TheEndBringer wrote: »My only issue with this is that there are people dropping 25k plus heavy fire staff attacks without frenzied momentum. If you can build frenzied up with mag skills then you're just increasing that even more.
I like many of the changed they've made but I do think some things should be harder to access if you cross over for balance sake. But maybe I'm wrong and it wouldn't be a big deal.
TheEndBringer wrote: »My only issue with this is that there are people dropping 25k plus heavy fire staff attacks without frenzied momentum. If you can build frenzied up with mag skills then you're just increasing that even more.
I like many of the changed they've made but I do think some things should be harder to access if you cross over for balance sake. But maybe I'm wrong and it wouldn't be a big deal.
VoidCommander wrote: »TheEndBringer wrote: »My only issue with this is that there are people dropping 25k plus heavy fire staff attacks without frenzied momentum. If you can build frenzied up with mag skills then you're just increasing that even more.
I like many of the changed they've made but I do think some things should be harder to access if you cross over for balance sake. But maybe I'm wrong and it wouldn't be a big deal.
An interesting concern, however I believe the issue is far more relevant for PvM and not PvP. I feel like if you have a greatsword in PvP, you are almost certainly using the Maelstrom 2h for the massively increase charge damage.
Necrotech_Master wrote: »TheEndBringer wrote: »My only issue with this is that there are people dropping 25k plus heavy fire staff attacks without frenzied momentum. If you can build frenzied up with mag skills then you're just increasing that even more.
I like many of the changed they've made but I do think some things should be harder to access if you cross over for balance sake. But maybe I'm wrong and it wouldn't be a big deal.
i dont think it would affect that much, since the frenzied momentum dmg only applies in an aoe around your character, so its basically limited to melee range to begin with
TheEndBringer wrote: »Necrotech_Master wrote: »TheEndBringer wrote: »My only issue with this is that there are people dropping 25k plus heavy fire staff attacks without frenzied momentum. If you can build frenzied up with mag skills then you're just increasing that even more.
I like many of the changed they've made but I do think some things should be harder to access if you cross over for balance sake. But maybe I'm wrong and it wouldn't be a big deal.
i dont think it would affect that much, since the frenzied momentum dmg only applies in an aoe around your character, so its basically limited to melee range to begin with
8 meters isn't that small. These DKs don't need to be far away.
Necrotech_Master wrote: »TheEndBringer wrote: »Necrotech_Master wrote: »TheEndBringer wrote: »My only issue with this is that there are people dropping 25k plus heavy fire staff attacks without frenzied momentum. If you can build frenzied up with mag skills then you're just increasing that even more.
I like many of the changed they've made but I do think some things should be harder to access if you cross over for balance sake. But maybe I'm wrong and it wouldn't be a big deal.
i dont think it would affect that much, since the frenzied momentum dmg only applies in an aoe around your character, so its basically limited to melee range to begin with
8 meters isn't that small. These DKs don't need to be far away.
most melee is 5-7 meters so that basically covers melee range, not saying you cant use a staff with it too, but the actual proc going off wont be able to help "sniping" someone with a long range heavy
PvP_Exploiter wrote: »If they change this then where do you draw the line.
Does AY need changing to work with all melee attacks?
Does Burning Spellweave need to proc off of all damage rather than only flame?
There's basically no good reason to run Forward Momentum or Rally on a magicka build.
This isn't aimed directly at you but "play how you want" and catering to player requests is causing so many issues in the game.
Two patches ago they wanted to decrease DPS, they tried to by capping crit damage. At the same time homogenised set and armour bonuses so DPS went up. Then the past two patches they continued the homogenisation and DPS went up again both times, and then there's a section of the community who complain there's now no class or mag/Stam identity.
It was designed for a purpose and it should stay that way.
VoidCommander wrote: »PvP_Exploiter wrote: »If they change this then where do you draw the line.
Does AY need changing to work with all melee attacks?
Does Burning Spellweave need to proc off of all damage rather than only flame?
There's basically no good reason to run Forward Momentum or Rally on a magicka build.
This isn't aimed directly at you but "play how you want" and catering to player requests is causing so many issues in the game.
Two patches ago they wanted to decrease DPS, they tried to by capping crit damage. At the same time homogenised set and armour bonuses so DPS went up. Then the past two patches they continued the homogenisation and DPS went up again both times, and then there's a section of the community who complain there's now no class or mag/Stam identity.
It was designed for a purpose and it should stay that way.
Casting one ability and getting 300 spell and weapon damage is reason enough for any magicka build. Tack on using the new Cleave that will eventually deal 60k+ damage from a single cast and it will be more than worthwhile. Could just nerf the heavy attack aspect of it since that isn't used for PvM and that is what I want to use it for.
TheEndBringer wrote: »VoidCommander wrote: »PvP_Exploiter wrote: »If they change this then where do you draw the line.
Does AY need changing to work with all melee attacks?
Does Burning Spellweave need to proc off of all damage rather than only flame?
There's basically no good reason to run Forward Momentum or Rally on a magicka build.
This isn't aimed directly at you but "play how you want" and catering to player requests is causing so many issues in the game.
Two patches ago they wanted to decrease DPS, they tried to by capping crit damage. At the same time homogenised set and armour bonuses so DPS went up. Then the past two patches they continued the homogenisation and DPS went up again both times, and then there's a section of the community who complain there's now no class or mag/Stam identity.
It was designed for a purpose and it should stay that way.
Casting one ability and getting 300 spell and weapon damage is reason enough for any magicka build. Tack on using the new Cleave that will eventually deal 60k+ damage from a single cast and it will be more than worthwhile. Could just nerf the heavy attack aspect of it since that isn't used for PvM and that is what I want to use it for.
If all you want is the 300 damage you don't need to change it at all.
VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »PvP_Exploiter wrote: »If they change this then where do you draw the line.
Does AY need changing to work with all melee attacks?
Does Burning Spellweave need to proc off of all damage rather than only flame?
There's basically no good reason to run Forward Momentum or Rally on a magicka build.
This isn't aimed directly at you but "play how you want" and catering to player requests is causing so many issues in the game.
Two patches ago they wanted to decrease DPS, they tried to by capping crit damage. At the same time homogenised set and armour bonuses so DPS went up. Then the past two patches they continued the homogenisation and DPS went up again both times, and then there's a section of the community who complain there's now no class or mag/Stam identity.
It was designed for a purpose and it should stay that way.
Casting one ability and getting 300 spell and weapon damage is reason enough for any magicka build. Tack on using the new Cleave that will eventually deal 60k+ damage from a single cast and it will be more than worthwhile. Could just nerf the heavy attack aspect of it since that isn't used for PvM and that is what I want to use it for.
If all you want is the 300 damage you don't need to change it at all.
Having the magicka version, "Puncturing sweeps" as my spammable will not add the stacks to gain the passive 300 damage. Even having every other dot be a stamina ability only gets the stacks up to 8, and they are usually even less than that.
TheEndBringer wrote: »VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »PvP_Exploiter wrote: »If they change this then where do you draw the line.
Does AY need changing to work with all melee attacks?
Does Burning Spellweave need to proc off of all damage rather than only flame?
There's basically no good reason to run Forward Momentum or Rally on a magicka build.
This isn't aimed directly at you but "play how you want" and catering to player requests is causing so many issues in the game.
Two patches ago they wanted to decrease DPS, they tried to by capping crit damage. At the same time homogenised set and armour bonuses so DPS went up. Then the past two patches they continued the homogenisation and DPS went up again both times, and then there's a section of the community who complain there's now no class or mag/Stam identity.
It was designed for a purpose and it should stay that way.
Casting one ability and getting 300 spell and weapon damage is reason enough for any magicka build. Tack on using the new Cleave that will eventually deal 60k+ damage from a single cast and it will be more than worthwhile. Could just nerf the heavy attack aspect of it since that isn't used for PvM and that is what I want to use it for.
If all you want is the 300 damage you don't need to change it at all.
Having the magicka version, "Puncturing sweeps" as my spammable will not add the stacks to gain the passive 300 damage. Even having every other dot be a stamina ability only gets the stacks up to 8, and they are usually even less than that.
You could very easily switch to jabs if you want to raise it faster. All you'd have to do is balance your stam and mag pools.
That's the sacrifice. If you want this set to work that's designed for stamina, then you need to adjust your build to use it.
There are people mad that devs didn't make every set that gives a resource give both mag and stam. That would just be gonzo. Likewise making it stupid easy to rank up a proc designed specifically for stam mechanic to work with mag skills would also be a bad idea. As I pointed out earlier.
Put frenzied in backbar magDK. Hit a cheap mag skill like burning embers 5 times. Throw your heavy fire staff that already is murdering people with another 5k damage on top.
It's balanced for stam melee, not mag ranged. So to use it you take to make some minor adjustments to your build.
VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »PvP_Exploiter wrote: »If they change this then where do you draw the line.
Does AY need changing to work with all melee attacks?
Does Burning Spellweave need to proc off of all damage rather than only flame?
There's basically no good reason to run Forward Momentum or Rally on a magicka build.
This isn't aimed directly at you but "play how you want" and catering to player requests is causing so many issues in the game.
Two patches ago they wanted to decrease DPS, they tried to by capping crit damage. At the same time homogenised set and armour bonuses so DPS went up. Then the past two patches they continued the homogenisation and DPS went up again both times, and then there's a section of the community who complain there's now no class or mag/Stam identity.
It was designed for a purpose and it should stay that way.
Casting one ability and getting 300 spell and weapon damage is reason enough for any magicka build. Tack on using the new Cleave that will eventually deal 60k+ damage from a single cast and it will be more than worthwhile. Could just nerf the heavy attack aspect of it since that isn't used for PvM and that is what I want to use it for.
If all you want is the 300 damage you don't need to change it at all.
Having the magicka version, "Puncturing sweeps" as my spammable will not add the stacks to gain the passive 300 damage. Even having every other dot be a stamina ability only gets the stacks up to 8, and they are usually even less than that.
You could very easily switch to jabs if you want to raise it faster. All you'd have to do is balance your stam and mag pools.
That's the sacrifice. If you want this set to work that's designed for stamina, then you need to adjust your build to use it.
There are people mad that devs didn't make every set that gives a resource give both mag and stam. That would just be gonzo. Likewise making it stupid easy to rank up a proc designed specifically for stam mechanic to work with mag skills would also be a bad idea. As I pointed out earlier.
Put frenzied in backbar magDK. Hit a cheap mag skill like burning embers 5 times. Throw your heavy fire staff that already is murdering people with another 5k damage on top.
It's balanced for stam melee, not mag ranged. So to use it you take to make some minor adjustments to your build.
Again, I wanted to use the magicka version of Jabs for PvE healing. Obviously I can just switch to stamina Jabs and it would work just fine. The problem I'm having is that I want to get the passive 300 weapon/spell damage buff while using Puncturing Sweeps and therefore getting my 40% healing from its damage.
TheEndBringer wrote: »VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »PvP_Exploiter wrote: »If they change this then where do you draw the line.
Does AY need changing to work with all melee attacks?
Does Burning Spellweave need to proc off of all damage rather than only flame?
There's basically no good reason to run Forward Momentum or Rally on a magicka build.
This isn't aimed directly at you but "play how you want" and catering to player requests is causing so many issues in the game.
Two patches ago they wanted to decrease DPS, they tried to by capping crit damage. At the same time homogenised set and armour bonuses so DPS went up. Then the past two patches they continued the homogenisation and DPS went up again both times, and then there's a section of the community who complain there's now no class or mag/Stam identity.
It was designed for a purpose and it should stay that way.
Casting one ability and getting 300 spell and weapon damage is reason enough for any magicka build. Tack on using the new Cleave that will eventually deal 60k+ damage from a single cast and it will be more than worthwhile. Could just nerf the heavy attack aspect of it since that isn't used for PvM and that is what I want to use it for.
If all you want is the 300 damage you don't need to change it at all.
Having the magicka version, "Puncturing sweeps" as my spammable will not add the stacks to gain the passive 300 damage. Even having every other dot be a stamina ability only gets the stacks up to 8, and they are usually even less than that.
You could very easily switch to jabs if you want to raise it faster. All you'd have to do is balance your stam and mag pools.
That's the sacrifice. If you want this set to work that's designed for stamina, then you need to adjust your build to use it.
There are people mad that devs didn't make every set that gives a resource give both mag and stam. That would just be gonzo. Likewise making it stupid easy to rank up a proc designed specifically for stam mechanic to work with mag skills would also be a bad idea. As I pointed out earlier.
Put frenzied in backbar magDK. Hit a cheap mag skill like burning embers 5 times. Throw your heavy fire staff that already is murdering people with another 5k damage on top.
It's balanced for stam melee, not mag ranged. So to use it you take to make some minor adjustments to your build.
Again, I wanted to use the magicka version of Jabs for PvE healing. Obviously I can just switch to stamina Jabs and it would work just fine. The problem I'm having is that I want to get the passive 300 weapon/spell damage buff while using Puncturing Sweeps and therefore getting my 40% healing from its damage.
Don't you think that maybe the reason why they only added sorcery and brutality to jabs is because the free damage buff would be too strong with the heal for sweeps?
VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »TheEndBringer wrote: »VoidCommander wrote: »PvP_Exploiter wrote: »If they change this then where do you draw the line.
Does AY need changing to work with all melee attacks?
Does Burning Spellweave need to proc off of all damage rather than only flame?
There's basically no good reason to run Forward Momentum or Rally on a magicka build.
This isn't aimed directly at you but "play how you want" and catering to player requests is causing so many issues in the game.
Two patches ago they wanted to decrease DPS, they tried to by capping crit damage. At the same time homogenised set and armour bonuses so DPS went up. Then the past two patches they continued the homogenisation and DPS went up again both times, and then there's a section of the community who complain there's now no class or mag/Stam identity.
It was designed for a purpose and it should stay that way.
Casting one ability and getting 300 spell and weapon damage is reason enough for any magicka build. Tack on using the new Cleave that will eventually deal 60k+ damage from a single cast and it will be more than worthwhile. Could just nerf the heavy attack aspect of it since that isn't used for PvM and that is what I want to use it for.
If all you want is the 300 damage you don't need to change it at all.
Having the magicka version, "Puncturing sweeps" as my spammable will not add the stacks to gain the passive 300 damage. Even having every other dot be a stamina ability only gets the stacks up to 8, and they are usually even less than that.
You could very easily switch to jabs if you want to raise it faster. All you'd have to do is balance your stam and mag pools.
That's the sacrifice. If you want this set to work that's designed for stamina, then you need to adjust your build to use it.
There are people mad that devs didn't make every set that gives a resource give both mag and stam. That would just be gonzo. Likewise making it stupid easy to rank up a proc designed specifically for stam mechanic to work with mag skills would also be a bad idea. As I pointed out earlier.
Put frenzied in backbar magDK. Hit a cheap mag skill like burning embers 5 times. Throw your heavy fire staff that already is murdering people with another 5k damage on top.
It's balanced for stam melee, not mag ranged. So to use it you take to make some minor adjustments to your build.
Again, I wanted to use the magicka version of Jabs for PvE healing. Obviously I can just switch to stamina Jabs and it would work just fine. The problem I'm having is that I want to get the passive 300 weapon/spell damage buff while using Puncturing Sweeps and therefore getting my 40% healing from its damage.
Don't you think that maybe the reason why they only added sorcery and brutality to jabs is because the free damage buff would be too strong with the heal for sweeps?
They added sorcery to jabs because that is what they did with every other ability. sorcery/brutality are not game-breaking buffs given that they can be sourced from so many things for very long durations.
That buff wouldn't be added JUST by casting Puncturing Sweep, I just want the ability of Puncturing Sweep to generate stacks. However the good news is that apparently the reason I wasn't reaching 10 stacks is because Frenzied Momentum wasn't working correctly this patch. They mentioned the fix in the patch notes for the PTS on Update 34.