ZOS, we as a community need you to consolidate all craftable sets into the Transmute station alongside the other sets that you've placed there already. Those of us who have crafting houses with all of the stations (and we are a huge expanding community) have desperately tried to bring this issue to your attention countless times for over 2 years now, yet the craftable sets list continues to grow. It is absolutely ridiculous that we should have to have over 250 spaces dedicated to crafting stations. 700 spaces is already limiting for notable homes. You know this. Please ZOS comment on this and do something about it this year. Don't stay silent on this matter. Speak up and let us know why you haven't already remedied this housing issue. Thank you!
Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.
Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.
spartaxoxo wrote: »Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.
In additon to what the other poster wrote about guild halls and master writs, guild halls having all stations also gives a central location for guildmates to meet when a person needs multiple gear sets crafted for them by a master crafter. Instead of porting out to multiple places, it can all be done at the same time. And someone who is unsure can be recommended some sets and they can read those effects right there and make a decision.
spartaxoxo wrote: »Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.
In additon to what the other poster wrote about guild halls and master writs, guild halls having all stations also gives a central location for guildmates to meet when a person needs multiple gear sets crafted for them by a master crafter. Instead of porting out to multiple places, it can all be done at the same time. And someone who is unsure can be recommended some sets and they can read those effects right there and make a decision.
Absolutely this ^Grizzbeorn wrote: »Stop posting thread titles in all-caps.
drsalvation wrote: »Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
Transmute stations are for sets you CAN'T craft normally.
Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
It would also make exploration less enticing when you can just craft everything in your home.
Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary
drsalvation wrote: »Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
Transmute stations are for sets you CAN'T craft normally.
Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
It would also make exploration less enticing when you can just craft everything in your home.
Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary
It's guild halls that need them, not the average player home. When you consider guild halls are purely functional and all the item slots are used by things that make them guild halls (attunables, mundus, transmute stations, target dummies, and utility items to help direct guildies to the correct area) we are starting to run out of slots.
The problem im having with this suggestion is that those who did make a guild house / crafting hall would have their work and gold that went into those houses wiped away.
Im not exactly sure how to fix this, but maybe make attunable stations collectibles and use those collectibles in the transmute station?
It would just feel bad to have something you have worked for for literal years just wiped away...
Gaeliannas wrote: »ZOS, we as a community need you to consolidate all craftable sets into the Transmute station alongside the other sets that you've placed there already. Those of us who have crafting houses with all of the stations (and we are a huge expanding community) have desperately tried to bring this issue to your attention countless times for over 2 years now, yet the craftable sets list continues to grow. It is absolutely ridiculous that we should have to have over 250 spaces dedicated to crafting stations. 700 spaces is already limiting for notable homes. You know this. Please ZOS comment on this and do something about it this year. Don't stay silent on this matter. Speak up and let us know why you haven't already remedied this housing issue. Thank you!
Your post confuses me, they didn't add any sets to the Transmute Station, it simply shows dropped sets you know how to recreate. If I get what you are trying to say though, I agree completely. There should be a single set of crafting stations that can be "fed" attuned stations to open them up to crafting that set. Win Win for everyone, nothing changes with having to buy attuned stations, ZOS will probably sell these special stations on the crown store, and guild halls can once again be decorated, instead of looking like sweat shops.
The problem im having with this suggestion is that those who did make a guild house / crafting hall would have their work and gold that went into those houses wiped away.
Im not exactly sure how to fix this, but maybe make attunable stations collectibles and use those collectibles in the transmute station?
It would just feel bad to have something you have worked for for literal years just wiped away...
Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.
drsalvation wrote: »drsalvation wrote: »Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
Transmute stations are for sets you CAN'T craft normally.
Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
It would also make exploration less enticing when you can just craft everything in your home.
Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary
It's guild halls that need them, not the average player home. When you consider guild halls are purely functional and all the item slots are used by things that make them guild halls (attunables, mundus, transmute stations, target dummies, and utility items to help direct guildies to the correct area) we are starting to run out of slots.
Yeah, but again, are all the sets necessary? Is the guild PvE or PvP oriented? And yeah, I'll indulge you for that reason for a second, but why add all craftable sets to the transmute station? There'd be no reasons to do crafting writs anymore since you can just unlock transmute station and use all the extra slots in your guild hall for cheese or whatever.
And again, While it's nice that a guildhall can include lots of crafting sets, are all of them necessary? You can think of it in part of making your guildhall, but also forget that players are individuals capable of holding their own (especially considering how easy everything that's not a trial or PvP in this game actually is). If there's a set they want that's not in the guildhall, what's stopping them from being able to request a guildmate for a taxi to the nearest wayshrine to the crafting set they want, and maybe have their own sets in their own homes?
Grizzbeorn wrote: »Stop posting thread titles in all-caps.
Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
Gaeliannas wrote: »ZOS, we as a community need you to consolidate all craftable sets into the Transmute station alongside the other sets that you've placed there already. Those of us who have crafting houses with all of the stations (and we are a huge expanding community) have desperately tried to bring this issue to your attention countless times for over 2 years now, yet the craftable sets list continues to grow. It is absolutely ridiculous that we should have to have over 250 spaces dedicated to crafting stations. 700 spaces is already limiting for notable homes. You know this. Please ZOS comment on this and do something about it this year. Don't stay silent on this matter. Speak up and let us know why you haven't already remedied this housing issue. Thank you!
Your post confuses me, they didn't add any sets to the Transmute Station, it simply shows dropped sets you know how to recreate. If I get what you are trying to say though, I agree completely. There should be a single set of crafting stations that can be "fed" attuned stations to open them up to crafting that set. Win Win for everyone, nothing changes with having to buy attuned stations, ZOS will probably sell these special stations on the crown store, and guild halls can once again be decorated, instead of looking like sweat shops.
Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.