Today i asked myself for reasons to keep logging ESO and i cannot find them.
Next big update brings card game that only 18% of players are interested in.
I looked at the next 2 companions skills and they are so generic and nerfed that i will be better with Bastian and Mirri (i already have them, why spend money and time on extra 2 that will do exactly same things). Ember is a sorc without summons, Isobel is a templar with 16 sec cooldown on spear.
Next update is close, but i cannot find a single reason to buy it, even a half of year later at 70% discount (on Steam).
ESO had excellent content and quality of life updates and changes, now it needs endgame content for veteran players, to have a reason to continue playing it.
For example subclasses, like in FFXIV and Lineage 2: keep your character, but switch to a different class (starting at lv1), can have as many subclasses as you want. When subclass has high level, can borrow some of their abilities to the main class. I tried this system in both FFXIV and LA2 and they work great.
Mythic skills! Gather lots of leads (like for ebon mount) to acquire rare skills, only 1 of them can be active, giving some quality of life changes (like burst heal for wardens).
The achievements/ leaderboard scores are the end- game content. They add the purpose to the gear you collect and the CP you earn, and most importantly the skill you develop as a player.I have 0 interest in achievements, as they are practically useless.I'm somewhat confused by this. What are you referring to as being "veteran" and what "endgame" are you referring to? (We all know fashion and housing is the real end game)ESO had excellent content and quality of life updates and changes, now it needs endgame content for veteran players, to have a reason to continue playing it.
In terms of dungeons and trials, DLC trifectas are the pinnacle of PvE end game. I'm assuming you've already done Planesbreaker, Godslayer, Gryphon Heart, Emperor, Grand Overload, etc., clearing 100% of available achievements up to this point, and are eagerly awaiting Dreadsail Reef and the new chapter? If that's the case, I somewhat agree, especially now with the introduction of account-wide achievements (not exclusively that), I'm seeing a lot of end game raiding groups going through and overhaul at the moment.
We can get to Cp 3600, we have almost 2000 furnishing plans to collect, over a 100 provisioning recipes to collect, over a 100 motifs, we have thousands of sets pieces to collect for the sticker book, there’s lorebooks to collect, hundreds of skyshards and an extensive amount of achievements. We have trials, arenas and three tupes of pvp. Also, you can level up 6 different classes, and collect most of these again for your alts. I don’t know how much more we need and I’m sure I’ve missed a lot of stuff.
Mixalis966 wrote: »We can get to Cp 3600, we have almost 2000 furnishing plans to collect, over a 100 provisioning recipes to collect, over a 100 motifs, we have thousands of sets pieces to collect for the sticker book, there’s lorebooks to collect, hundreds of skyshards and an extensive amount of achievements. We have trials, arenas and three tupes of pvp. Also, you can level up 6 different classes, and collect most of these again for your alts. I don’t know how much more we need and I’m sure I’ve missed a lot of stuff.
lmao at the furnishing and recipes,we are not roleplaying we want hard content
If someone is an average human person and played certain content for some time - it is expected for them to finish that content, so what's there to be proud about?CyberOnEso wrote: »That is the beauty of ESO's end game, my character isn't stronger than yours. I am. The achievements and scores are the reward you get for proving your mastery of the game and they should give you nothing but pride and cosmetics.
If someone is an average human person and played certain content for some time - it is expected for them to finish that content, so what's there to be proud about?CyberOnEso wrote: »That is the beauty of ESO's end game, my character isn't stronger than yours. I am. The achievements and scores are the reward you get for proving your mastery of the game and they should give you nothing but pride and cosmetics.
Maybe i am older than average trifecta runner, but i dont feel like i need to prove something to someone in a video game. Also i do not value players based on the number of achievements they have.
CyberOnEso wrote: »End game progression in ESO is not about your character, it is about progressing yourself, your knowledge and your skill, and that is far more satifying.
Cuddlypuff wrote: »That's true but you can say that as the mantra for literally anything you do in life that has no defined progression structure. Maybe some people want more rewards as they go or more incentive to repeat/improve at content. Others might want a more balanced, competitive and lag-free PVP experience worth improving their skills in. It's up to the devs to make the game fun, not just for the players to invent their own fun.
CyberOnEso wrote: »The achievements/ leaderboard scores are the end- game content. They add the purpose to the gear you collect and the CP you earn, and most importantly the skill you develop as a player.I have 0 interest in achievements, as they are practically useless.I'm somewhat confused by this. What are you referring to as being "veteran" and what "endgame" are you referring to? (We all know fashion and housing is the real end game)ESO had excellent content and quality of life updates and changes, now it needs endgame content for veteran players, to have a reason to continue playing it.
In terms of dungeons and trials, DLC trifectas are the pinnacle of PvE end game. I'm assuming you've already done Planesbreaker, Godslayer, Gryphon Heart, Emperor, Grand Overload, etc., clearing 100% of available achievements up to this point, and are eagerly awaiting Dreadsail Reef and the new chapter? If that's the case, I somewhat agree, especially now with the introduction of account-wide achievements (not exclusively that), I'm seeing a lot of end game raiding groups going through and overhaul at the moment.
I don't want the best gear locked behind hard content, I don't want to be more powerful than anyone else because I have the trial achievements I want to be more powerful than someone else because I know more about the game and know how best to play the game.
That is the beauty of ESO's end game, my character isn't stronger than yours. I am. The achievements and scores are the reward you get for proving your mastery of the game and they should give you nothing but pride and cosmetics.
CyberOnEso wrote: »Cuddlypuff wrote: »That's true but you can say that as the mantra for literally anything you do in life that has no defined progression structure. Maybe some people want more rewards as they go or more incentive to repeat/improve at content. Others might want a more balanced, competitive and lag-free PVP experience worth improving their skills in. It's up to the devs to make the game fun, not just for the players to invent their own fun.
That's fair, however- from the PvE perspective, the devs do put in the achievements and the obstacles for you to progress and overcome in the form of the Hard Mode trials and the Trifecta achievements. They just released a new trial on the PTS 96 hours ago and it provides wonderful progression opporunties, come join and try and best it- it's fun! The trials and dungeons are incredibly well made and the Hard Modes provide a challenge for all players.
The trials do have rewards in the form of titles and mounts, I wouldn't want them to put progression behind difficult content. If you got a weapon which gave 5% more damage for doing the hardest achievement in the game I think that would be a terrible design decision. At the moment all veteran players characters are as strong as everyone elses and it makes for fun and fair competion.
I have 0 interest in achievements, as they are practically useless.I'm somewhat confused by this. What are you referring to as being "veteran" and what "endgame" are you referring to? (We all know fashion and housing is the real end game)ESO had excellent content and quality of life updates and changes, now it needs endgame content for veteran players, to have a reason to continue playing it.
In terms of dungeons and trials, DLC trifectas are the pinnacle of PvE end game. I'm assuming you've already done Planesbreaker, Godslayer, Gryphon Heart, Emperor, Grand Overload, etc., clearing 100% of available achievements up to this point, and are eagerly awaiting Dreadsail Reef and the new chapter? If that's the case, I somewhat agree, especially now with the introduction of account-wide achievements (not exclusively that), I'm seeing a lot of end game raiding groups going through and overhaul at the moment.
Developing character also requires knowledge and skill, but ESO severely lacks character development.CyberOnEso wrote: »End game progression in ESO is not about your character, it is about progressing yourself, your knowledge and your skill, and that is far more satifying.
I would gladly play ESO more if there was meaningful progression, but now i am thinking to stop playing until next big DLC goes on sale.
NettleCarrier wrote: »Are you talking simple solo progression? I'm CP2110 and haven't completed even half the zones in the game, but I have run all trials on at least vet difficulty - the hard modes being just a little too "much" for me to want to spend time on. I haven't run out of things to do yet, but I've also been around long enough to know that this isn't the best game if you are constantly seeking new challenges as they are a rather "slow drip" here.
I would gladly play ESO more if there was meaningful progression, but now i am thinking to stop playing until next big DLC goes on sale.
What do you consider to be "meaningful progression" and what are you progressing towards?
Maybe I'm misinterpreting what you've been saying, but it sounds like you've dismissed half the game as something you don't want to do or strive for and only want to level up skill lines. You say you've "farmed all the dungeon sets you want"; but have you become proficient at veteran dungeons, arenas and trials in every role you created a build for, doesn't even have to be hard mode? And it's not about getting the achievement for them, but about challenging yourself to get better. Leveling skill lines and making gear gold is great, but to what end, or was that the end goal? What do you want to do with those leveled skill lines and gold gear as a veteran end game player?
While I agree in part, the personal progression side of the game exists whether you like achievements or not.I have 0 interest in achievements, as they are practically useless.
Exactly this.CyberOnEso wrote: »That is the beauty of ESO's end game, my character isn't stronger than yours. I am. The achievements and scores are the reward you get for proving your mastery of the game and they should give you nothing but pride and cosmetics.
Touching briefly on the character development side of it, there are two parts: character identity, the lore of your character, which is entirely up to you to create beyond being "The Vestige," and, second, how good your character actually is. Yes, reflexes play a part, but not significantly more than most other games in the MMORPG genre. Let's not confuse this with being an offline single-player RPG with a pause button. This is a massively multiplayer online game, first and foremost, and most require some element of physical capability to be "good" at. Whether you're looking at WoW, FFXIV, Lost Ark, ESO, New World, or any of the other countless MMOs out there, there is one thing in common: a good rotation and a good understanding of game mechanics will make you better than the average player.Developing character also requires knowledge and skill, but ESO severely lacks character development.
When character cannot be developed above average and player reflexes are all that matters - it's an action game genre, not RPG.
I would gladly play ESO more if there was meaningful progression, but now i am thinking to stop playing until next big DLC goes on sale.
What do you consider to be "meaningful progression" and what are you progressing towards?
Maybe I'm misinterpreting what you've been saying, but it sounds like you've dismissed half the game as something you don't want to do or strive for and only want to level up skill lines. You say you've "farmed all the dungeon sets you want"; but have you become proficient at veteran dungeons, arenas and trials in every role you created a build for, doesn't even have to be hard mode? And it's not about getting the achievement for them, but about challenging yourself to get better. Leveling skill lines and making gear gold is great, but to what end, or was that the end goal? What do you want to do with those leveled skill lines and gold gear as a veteran end game player?
With my maxed skill lines and golden equipment i was doing daily random veteran dungeon, until i realized it's meaningless.
I gave many examples of progression earlier in this thread, as some other people also did.
I have no interest in soloing group content, as it can be done in group, much faster and with the same result (loot).
You havent listed a single leveling-focused MMORPG, which were very popular at the time WOW launched, and some of them are still popular today: Ragnarek, Rappels, Lineage 2, RF Online, Forsaken World, Age of Wushu, Path of Exile, and many more. There, characters differ not by reflexes, but by the character development path players took, and there is no cap on character development.Touching briefly on the character development side of it, there are two parts: character identity, the lore of your character, which is entirely up to you to create beyond being "The Vestige," and, second, how good your character actually is. Yes, reflexes play a part, but not significantly more than most other games in the MMORPG genre. Let's not confuse this with being an offline single-player RPG with a pause button. This is a massively multiplayer online game, first and foremost, and most require some element of physical capability to be "good" at. Whether you're looking at WoW, FFXIV, Lost Ark, ESO, New World, or any of the other countless MMOs out there, there is one thing in common: a good rotation and a good understanding of game mechanics will make you better than the average player.
But getting good at such things is also part of the progression that you say ESO doesn't have.
ESO has a very clear line of progression from new player doing no damage, not understanding dodge or block, or having very little idea how heal skills work, getting their very first death to a mudcrab, all the way to those people doing 100+ CPM and outperforming everyone else, getting day one trifectas and pushing scores in trials. It's not just about high speed reflexes CPM only matters when you understand why those buttons need to be pressed and in what order to press them. It's about understanding of game mechanics. I was in a vAA run a couple days ago and there was a magDK with a heavy attack build outparsing most others, but with a CPM of below 50. Reflexes are not everything.
Just as an aside, RPGs have come far since the days of Chainmail and D&D, and most RPGs fall into a category such as Action RPG, Adventure RPG, etc. If we're looking at games which fall under the umbrella of RPG, let's look at Elden Ring? Which, by most accounts, is much more punishing than ESO for not having reflexes, depending on the content or your own goal.
Just because you have no interest in the content or achievements or titles doesn't mean the content and progression isn't there. It just means you're not interested in it. Those are two completely different things.
You havent listed a single leveling-focused MMORPG, which were very popular at the time WOW launched, and some of them are still popular today: Ragnarek, Rappels, Lineage 2, RF Online, Forsaken World, Age of Wushu, Path of Exile, and many more. There, characters differ not by reflexes, but by the character development path players took, and there is no cap on character development.Touching briefly on the character development side of it, there are two parts: character identity, the lore of your character, which is entirely up to you to create beyond being "The Vestige," and, second, how good your character actually is. Yes, reflexes play a part, but not significantly more than most other games in the MMORPG genre. Let's not confuse this with being an offline single-player RPG with a pause button. This is a massively multiplayer online game, first and foremost, and most require some element of physical capability to be "good" at. Whether you're looking at WoW, FFXIV, Lost Ark, ESO, New World, or any of the other countless MMOs out there, there is one thing in common: a good rotation and a good understanding of game mechanics will make you better than the average player.
But getting good at such things is also part of the progression that you say ESO doesn't have.
ESO has a very clear line of progression from new player doing no damage, not understanding dodge or block, or having very little idea how heal skills work, getting their very first death to a mudcrab, all the way to those people doing 100+ CPM and outperforming everyone else, getting day one trifectas and pushing scores in trials. It's not just about high speed reflexes CPM only matters when you understand why those buttons need to be pressed and in what order to press them. It's about understanding of game mechanics. I was in a vAA run a couple days ago and there was a magDK with a heavy attack build outparsing most others, but with a CPM of below 50. Reflexes are not everything.
Just as an aside, RPGs have come far since the days of Chainmail and D&D, and most RPGs fall into a category such as Action RPG, Adventure RPG, etc. If we're looking at games which fall under the umbrella of RPG, let's look at Elden Ring? Which, by most accounts, is much more punishing than ESO for not having reflexes, depending on the content or your own goal.
Just because you have no interest in the content or achievements or titles doesn't mean the content and progression isn't there. It just means you're not interested in it. Those are two completely different things.
Lineage 2 was very popular during WOW time, and is still very popular on private servers, despite not having any development in 14 years.I've played some of these games. I'd never play them again. Oh god, Lineage... No! If ESO ever became anything like that, I'd quit in an instant. The problem with endless level grind games is that the hardcore (or rich) go so far nobody else can keep up.
Lineage 2 was very popular during WOW time, and is still very popular on private servers, despite not having any development in 14 years.I've played some of these games. I'd never play them again. Oh god, Lineage... No! If ESO ever became anything like that, I'd quit in an instant. The problem with endless level grind games is that the hardcore (or rich) go so far nobody else can keep up.
I guess casualization is the norm these days.
Sarousse42 wrote: »4 words : make the game harder.