xXSilverDragonXx wrote: »ESO is basically a cash cow at this point. I don't think they have any intention of making large changes to anything or even to care about smaller bugs that people can live with. And I don't think we will see more classes. Maybe we might get one more. Possibly two. But if you look at the design on the character creator, the six fit nicely. Almost as if that was their intended stopping point. I think if people keep pressing and sales drop they might add another class. I just don't think the game is going to get the TLC we would hope for.
Not white Knighting here, but...
Every successful MMO is a Cash Cow, also when fans cheer after a dev calls a bug that has been around since beta a "beloved feature" they sorta deserve what they get.
As for TLC I think yearly content (dose anyone else even try that?) may not be TLC but it certainly is more than most MMO's has.
Honestly every other Western MMO with the possible exception of GW2 is either a dumpster fire or dead right now...ESO gets more than most in the way of attention...given the current market it's all we can hope for. I mean sure you can stamp your foot and yell "not good enough" but you would just look silly and nothing will change.
VaranisArano wrote: »As for other Development issues:
In the background, ZOS is rearchitecting their code and refreshing the server. This is invisible work that we players won't see until it can be tested Live.
ZOS has mentioned that they are limited by older consoles. Here's a segment from a recent interview by Rich Lambert.
Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?
A: "Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance."
https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
Finally, I think I'm noticing a trend where ZOS is starting to treat add-ons to previous systems as "value added" to Chapters. Antiquities and new Companions are both evergreen content that ZOS is adding on as value to High Isle.
Marketing Department: "Hey, look, you get two new Companions with High Isle! Totally worth paying the same $40 you did for Blackwood, and we'll even throw in a new card game!"
For some players, that's sufficient value added. For some players (like me), a reskinned Companion with different quirks is not a new feature so it doesn't add value to the Chapter. (I feel like the French Knight from Monty Python's Holy Grail. "We've already got one.")
Tales of Tribute seems set up as the same type of evergreen content where new cards get added to future content.
Tales of Tribute might be successful, in which case it'll probably be like Antiquities where the cards are added to new content as value added. Buy this DLC and you get powerful new gear sparkly new cards!
If it's not successful, I suspect it might follow the same path as Battlegrounds which was made a base game feature due to the lack of a competitive population.
So between the technical limitations from consoles, the ongoing behind the scenes work on the code, and ZOS' new emphasis on Chapter features that can have evergreen content added to increase the value of future DLC and Chapters, I'm not sure I'm expecting to see many more "one purchase and done" features like new classes.
In regards to BOLDED... I'm glad you aren't the one making decisions for the company. Just because you don't use or appreciate Companions doesn't mean a huge percent of the population doesn't. They are not 'reskinned', they have different voice actors, different skills, different likes/dislikes... that's not a reskin, that's something NEW. Just saying.
I agree a lot, switching around the meta just to change it is jarring.tsaescishoeshiner wrote: »While skill hybridization isn't a new system per se, it is a major new paradigm. I'm happy we're not seeing big swings in skill adjustment like during the Elsweyr year, where DoTs were majorly buffed and then drastically nerfed from one patch to the next. People complained a LOT about major system-wide changes, and constantly talked about "build fatigue" because of having to change their build constantly. Slower changes sounds like the dev response to that. I don't care about more patch notes, just better combat.
They stated their combat goal for High Isle is to balance underperforming skill morphs, which is a good change and makes a lot of sense right after hybridization.
I agree that I would love an update about combat and where it's going. Two-three years ago, they began skill standardization, and we haven't gotten new combat skills lines since. Presumably so that they could overhaul the system first and make it easier to balance. An update on the roadmap would be great.
Has anyone tried the changes on PTS?
* The only real question left in the air and what might break the line of money's worth for me is whether or not they can do anything about performance. Oh, they say they are working on it, but they have been saying that for years. So will they keep working on it and failing at it until the lights go out? Or will we finally be able to do things like use abilities, use doors, mount, stun break, etc. in cyrodiil? Most of the guild I played with left this game with NW or before b/c of performance in pvp and for everyone that doesn't care about PvP, it will still be what makes this game a joke to a lot of people. That they couldn't even get it to work for people that wanted to play.
I am glad they aren’t making big changes to combat. My hope going forward is they stick to small changes. Nice to have an update we’re you are not worried about the nerfs that force you to change everything about build
This is what always bothers me. Performance doesn't even stay the same, it gets worse. Loading screens and desync is just awful in this patch for me, previous patch was noticeably better.Gaeliannas wrote: »Honestly, it might be somewhat believable if performance actually got better, but even with the removal of features, the lowering of Cyrodiil populations, it hasn't in the slightest. Heck it hasn't even stayed level, it simply just gets worst every single update no matter what they do.
Thankful? It's not free, we pay money for it.Sevalaricgirl wrote: »Be thankful that we have anything at all.
I think combat is fine, we should focus on the real issue which is console support - PS4 and old xbox should be abandoned by the next chapter in a year so we can get what matters into the game - more skills, classes, etc...
Either way, it's not like High Isle is cheap, rushed or lazy. The zone looks fantastic. The art team did a fantastic job with the architecture sets, creatures, and piecing together the map. The dense foliage of Amenos looks gorgeous.
Tons of voice acting, tons of quests. Just as many as before.
Other than new combat mechanics like classes or skill lines, ESO still shows no signs of slowing down. Not even remotely.
There is more to the game than combat.
Well I guess you don’t do vet PVE or PvP? Combat is the only reason I’ve played the game for so long. Don’t forget that not everyone plays the game like you do. I don’t touch new zones because there’s no reason to. The questing system in the game is just “go here, go there” and they mark it for you. The overland enemies can all be one shot and there’s no threat of dying. Overland is far too easy and boring for many players so we don’t even touch it.
Meanwhile hybridizing everything has caused PvP healing issues which should have been addressed. Not to mention everything feels homogenized and boring in terms of classes.
There’s two sides of the game. If you don’t like overland content (many people don’t) then what else does this patch offer? A card game? No thanks.
Well I guess you don’t do vet PVE or PvP? Combat is the only reason I’ve played the game for so long. Don’t forget that not everyone plays the game like you do. I don’t touch new zones because there’s no reason to. The questing system in the game is just “go here, go there” and they mark it for you. The overland enemies can all be one shot and there’s no threat of dying. Overland is far too easy and boring for many players so we don’t even touch it.
Meanwhile hybridizing everything has caused PvP healing issues which should have been addressed. Not to mention everything feels homogenized and boring in terms of classes.
There’s two sides of the game. If you don’t like overland content (many people don’t) then what else does this patch offer? A card game? No thanks.
I understand why you might only care about the combat. That is a valid playstyle, and you con continue to do that as much as you want. Do you want to avoid quests and skip all dialogue? As someone who really enjoys the story, I'd a bit disappointed and saddened, but I can't force you.
However... you have to realize that the vast majority of the resources and dev time of ZOS go towards the new zones. It is the meat and potatoes of ESO. You want to eat only the breadsticks? Go ahead, but then don't complain that your meal was uninteresting and predictable.
Artists, worldbuilders, writers, quest designers, voice acting, new soundtracks for each update. For every million dollars ZOS pumps into this game, 900,000 go to new zones.
You will be forever disappointed by this game. It doesn't mean that your playstyle is invalid, nor does it mean ZOS is a bad developer. You're simply looking for something ESO cannot provide regularly. Tales of Tribute is not the first non-combat chapter feature, and it will not be the last. You need to tamper your expectations accordingly.
Well I was happy with the Morrowind Patch’s content cause they had stuff for every type of player. That’s part of the entire point of my original post. Why is it that previous chapters were able to accomplish so much and appeal to a large variety of players while the newer chapters do not? Did ZOS shrink their development team?
In the year that Morrowind released (2017) ZOS released housing, 2 new trials, new dungeons, an updated CP system, item transmutation, BGs, a new class, multiple new zones, and probably much more. That’s tons of new content and new systems that appeals to players of all types. Compare that to now? They don’t accomplish nearly as much. So what’s the reason?
What you’re not understanding is why do they have to compromise now when they didn’t before? You would get your new zone AND I might get a feature I would like. They didn’t have to choose one or the other back then.
Either way, it's not like High Isle is cheap, rushed or lazy. The zone looks fantastic. The art team did a fantastic job with the architecture sets, creatures, and piecing together the map. The dense foliage of Amenos looks gorgeous.
Tons of voice acting, tons of quests. Just as many as before.
Other than new combat mechanics like classes or skill lines, ESO still shows no signs of slowing down. Not even remotely.
There is more to the game than combat.
StabbityDoom wrote: »ZOS is hiring. They are short staffed from the looks of it. You only do what you can do. Without longer deadlines, you can't produce much more with the amount of people they have, is my guess.