Sorcerer - Dark Magic
Daedric Mines: This skill is just outclassed by and conflicts with Encase. In theory the skill would be useful for a ranged character to keep melee attackers off of them, but with it's insane cost and the existence of CC immunity, it's just useless in 95% of cases.
SkaraMinoc wrote: »Sorcerer - Dark Magic
Daedric Mines: This skill is just outclassed by and conflicts with Encase. In theory the skill would be useful for a ranged character to keep melee attackers off of them, but with it's insane cost and the existence of CC immunity, it's just useless in 95% of cases.
Daedric Minefield is one of the best abilities for Mag Sorc in battlegrounds, especially on Eld Angavar and Istirus Outpost Arena. They hit like a Crystal Frag, there's 5 of them, and you can cast it 4-5 times before you need to Dark Conversion. I've watched players try to dodge roll through them only to take 25k damage instantly. The root is an added bonus.
Mines are also a hard counter to Stamblades.
I've played hundreds of battlegrounds with both morphs, Daedric Minefield and Daedric Tomb. It's a very strong skill.
ESO_Nightingale wrote: »Frozen Retreat: most people haven't ever seen let alone used the icy escape synergy.
Wild Guardian: literally worse than eternal due to piercing cold's mag damage bonus and eternal respawning itself.
Bursting Vines: doesnt heal self, very niche casted heal with a travel time and forced reposition, nerfed by 25% for no legitimate reason.
Are all legitimately useless.
AcadianPaladin wrote: »I second the worthless on Psijic mending wounds. My non-healing dual destro staff magsorc slotted it to try and keep her tank companion alive. So the tank is in a furball with the boss and her health is going down. Mending wounds would not target her because the boss is in the way. No matter the angle I took, it was way to difficult to target the spell with the boss in the way. Unslotted the skill as a fail and went back to orbs.
Mushroomancer wrote: »
Now, if there was a skill I have genuinely never, ever seen used (at least in PvE), it's the active skill for heavy armor and its morphs, I guess it's just not that useful considering resistance stacking is not that great, and you get a pretty big self-snare just by activating it.
Mushroomancer wrote: »Guard is pretty decent for progging some of the tougher bosses in some trials. I agree however that it shouldn't need to be double-barred, like pretty much any other skill with that requirement.ESO_Nightingale wrote: »Frozen Retreat: most people haven't ever seen let alone used the icy escape synergy.
Wild Guardian: literally worse than eternal due to piercing cold's mag damage bonus and eternal respawning itself.
Bursting Vines: doesnt heal self, very niche casted heal with a travel time and forced reposition, nerfed by 25% for no legitimate reason.
Are all legitimately useless.AcadianPaladin wrote: »I second the worthless on Psijic mending wounds. My non-healing dual destro staff magsorc slotted it to try and keep her tank companion alive. So the tank is in a furball with the boss and her health is going down. Mending wounds would not target her because the boss is in the way. No matter the angle I took, it was way to difficult to target the spell with the boss in the way. Unslotted the skill as a fail and went back to orbs.
Both Vines and Mend Wounds are really nice for healing tombs in Lokke HM. It's pretty niche, but I wouldn't throw them away entirely.
Now, if there was a skill I have genuinely never, ever seen used (at least in PvE), it's the active skill for heavy armor and its morphs, I guess it's just not that useful considering resistance stacking is not that great, and you get a pretty big self-snare just by activating it.
Sturdy Horn is also something I've never seen in PvE, but maybe it has its uses in PvP, where crits hitting you are a thing you have to account for.
Just making a post to see what people see as trash skill (useless, totaly outdated or way to weak) or skills that have useless attribute to them
The goal is only to point out their shortcoming making them either moslty undersirable or have attribute considered as pointless that would be better being swaped with something else
Idea on how to fix them is optional, specify the class/guild to where it come from
Nightblade
Mark target and morphs
The heal on kill aspect scale with HP which would make it more suited for tanks that don't have the damage output to "choose" when the kill happen, despite able to pull the strongest self heal burst on tooltip (mine showed upward to 40k hp on kill)
The damage buff on kill is also too short to make real use of it
Consumming darkness and moprhs
One trick pony that got completly massacred with the Elsweyr expansion, the only pros it had : damage mitigation from major protection, has become totaly irrelevent
The healing given to ally should scale with the caster's HP as this is a straight out tank ultimate
Now over expensive at 200 ult with 0 benefit to the caster, AOE too small to make the snare have any use, laughable damage that require high WP/SD to make it any relevent but need a tank to keep the mobs inside
Alliance war
Guard and morphs
Require double baring to keep the tether on bar swap, wasting a valuable skill slot, should be acting like mend wounds
Psijic order
Mend wounds and morphs
While its free heal, the heal in question feels too little for a single target one barely reaching any half decent self heal in term of numbers and is completely outshined by any AOE heal skill
Make the skill healing scale with something while keeping the current number as the lowest you can do with it
Crushing weapon (morph)
There are SO MANY source of major breach on widely used skills it feels absolutely pointless while in any group content it is abosultely pointless
TheEndBringer wrote: »
From a pvp perspective, guard on only one bar would be a major pain in the butt. When someone is guarded by a good tank it's a giant pain in the butt to deal with. The only stopping everyone and their other from using it is the double bar requirement.
TheEndBringer wrote: »
From a pvp perspective, guard on only one bar would be a major pain in the butt. When someone is guarded by a good tank it's a giant pain in the butt to deal with. The only stopping everyone and their other from using it is the double bar requirement.
Considering that tanking in PVP is a DD with plenty of self heal and ressource regen while tank sacrifice regen and max ressource cap for armor and health
Wich is completely bypassed by the DOT meta that ignore armor and block
I doubt its broken
You can only tether one target, and it break when loosing LOS, forcing the tethered person to remain mobile only in a 15m radius of the tank
They should test that in the PTS because otherwise simply no one ever slot that skill in the first place in PVP, never seen it once in either cyro or BG beside me as everything gravitate towards damage only
When mentoring in PVE/PVP you're forcing yourself to use a one bar build or waste a slot for the exact same skill
Lailaamell wrote: »Most of vampire skills is pretty much broken.