Nerfing the tank nodes is rediculous.
For those that don’t know, the four cp nodes in warfare that give 10% mitigation to various sources, will only give 6% if update 34 goes live as is.
I just want to voice my opinion that this is horrible. Is that really the value of the big bombshell nodes that we only get to choose four? 6%? It’s rediculous.
My speculation is that this was an attempt to dial back dps, and for balance reasons you felt the need to keep the damage boosts and mitigation boosts at the same value.
PLEASE consider the math on this. You will see that the end result of me picking ALL FOUR mitigation nodes, will only make me 13.2% harder to kill than a player ignoring those nodes. (I’m rounding up). Is that what CP has to offer me as a PvE tank? It’s a joke.
The math for those who care
The four nodes are actually each two sets of complimentary mitigation. Any damage taken is
Either AoE or single target
It is also
Either damage over time or direct.
So taking all four means on ANY hit, two of the 6% mitigations apply. The are multiplicative. So the same getting through goes like this.
100 damage value
100*0.94*0.94= 88.36
We see 88.36 damage gets through, I’m mitigating 11.64% from these four nodes.
To see the effect that has on 100 health we divide by damage percent getting through.
100/0.8836=113.17.
13.17% increase in the damage it takes to kill me if I take all four nodes. Hurray!
FYI previously at 10% values it was 23.5% increase to the damage needed to kill you.
At this new value it does not sufficiently distinguish me as what I’m trying to be, and that is the point of the four slottable CP nodes.