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ESO lacks progression for veteran players

  • Sylvermynx
    Sylvermynx
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    Sarousse42 wrote: »
    4 words : make the game harder.

    7 words: not everyone wants to play Dark Souls

    Thank you. And that's entirely serious.
  • Arthtur
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    I just wanna say: There is difficulty between ESO and Dark Souls. Just because someone says they want harder game doesnt mean they want Dark Souls...
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Cuddlypuff
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    Arthtur wrote: »
    I just wanna say: There is difficulty between ESO and Dark Souls. Just because someone says they want harder game doesnt mean they want Dark Souls...

    Just to add, Dark Souls is extremely well designed and play-tested, and the difficulty feels rewarding. ESO's difficulty is more arbitrary and punishing. Like 12 people not dying on a vet trial with known bugs and lag and crashes.
  • Troodon80
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    ixthUA wrote: »
    You havent listed a single leveling-focused MMORPG
    You didn't ask anyone to. Nor, quite frankly, is levelling the single, solitary, sole focus of any game. Veteran progression isn't defined as how many CP you have. It's defined as how good of a player you are and how well you understand the game.
    ixthUA wrote: »
    In ESO, being more of an action game than RPG, after 1 year characters are similar, and only player reflexes differ.
    In almost any of the top MMOs, most characters become "similar" after some time, as they boil down to a set of abilities and your ability to press those abilities in a certain order.

    So far as the character individuality, I do not disagree that most characters will be similar from the outset. Especially with the homogenisation/hybridisation over the last two years or so. However, each character is as unique as you decide it is. Again, I touched on this briefly in the previous post. In a traditional RPG, role-playing game, your character is who you want it to be. This is roleplaying, by its very definition, and is in no way impacted by how low or high your level or CP is. If you want a paladin styled character, you make one and you roleplay it as such and can roleplay right out of character creation. If you want a rougish character who goes around stealing, you make one and roleplay as such. The list goes on. This is in no way impacted by game mechanics and is entirely up to the character to do.
    ixthUA wrote: »
    ESO severely lacks character development in the endgame, probably why i rarely see 1800+ cp players and never 2200+ cp, of 3600.
    Well, again, here's the thing. If you were in "end game" you would see a lot more of those high CP players.

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    ixthUA wrote: »
    And why i have nothing to do in game at only 1350 cp.
    You have plenty to do. You just have no interest in doing it, you've already said so. A lack of interest in the veteran progression that ESO has does not mean it has no veteran progression. Please don't confuse the two.

    Edited by Troodon80 on April 26, 2022 1:13PM
    @Troodon80 PC | EU
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  • ixthUA
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    I am interested in trial equipment, but until there is a trial finder i will not go there. For example FFXIV has trial finder and lots of people are using.
    PvP is very niche, some people like it, majority dont.
    Housing / fashion are not related to RPG in any way. I am not interested in Elder Fashion Online.
    Got all dungeons gear sets i wanted (including monster helmets and shoulders), took me a half of year only.
    Finished all overland (including world bosses, skyshards, books, dlc zones), took me 2 years of ~1-2 hours a day playing.
    Maxed all craft (including traits), took me 1 year.
    Action games are styled, role-playing games are designed. If you played RPGs like DnD, you should know there is a huge difference between paladin and sorcerer for example. Sorcerer can transform into a dragon and shoot lightnings, while paladin's defense is so high he rarely takes damage at all. In ESO templar and sorcerer do same things, but with different animations.
    I play MMORPGs for 20 years by now, daily. I have only character progression left.
    Edited by ixthUA on April 26, 2022 4:12PM
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