, well you just buffed the damage and simplified the rotation on arguably the strongest DPS class at the moment. Is that balance? Hard to say it is. How do you compensate? Does every class have an obvious set that benefits them? No, not really. Do you buff the meta sets to bring the rest back to wear the new Elfbane DK is? Well, then you are back where you started. Do you nerf DK or buff all other classes to compensate, well, what happens when the new mathematically best set comes around. Now DK might itself need a buff, and that just compels power creep.

    That is just one example, but it shows how complex the problem actually is. The reality is there are more viable sets that are with a percent or two of the "meta" then there ever have been in the past. The difference is so small that unless you are at the bleeding edge of DPS and doing multiple parses in a testing environment like a trial dummy, you will never notice it. Are you going to beat some combo of Kinra/kilt/rele, on a trial dummy, probably not, but there are certainly many options (some actually may be better depending on the fight), that are really darn close, certainly closer than they have ever been. Math is generally going to point to one gear combo for pure single target DPS, regardless of the class you choose.

    Unless you specifically have sets that says something like, Buffs Nightblade class skills by 15%, you are never going to balance one BIS set for each class.
  • Kahnak
    Kahnak
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    With sets, in general the difference is actually relatively small between what is the meta 5 piece set and a different set. Most of the time it comes down to 2% - 5% DPS difference. So, many of them are within the margin of error and can easily be used in lieu of whatever the latest meta trial set may be.

    My biggest issue is that if I choose to not use the meta MYTHIC piece then I am losing out on a substantial amount of DPS - at least as far as a dummy parse is concerned. In practice it's not quite as substantial, especially on fights where the Harpooner's Wading Kilt is more difficult to use, but it is still noticeable. There will always be meta sets, but having so much DPS tied to one piece of gear is a whole different thing. Don't bother using any of the myriad cool and interesting monster sets in the game. Instead, use this one piece of gear that provides what is essentially a 3rd 5 piece bonus that will increase your DPS by like 10k. I don't use them on principle, but I would be lying if I wasn't tempted by the easy throughput. Luckily, I'm good enough at the game to make up most of the difference on trial night, but a lot of people aren't, and are forced to don the latest Mythic to be competitive.
    Tombstone Reads: "Forgot to get good"
  • Thecompton73
    Thecompton73
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    I would like having different BIS sets for different classes(More play diversity)
    Darkstorne wrote: »
    "BIS" is only really derived from number crunching. There can be no such thing as multiple BIS because... one set will always come out on top, be declared BIS by big streamers and theory-crafters, and lead to this continued cycle of inexperienced players thinking those are the only sets they should be aiming to acquire.

    You do raise valid points about the downside of ESO classes playing so similarly compounding this issue. But even if they did all play and feel unique the best case scenario here would be a different "BIS" for each class. I think @Vaoh makes a good point calling for more variation in enemy strengths/weaknesses and environmental interaction. And generally improving the variety of boss mechanics to encourage varied playstyles could be great. No need to redesign all the classes that way. We'd just have to think a bit more carefully about whether our gear is really ideal for the type of enemies we're up against, or the environment we're fighting in.

    Ultimately, BIS and meta can (and probably should) be entirely ignored by 99.9% of players. The moment you realize that literally every set in the game is viable for vet DLC dungeon content and below, provided you build synergistically around it, your enjoyment of the game will skyrocket provided you love that freedom to craft unique playstyles. I adore my Sorc 2h greatsword LA/HA build with Thunder Caller and Kargaeda. Streak initiation followed by a BIG BADA BOOM heavy attack, and everything melting in lightning storms. Meta? No. Fun? Hell yes, and I'm still soloing public dungeon group events.

    For the most part you're right on the money, however feel like you shoulda left out the brag about "still soloing public dungeon group events" as that's possible to do on a lvl 25 character with no CP wearing random pieces you've picked up while playing that have no set bonuses.
  • EozZoe1989
    EozZoe1989
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    I would like having different BIS sets for different classes(More play diversity)
    its not about one person .. its about every individual, all classes need own things,, and all different passive on armour be amazing .. i think light and dark magic be the new thing if it ever happens.. and poison and disease is good too,, love it but stop nerfing armours and changing them..we all different .. we not all the same we play different too,,.. we not all power hungry monsters,,
  • Dojohoda
    Dojohoda
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    I would like having different BIS sets for different classes(More play diversity)
    Am I enjoying it? It's not bad but it's not great either.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • renne
    renne
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    I like having sets that are BIS for all classes(Makes farming easier)
    Cuddlypuff wrote: »
    On PC we have addons like XL Gear Banker or Wizard's Wardrobe that allows you to swap the same set across all 18 characters (takes 5 seconds to withdraw and equip, and another 5 seconds to unequip and bank). Now every writ alt can do 100K+ dps and any content with zero extra effort or drawbacks. It's a year old build with Medusa that might be a little dated now, but just been too lazy to update it.

    That would be amazing on console, but just being able to swap gear between toons on console without having to farm 20 different sets and all those transmutes is real nice too.
  • Jordan_Black
    Jordan_Black
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    I would like having different BIS sets for different classes(More play diversity)
    I like the idea of having some hybridization, but I dislike the milieu-breaking sensation that I need to put a greatsword on the back bar of my light armor wizard character to be meta. A greatsword with light armor should be a niche build, not the widely-acknowledged BIS.
  • Nestor
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    BiS is a Myth.


    Unless you have a flawless rotation that you can apply in all situations, you will not benefit from gear that is 1% to 3% better on some theoretical DPS Parse.

    Just find gear that fits your playstyle, and have fun with it.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • bachpain
    bachpain
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    I would like having different BIS sets for different classes(More play diversity)
    Nestor wrote: »
    BiS is a Myth.


    Unless you have a flawless rotation that you can apply in all situations, you will not benefit from gear that is 1% to 3% better on some theoretical DPS Parse.

    Just find gear that fits your playstyle, and have fun with it.

    You obviously haven't attempted to get into any vet end game content with that mindset. Not only is it about the BiS gear sets but also about having the right class make up, skills, morphs, and CP points set. It is optimal or bust. Let's not forget the fact that the Mythics and monster sets that make or break a lot of builds are behind DLC/chapter content locks.
  • Nestor
    Nestor
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    bachpain wrote: »
    Nestor wrote: »
    BiS is a Myth.


    Unless you have a flawless rotation that you can apply in all situations, you will not benefit from gear that is 1% to 3% better on some theoretical DPS Parse.

    Just find gear that fits your playstyle, and have fun with it.

    You obviously haven't attempted to get into any vet end game content with that mindset. Not only is it about the BiS gear sets but also about having the right class make up, skills, morphs, and CP points set. It is optimal or bust. Let's not forget the fact that the Mythics and monster sets that make or break a lot of builds are behind DLC/chapter content locks.

    Yes i have. Which is why i see the Folly of the False Crutch that is "BiS". Sure, you need gear that matches your playstyle and build, but the best gear pales in significance to a well hones rotation.

    There use to be a poster who would do parses on all the BiS gear, with MinMax builds, and they stopped because the differences in the combos was quite small, assuming sensible combos.

    I have sat in a room with some of the best players in the game at Bethesda HQ doing content testing. The numbers they were putting were insane with several different sets. Because these players have a honed rotation.

    If you are not achieving your goals, the first place to look is your rotation.

    If you are chasing leaderboard ranks or trying to get the hardest two achievements in the game, maybe gear can push you the final bit. But dont get myopic in thinking that gear is all that matters for more than 99% of the game.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cuddlypuff
    Cuddlypuff
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    I like having sets that are BIS for all classes(Makes farming easier)
    bachpain wrote: »
    Nestor wrote: »
    BiS is a Myth.


    Unless you have a flawless rotation that you can apply in all situations, you will not benefit from gear that is 1% to 3% better on some theoretical DPS Parse.

    Just find gear that fits your playstyle, and have fun with it.

    You obviously haven't attempted to get into any vet end game content with that mindset. Not only is it about the BiS gear sets but also about having the right class make up, skills, morphs, and CP points set. It is optimal or bust. Let's not forget the fact that the Mythics and monster sets that make or break a lot of builds are behind DLC/chapter content locks.

    You just need a sensible build, the rest is down to uptimes and weaving. I've seen plenty of people with every single thing min-maxed yet bottom parsing by a long distance (and vice versa). The right mindset should be to get better at the basics, not just get better gear.
  • StevieKingslayer
    StevieKingslayer
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    I would like having different BIS sets for different classes(More play diversity)
    I hate "meta" builds much like most of the players of ESO, but I run them on certain toons. I wish multiple sets kinda did the same thing so we could at least look different on rosters instead of 6 of us yelling "KINRAS DK, KINRAS DK"

    The only funny part tho is the argument of others saying they dont care because they only care about their own max dmg output. Your's goes up if someone else is wearing a set that buffs you, so you really should care about other players and their sets (only for "proper" raids tho, not whatever stuff is going on in craglorn)
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • DDiggler
    DDiggler
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    I would like having different BIS sets for different classes(More play diversity)
    Kahnak wrote: »
    With sets, in general the difference is actually relatively small between what is the meta 5 piece set and a different set. Most of the time it comes down to 2% - 5% DPS difference. So, many of them are within the margin of error and can easily be used in lieu of whatever the latest meta trial set may be.

    My biggest issue is that if I choose to not use the meta MYTHIC piece then I am losing out on a substantial amount of DPS - at least as far as a dummy parse is concerned. In practice it's not quite as substantial, especially on fights where the Harpooner's Wading Kilt is more difficult to use, but it is still noticeable. There will always be meta sets, but having so much DPS tied to one piece of gear is a whole different thing. Don't bother using any of the myriad cool and interesting monster sets in the game. Instead, use this one piece of gear that provides what is essentially a 3rd 5 piece bonus that will increase your DPS by like 10k. I don't use them on principle, but I would be lying if I wasn't tempted by the easy throughput. Luckily, I'm good enough at the game to make up most of the difference on trial night, but a lot of people aren't, and are forced to don the latest Mythic to be competitive.

    I completely agree with you on your points. Luckily some monster sets are compatible with the kilt in Deadlands patch now. Nerieneth is consistently outperforming it on templars which is very welcomed and creates a bit of diversity that i was talking about in this post.
  • essi2
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    While ZOS could certainly tweak things to make BiS less of a one trick pony.

    BiS is ultimately a fabrication of the community, it is quite easy in ESO to find equivalent or nearly equivalent setups to that which is considered BiS, but if you are into dummy humping, chasing meta or progression vTrials you are *** out of luck because there will always be a meta to conform to.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • Kalik_Gold
    Kalik_Gold
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    I would like having different BIS sets for different classes(More play diversity)
    I intentionally use different sets in PvP and non-meta sets (on my non trial) characters.

    My trial guys gotta do what they gotta do to be relevant.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Bodycounter
    Bodycounter
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    I would like having different BIS sets for different classes(More play diversity)
    Elf Bane probably is the prime example of a missed opportunity: It is a set that offers Dragonknights a very specific playstyle and fits their theme very well. This set could be very unique to the Dragonknight class but it has to be changed to light armor and could be slightly buffed changing one row to critical strike chance instead of maximum magicka.
    Edited by Bodycounter on May 3, 2022 7:49AM
  • Eiregirl
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    There are multiple gear sets in the game that are viable for any class. True they may not be BIS because some streamer says this or that is better but they are still very good and could still be BIS for particular builds or while paired with certain other gear sets or skills used.

    The way things are the devs could just get rid of the over 500 sets in the game and set everyone up with the same sets…at least then nobody could complain about balance.
  • SedoUmbra
    SedoUmbra
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    I would like having different BIS sets for different classes(More play diversity)
    As someone who kinda went overkill with the healers and made one for each class except Sorc before branching into another role, I really appreciated the simplicity of having a one-set-fits-all type deal to massively cut down my farming. I still planned to eventually get a full set for each, but it massively minimised the urgency of this farming. However, now that I've settled and got my feet firmly on the ground, I find it just makes playing boring for 2 reasons. Firstly because it means all my healers play very similarly but also because it means I'm doing the same dungeon 500 times instead of 5 different dungeons 100 times. So, I've basically started acting like I'm not massively disadvantaging myself by putting on a non-BIS set. My Warden Healer has Sanctuary and Chokethorn to match the plant aesthetic, my DK Healer used Combat Physician because the Health Shield mechanic fits in thematically with the build where I have 2 abilities on the bar to apply shields, not including the "Oh crap" ultimate that shields the whole team. I am aware that I'm making myself less effective, but I still feel like I'm effective enough and it's way more fun.
  • Ragnarok0130
    Ragnarok0130
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    I like having sets that are BIS for all classes(Makes farming easier)
    Jaustink wrote: »
    I feel like a lot of top end players care more about performance, goals, numbers, etc and in that case it does just make it easier to farm because they can put all the gear on any class and class will just depend on which passives/buffs/debuffs their group needs from them.

    Yeah I put it this way when discussing gearing with a dev in another MMO when they changed the gearing system. We don’t raid to get gear; we get gear to be able to raid at harder and harder levels. It’s all about performance as you stated and being able to share gear across toons allows us to get back to doing what we want consistently without having to stop to grind gear as much. This isn’t too much of an issue in ESO due to the horizontal gearing but in MMOs where each expansion raises the gear cap it’s a much bigger issue since you’re starting over re-gearing with new BiS each expansion.
  • deleted221205-002626
    deleted221205-002626
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    You have to actually understand what BIS really means and how its achieved. Its not solo or in groups with everyone running the same set, its in group with everyone else wearing different complimentary sets/abilities and all combined achieves maximum output and requires a great deal of skill to achieve..

    Anything else just wont cut it and IMO makes them WIS for majority of players.
    Edited by deleted221205-002626 on May 3, 2022 2:19PM
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