Having to spend one second per target to taunt them is a game balance choice.
To not let some one play happy or some strange desire to nerf some thing ?
Agenericname wrote: »
To not let some one play happy or some strange desire to nerf some thing ?
You could make the same argument for PvP. PvEers want a PvE Cyrodiil. It would make them happier.
Changes like that do not exist in vacuum though. Fortunately there are a number of changes suggested that ZOS has held their ground on.
Balance and perfomance are two different issues. The fact that our abilities dont always work when we activate them isnt a balance issue and the game shouldnt be balanced around that. That needs to fixed, sure, but its not part of the balance equation.
Yeah I never taunt trash pulls I run in first and hope all the agro stays on me. If the DPS runs in first rip to them.
Agenericname wrote: »
To not let some one play happy or some strange desire to nerf some thing ?
You could make the same argument for PvP. PvEers want a PvE Cyrodiil. It would make them happier.
Changes like that do not exist in vacuum though. Fortunately there are a number of changes suggested that ZOS has held their ground on.
Balance and perfomance are two different issues. The fact that our abilities dont always work when we activate them isnt a balance issue and the game shouldnt be balanced around that. That needs to fixed, sure, but its not part of the balance equation.
No I cant. PVP players need to make the same time PVE events, so it is not really a big problem for PVE players to do PVP events.
And i really do not see even problem in PVE/PVP events.
I was emperror and even was named some how funny in Cyrodill with "a lot of bad words", compared to lags and bugs))
And i even do not make endevours now in it, because i am lazy. But lets see in eyes of reality - it is not really a big problem to make.
And game need to have some little chalange - what bad will be if you walk in PVP ?/PVE ?
It is part of the game, it already IS part if the game. You ask remove it ?
What will you do in peace Cyrodill ???
Ok lets imagen it is peace Cyrodill ... it will be like solo play game, no real war there ... . No atmosphere.
If look on it from already existing game options - each class can have stealth with sneak and run as vampire, so ... such option exist. OK may be it even will not be a problem if peace Cyrodill exist as seporated compain.
But do not it even sounds strange to you ? The peace zone of conflicts ? How about LOR, real logick ... ?
And do you really need such option to start with ?
Make character neutrally - is more simple to make. Turn of/on ability to fight with other players with some call down may be is more logick and simple option.
Turn ON - and you are not member of alliance, some peaceful character.
But even so ... it sounds a little strange, do not know LOR of this game - can it be logickal by it this way ?
Agenericname wrote: »Agenericname wrote: »
To not let some one play happy or some strange desire to nerf some thing ?
You could make the same argument for PvP. PvEers want a PvE Cyrodiil. It would make them happier.
Changes like that do not exist in vacuum though. Fortunately there are a number of changes suggested that ZOS has held their ground on.
Balance and perfomance are two different issues. The fact that our abilities dont always work when we activate them isnt a balance issue and the game shouldnt be balanced around that. That needs to fixed, sure, but its not part of the balance equation.
No I cant. PVP players need to make the same time PVE events, so it is not really a big problem for PVE players to do PVP events.
And i really do not see even problem in PVE/PVP events.
I was emperror and even was named some how funny in Cyrodill with "a lot of bad words", compared to lags and bugs))
And i even do not make endevours now in it, because i am lazy. But lets see in eyes of reality - it is not really a big problem to make.
And game need to have some little chalange - what bad will be if you walk in PVP ?/PVE ?
It is part of the game, it already IS part if the game. You ask remove it ?
What will you do in peace Cyrodill ???
Ok lets imagen it is peace Cyrodill ... it will be like solo play game, no real war there ... . No atmosphere.
If look on it from already existing game options - each class can have stealth with sneak and run as vampire, so ... such option exist. OK may be it even will not be a problem if peace Cyrodill exist as seporated compain.
But do not it even sounds strange to you ? The peace zone of conflicts ? How about LOR, real logick ... ?
And do you really need such option to start with ?
Make character neutrally - is more simple to make. Turn of/on ability to fight with other players with some call down may be is more logick and simple option.
Turn ON - and you are not member of alliance, some peaceful character.
But even so ... it sounds a little strange, do not know LOR of this game - can it be logickal by it this way ?
The agurment wasnt that they cant do it. It was that it makes it easier. Having a PvE Cyrodiil would make it easier on PvEers. Thats the parallel between the two statements.
Obviously tanking can be done now, and tanks can already be effective. Pledges are being done. Hard modes are being done. Trifectas are being done.
Your arguments against a PvE Cyrdodiil are the same as the arguments against an AOE taunt.
"Is it really needed?" Nope. Neither are necessary. Both suggestions are to make it easier.
"Game needs to have some challenge" I agree. Thats why I would prefer to leave the taunt alone.
For the record, Im not asking for either. Im fine with Cyrodiil the way that it is. Im also fine with taunts the way that they are. Im simply pointing out that the arguments are similar in nature.
As far as the lore goes, yes, the Three Banners War does end.
Dagoth_Rac wrote: »
And that's not a good excuse considering we CAN AoE taunt if we equip tormentor. The game is allowing us to do it but in a boring way that also means nerfing ourselves, but it goes against its own philosophy, so we get a mediocre way to achieve it, and they also break their own philosophy by allowing it, and in the end, we both get the short end. Why not discard one to enforce the other for the better? Either no AoE taunts at all (get rid of tormentor) or get rid of the philosophy so that we can get better and fun ways to do it without sacrificing a whole set, which would make playing as tank actually fun.
Cuddlypuff wrote: »xXSilverDragonXx wrote: »AcadianPaladin wrote: »Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)
I really like the mechanic where the boss dodges at players randomly, despite being taunted, usually because the player is too far from them. I see this in several base game dungeons and it's annoying. Why bother taunting at all if it charges at players as part of the cycle?
The intention is probably to teach DDs how to stack on tail early on in their ESO journey. Unfortunately some don't learn the lesson and are inducted into the Victims of Fake Tanks society.
Kidgangster101 wrote: »Dagoth_Rac wrote: »People keep asking for easy access to an AoE taunt. And then say nobody has to use it if they do not want. But if it makes content easier, it will become the new standard. And then you have 8 years of content, designed and balanced around DPS and Healers needing to stay alert for incoming bursts of trash damage, suddenly being knocked out of balance. And if AoE taunt becomes standard, ZOS will have to take that into consideration when designing new dungeons and new trials. Which will result in tanks who don't want to use AoE taunt put at a disadvantage.
It is one thing to make tanking a pug normal Fungal Grotto 1 easier. It is another to make tanking hard mode veteran content easier. And you really can't do one without the other.
Plus, you can only get, at most, two 5-piece bonuses. So most tanks do not want to give up 1 of two 5-piece bonuses for an AoE taunt. But giving up 1 of 10 skill slots? Just about everybody will do that. And it will quickly trivialize content.
The existing AoE taunt has a high "opportunity cost". You miss out on a lot to have it. But adding as a skill to fighters guild or something? Little to no opportunity cost. It is like if you could get a new car every year, but your salary is cut in half. Versus you can get a new car every year but cannot eat meat before sundown on alternate Wednesdays. One is a big sacrifice that only makes sense in limited situations. The other is a minor inconvenience and no one would pass it up.
Everyone uses "it would make content to easy" as an excuse....... But literally all they have to do is boost the trash mobs damage output by a lot so a tank needs to actually "tank" mobs due to the DPS or healer getting killed.
Also people argue DPS would become too easy due to you just standing still...... Not if things threw aoe moves around forcing DPS to move constantly because eating one will chunk their hp.
Just saying as a tank that completed most content before I quit...... Tanking was really a joke. I would roll in vet dlc dungeons tank with 3 DPS and we would clear it stupid fast. But if things hit really hard guess what? My immortal tank build couldn't do that........
Just saying stop leaning on that as an excuse it's not just true as tanks/healers often get excluded from content because DPS is so high right now they just burn trash mobs like it's a joke.
But why should Zenimax rework so much to add an AoE taunt when tanks have been successfully clearing the most challenging content without AoE taunts proving it is not needed?
Hey, I admit it is tough getting used to working groups at first but I can attest that once I learned how to approach groups and adds and use the skills available to me. It ended up becoming easier and a fun challenge. I do not think we need to start making the game easier. I think we just need to help newer players improve. Been here for about a year and that approach has been working well for me.