markulrich1966 wrote: »The "highlight" were the strange looking glasses of this mage woman. The only eyecatcher, but just because they looked so strange.
Necrotech_Master wrote: »after playing through this i felt the overall story was interesting, but jakarn was kind of irksome to me
it felt like he was constantly hitting on/flirting with my male character the entire time
AcadianPaladin wrote: »My guess on Morrowind being part of the prologue is that it was done to reinforce the fact that the zone is now part of the basic game.
Supreme_Atromancer wrote: »
I have no idea why they can’t seem to escape these devices. Maybe they thing if they don’t billboard certain things, the players won’t get what’s going on. But the result is we are bored of it and tune out.
All of this said, I did notice some improvements. And if we want them to keep moving in the direction of telling stories meant for people of average or above intelligence, I feel we should show some positive encouragement.
I have no idea why they can’t seem to escape these devices. Maybe they thing if they don’t billboard certain things, the players won’t get what’s going on. But the result is we are bored of it and tune out.
All of this said, I did notice some improvements. And if we want them to keep moving in the direction of telling stories meant for people of average or above intelligence, I feel we should show some positive encouragement.
I heard that, a few weeks after Greymoor was launched, there were users complaining that the map was so small - they didn't know about Blackreach. It's clearly visible on the map, it was in announcements, in was in the prologue and even the main quest leads you there, but still they couldn't find it. Since then, I've buried my hopes for storytelling and quests that require at least a bit of thinking from the player.
Valid criticisms, but I wasn’t expecting Hemingway or Margaret Atwood. Any deviation at all from the usual formula is highly welcome in my book. In my view, there were some big steps in the right direction.
It was OK and a nice set--up. My only gripe were a couple of boat assets for moving to the next area in the quest: a rowboat from Skywatch to the island? Another rowboat to Vvanderfell from the island? My shoulders hurt just thinking about it
Why are we taking boats back and forth across the world when we are helping mages who could easily portal us everywhere?
This 1000%, it's getting annoying that they keep bringing old NPCs in. I'd like them to bring in new characters instead of the lazy fanservice of reusing the same old characters.AcadianPaladin wrote: »My one criticism would be to stop recycling NPCs into DLC/Chapters. Tharn, Lyris, Sai, Eveli did nothing for me when they were recycled except make me dislike them. Jarkarn is already grating on me and I already disliked him. Though not a fan of Count Ravenwatch, recycling him into the vampirewerewolf invasion was pretty well done because he really fit into the story.
AcadianPaladin wrote: »My one criticism would be to stop recycling NPCs into DLC/Chapters. Tharn, Lyris, Sai, Eveli did nothing for me when they were recycled except make me dislike them. Jarkarn is already grating on me and I already disliked him. Though not a fan of Count Ravenwatch, recycling him into the vampirewerewolf invasion was pretty well done because he really fit into the story.
Supreme_Atromancer wrote: »
I have no idea why we get the kinds of stories we get in eso. They seem to be making a real effort to make this story “grounded.” (Rich said the word about a dozen times in the reveal.). My personal biggest criticism of the prologue was the eso tropiness of following the baddies in the delve and “overhearing” their ominous (ridiculous-sounding) conversation.
I have no idea why they can’t seem to escape these devices. Maybe they thing if they don’t billboard certain things, the players won’t get what’s going on. But the result is we are bored of it and tune out.
All of this said, I did notice some improvements. And if we want them to keep moving in the direction of telling stories meant for people of average or above intelligence, I feel we should show some positive encouragement. The prologue had some big improvements. Let’s hope they go even further over time and start telling real stories, not eso tropes we have already seen over and over and over and over and hurt our eyes with all the rolling.
emilyhyoyeon wrote: »AcadianPaladin wrote: »My one criticism would be to stop recycling NPCs into DLC/Chapters. Tharn, Lyris, Sai, Eveli did nothing for me when they were recycled except make me dislike them. Jarkarn is already grating on me and I already disliked him. Though not a fan of Count Ravenwatch, recycling him into the vampirewerewolf invasion was pretty well done because he really fit into the story.
Completely agree. Seeing repeat main characters in the amount that we do makes the world feel smaller to me and I hate that.