Yes, I've suggested this several times. Second biggest problem for DPS Frost and Shock users is they don't get a spammable. This is such an easy solution I'm amazed it's not already a thing (Same said for stam-whip though, so. . .).
ESO_Nightingale wrote: »Frost Dps can use frost reach since waking flame.
ESO_Nightingale wrote: »Frost Dps can use frost reach since waking flame.
I was gonna mention Reach in my original reply and how dumb it was to try and make a DoT simultaneously a spammable. Didn't figure it was worth it since I didn't imagine many people actually bothered. Again, single-element Force Pulse is a clean, simple solution to the problem. Reach as a spammable still has DoT resource costs, so it's still always going to be the weaker option no matter what, not to mention that even using it as a spammable means you're literally cutting off half it's value. It was a tacky bandaid solution, like so many that ZoS has come up with lately.
ESO_Nightingale wrote: »Frost Dps can use frost reach since waking flame.
I was gonna mention Reach in my original reply and how dumb it was to try and make a DoT simultaneously a spammable. Didn't figure it was worth it since I didn't imagine many people actually bothered. Again, single-element Force Pulse is a clean, simple solution to the problem. Reach as a spammable still has DoT resource costs, so it's still always going to be the weaker option no matter what, not to mention that even using it as a spammable means you're literally cutting off half it's value. It was a tacky bandaid solution, like so many that ZoS has come up with lately.
MashmalloMan wrote: »ESO_Nightingale wrote: »Frost Dps can use frost reach since waking flame.
I was gonna mention Reach in my original reply and how dumb it was to try and make a DoT simultaneously a spammable. Didn't figure it was worth it since I didn't imagine many people actually bothered. Again, single-element Force Pulse is a clean, simple solution to the problem. Reach as a spammable still has DoT resource costs, so it's still always going to be the weaker option no matter what, not to mention that even using it as a spammable means you're literally cutting off half it's value. It was a tacky bandaid solution, like so many that ZoS has come up with lately.
Reach has the same standard 2700 base cost as every other ranged spammable because it reduces in cost as it levels. Melee and stamina spammables typically have -15% cost lowering them to 2295 so that wouldn't apply here.
The direct damage of Frost Reach is exactly the same as the combined direct damage from Force Shocks 3 elements. Both abilities share the same damage standard as other skills such as Silver Shards and Elemental Weapon.
Although, since every skill and morph in the game includes improvements as the skill ranks up and passives that bring them above and beyond standards, Silver Shards has 10% additional damage and Elemental Weapon gets 5% more damage (as well as the orbs).
The dot that it applies will tick as you rotate through other skills which is a nice boost to dps and makes the spammable pretty unique, it also pairs nicely with Masters Staff since that staff has a low duration of 4s for a substantial boost to your damage. I would not say you're wasting half of the skills value by using the skill as a spammable, there isn't a single dot focussed skill in the game with that much upfront damage AND dot damage. It's a double wammy. Typically dot skills with direct damage upfront like Poison Injection or Twin Slashes have about 50% of a spammables damage upfront which is why they're not used as spammables.
Reach guarantees status effect application so you will always get chilled which does a small amount of direct damage and gives you minor brittle for +10% crit damage done.
The dot, status effect and minor brittle basically puts the spammable at or above similar options, but goes even farther in the hands of a Warden for 10% additional frost damage and 10% additional crit damage.
That all being said, it is an odd place to put a frost spammable, but it's a damn good one and shouldn't be downplayed. I and many others like it the way it is, they managed to keep the support identity of frost staves while creating a frost spammable for Warden's thats actually really good.
I hope the same can be done for Shock Sorc's some day, I'm just not sure where they could do it, maybe shock reach? OP's idea is a good one, but honeslty I'd rather see Mages Wrath and Endless Fury be combined into 1 morph with the other morph changing into a shock spammable. Both morphs do the aoe damage and the magicka return is negligible, they could easily be combined into 1 skill to make room for something unique.
However, my hopes of that idea kinda died when they tried to make Crystal Frags a spammable by reducing the cast time, so perhaps our best bet IS with Shock Reach or Force Shock, at least then there would be a universal Shock spammable option which I think is smart to add to the game.
MashmalloMan wrote: »ESO_Nightingale wrote: »Frost Dps can use frost reach since waking flame.
I was gonna mention Reach in my original reply and how dumb it was to try and make a DoT simultaneously a spammable. Didn't figure it was worth it since I didn't imagine many people actually bothered. Again, single-element Force Pulse is a clean, simple solution to the problem. Reach as a spammable still has DoT resource costs, so it's still always going to be the weaker option no matter what, not to mention that even using it as a spammable means you're literally cutting off half it's value. It was a tacky bandaid solution, like so many that ZoS has come up with lately.
Reach has the same standard 2700 base cost as every other ranged spammable because it reduces in cost as it levels. Melee and stamina spammables typically have -15% cost lowering them to 2295 so that wouldn't apply here.
The direct damage of Frost Reach is exactly the same as the combined direct damage from Force Shocks 3 elements. Both abilities share the same damage standard as other skills such as Silver Shards and Elemental Weapon.
Although, since every skill and morph in the game includes improvements as the skill ranks up and passives that bring them above and beyond standards, Silver Shards has 10% additional damage and Elemental Weapon gets 5% more damage (as well as the orbs).
The dot that it applies will tick as you rotate through other skills which is a nice boost to dps and makes the spammable pretty unique, it also pairs nicely with Masters Staff since that staff has a low duration of 4s for a substantial boost to your damage. I would not say you're wasting half of the skills value by using the skill as a spammable, there isn't a single dot focussed skill in the game with that much upfront damage AND dot damage. It's a double wammy. Typically dot skills with direct damage upfront like Poison Injection or Twin Slashes have about 50% of a spammables damage upfront which is why they're not used as spammables.
Reach guarantees status effect application so you will always get chilled which does a small amount of direct damage and gives you minor brittle for +10% crit damage done.
The dot, status effect and minor brittle basically puts the spammable at or above similar options, but goes even farther in the hands of a Warden for 10% additional frost damage and 10% additional crit damage.
That all being said, it is an odd place to put a frost spammable, but it's a damn good one and shouldn't be downplayed. I and many others like it the way it is, they managed to keep the support identity of frost staves while creating a frost spammable for Warden's thats actually really good.
I hope the same can be done for Shock Sorc's some day, I'm just not sure where they could do it, maybe shock reach? OP's idea is a good one, but honeslty I'd rather see Mages Wrath and Endless Fury be combined into 1 morph with the other morph changing into a shock spammable. Both morphs do the aoe damage and the magicka return is negligible, they could easily be combined into 1 skill to make room for something unique.
However, my hopes of that idea kinda died when they tried to make Crystal Frags a spammable by reducing the cast time, so perhaps our best bet IS with Shock Reach or Force Shock, at least then there would be a universal Shock spammable option which I think is smart to add to the game.
MashmalloMan wrote: »ESO_Nightingale wrote: »Frost Dps can use frost reach since waking flame.
I was gonna mention Reach in my original reply and how dumb it was to try and make a DoT simultaneously a spammable. Didn't figure it was worth it since I didn't imagine many people actually bothered. Again, single-element Force Pulse is a clean, simple solution to the problem. Reach as a spammable still has DoT resource costs, so it's still always going to be the weaker option no matter what, not to mention that even using it as a spammable means you're literally cutting off half it's value. It was a tacky bandaid solution, like so many that ZoS has come up with lately.
Reach has the same standard 2700 base cost as every other ranged spammable because it reduces in cost as it levels. Melee and stamina spammables typically have -15% cost lowering them to 2295 so that wouldn't apply here.
The direct damage of Frost Reach is exactly the same as the combined direct damage from Force Shocks 3 elements. Both abilities share the same damage standard as other skills such as Silver Shards and Elemental Weapon.
Although, since every skill and morph in the game includes improvements as the skill ranks up and passives that bring them above and beyond standards, Silver Shards has 10% additional damage and Elemental Weapon gets 5% more damage (as well as the orbs).
The dot that it applies will tick as you rotate through other skills which is a nice boost to dps and makes the spammable pretty unique, it also pairs nicely with Masters Staff since that staff has a low duration of 4s for a substantial boost to your damage. I would not say you're wasting half of the skills value by using the skill as a spammable, there isn't a single dot focussed skill in the game with that much upfront damage AND dot damage. It's a double wammy. Typically dot skills with direct damage upfront like Poison Injection or Twin Slashes have about 50% of a spammables damage upfront which is why they're not used as spammables.
Reach guarantees status effect application so you will always get chilled which does a small amount of direct damage and gives you minor brittle for +10% crit damage done.
The dot, status effect and minor brittle basically puts the spammable at or above similar options, but goes even farther in the hands of a Warden for 10% additional frost damage and 10% additional crit damage.
That all being said, it is an odd place to put a frost spammable, but it's a damn good one and shouldn't be downplayed. I and many others like it the way it is, they managed to keep the support identity of frost staves while creating a frost spammable for Warden's thats actually really good.
I hope the same can be done for Shock Sorc's some day, I'm just not sure where they could do it, maybe shock reach? OP's idea is a good one, but honeslty I'd rather see Mages Wrath and Endless Fury be combined into 1 morph with the other morph changing into a shock spammable. Both morphs do the aoe damage and the magicka return is negligible, they could easily be combined into 1 skill to make room for something unique.
However, my hopes of that idea kinda died when they tried to make Crystal Frags a spammable by reducing the cast time, so perhaps our best bet IS with Shock Reach or Force Shock, at least then there would be a universal Shock spammable option which I think is smart to add to the game.
Compelling argument for sure. I'd forgotten about the cost reduction so it is at least in line with those spammables. I can see what you mean about the DoT instead acting as bonus damage during your upkeep cycles; it is a unique bonus for a spam skill, which is cool.
I still believe Force Pulse would make a better spammable given a single-element option for one small reason. By turning Destruction's main single-target DoT into a spammable, you are taking away a DoT from Frost users. This is especially a problem considering how essential DoTs are for doing any significant damage. It may not be a huge issue, but it's something easily avoidable with the OP's suggestion.
the1andonlyskwex wrote: »Nobody lost a DoT when Frost Reach was turned into a spammable. It's a better DoT than Flame or Shock Reach, because it does the same damage over time while having a bigger initial hit. It's massively overloaded as an individual skill and is only balanced by the fact that frost staff is so underwhelming otherwise.
I think the devs would have been much better off just balancing frost and shock staffs properly, but instead we keep getting nonsense like Frost Reach and the return of the Exploiter CP star.
ESO_Nightingale wrote: »The Master Staff is kinda nuts with it
BloodyStigmata wrote: »ESO_Nightingale wrote: »The Master Staff is kinda nuts with it
That's what I've been using since that update dropped.
The problem is since I don't want to give up the Malestrom staff on the backbar I'm running no monster set/antiquity and just two five piece sets in addition to both arena weapons.
I'm not completely sure which staff I want to give up because I don't know which is really providing the higher DPS increase long-term.