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All New Sets for the High Isle Chapter, some of the sets are very strong

  • Iselin
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    Let me be the first to call Druids Braid. Trainee set gone wild.
  • Sylvermynx
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    Gee - with Druid's Braid maybe even I can two shot overland mobs....
  • ixthUA
    ixthUA
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    ORDER'S WRATH seems superior to Mother's Sorrow.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    When aren't they strong?
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Toxic_Hemlock
    Toxic_Hemlock
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    Oakensoul ring will be my go to for farming if it not nerfed too baldly as I never switch bars anyways. Gonna make wading in much easier as I'll be able to pay less attention, and I may even catch up on a movie or two.
  • Toxic_Hemlock
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    ixthUA wrote: »
    ORDER'S WRATH seems superior to Mother's Sorrow.

    Yep, and craftable is a real plus as you can choose your weight.

  • BloodyStigmata
    BloodyStigmata
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    Oakensoul Ring seems made for Werewolf characters. It'll be neat to see how effective it'll be.

    Druid's Braid is just... wow.

    Mora's Whispers is going to be nerfed into the ground, but holy hell if that won't be infinitely more useful than pretty much every 2-piece undaunted effect set for DPS builds. A 1-piece 1528 crit chance set with the added bonus of increased AP, XP and crafting inspiration? Bruh.

    Order's Wrath? Lmfao, RIP Mother's Sorrow & Medusa. You served us well, and now you may rest.

    And Whorl of the Depths speaks to my inner cryomancer on a spiritual level.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • Heartrage
    Heartrage
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    We would get:

    - a 12 pieces sets
    - a set that scales of running time
    - a set that scales based on how many of your allies are dead or not.
    - A mythic item that scales with the shalidor library
    - A mythic items that disable the back bar.

    I think it’s awesome that we get something different from the usual 5 pieces set that gives stats on x skills or that has x chances of procing from x skills.

    Great job, they just need to be balanced adequately.
  • majulook
    majulook
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    Does not every DLC / Chapter has over powered stuff that for the most part gets reduced after a few months?
    Si vis pacem, para bellum
  • Iselin
    Iselin
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    ixthUA wrote: »
    ORDER'S WRATH seems superior to Mother's Sorrow.

    Yes that trade off of slightly less 5-piece crit chance for some damage and healing crit amount looks juicy.

  • Emmagoldman
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    majulook wrote: »
    Does not every DLC / Chapter has over powered stuff that for the most part gets reduced after a few months?

    Yep, that's the business model which is annoying. Yet not everything makes the cut. They need to keep people chasing
  • ankerous
    ankerous
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    Oakensoul Ring seems made for Werewolf characters. It'll be neat to see how effective it'll be.

    That was my first thought. I know one bar builds have existed before but I don't think many are too effective today outside of wolves who only have one bar while transformed anyway.

  • VaranisArano
    VaranisArano
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    I can only imagine Mora's Whispers being worn by a librarian venturing into Cyrodiil for the first time. "You PVPers have some overdue books, and I'm here to collect the fines!"
    Edited by VaranisArano on April 15, 2022 3:42PM
  • VaranisArano
    VaranisArano
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    As a PVPer who likes ball group style play, Pillagers Profit seems like yet another set that's only going to be used by ball groups in Cyrodiil.

    "(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 28% of the cost as Ultimate to up to 11 group members within 12 meters. Group members can only be affected by this set every 25 seconds."

    PUGs don't stick close enough to stay within 12 meters. Only the ball groups do. So for the price of having one group member equip this set on someone with an expensive Ultimate, a ball group can add a substantial chunk of ulti regen twice a minute. This on top of all their other advantages.

    This is a recurring problem with ZOS' design for group sets, so I'm not surprised. Just thought I should point out that ZOS is once again designing a set that only favors ball group play.

    Group-oriented sets like this would be a lot more accessible for PUGs if ZOS removed or expanded the 12-meter requirement in PVP.
  • Necrotech_Master
    Necrotech_Master
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    As a PVPer who likes ball group style play, Pillagers Profit seems like yet another set that's only going to be used by ball groups in Cyrodiil.

    "(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 28% of the cost as Ultimate to up to 11 group members within 12 meters. Group members can only be affected by this set every 25 seconds."

    PUGs don't stick close enough to stay within 12 meters. Only the ball groups do. So for the price of having one group member equip this set on someone with an expensive Ultimate, a ball group can add a substantial chunk of ulti regen twice a minute. This on top of all their other advantages.

    This is a recurring problem with ZOS' design for group sets, so I'm not surprised. Just thought I should point out that ZOS is once again designing a set that only favors ball group play.

    Group-oriented sets like this would be a lot more accessible for PUGs if ZOS removed or expanded the 12-meter requirement in PVP.

    i could also see that set becoming a meta for a trial group to have 1 person with that equipped, it might actually stack nicely with some other what would be considered outdated gear like what is dropped in HOF (all of which require using ultimates to get a buff)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Lephrel
    Lephrel
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    Druid's Braid:
    (1 item) Adds 1540 Maximum Health
    (2 items) Adds 1401 Maximum Magicka
    (3 items) Adds 1401 Maximum Stamina
    (4 items) Adds 1540 Maximum Health
    (5 items) Adds 1401 Maximum Magicka
    (6 items) Adds 1401 Maximum Stamina
    (7 items) Adds 1540 Maximum Health
    (8 items) Adds 1401 Maximum Magicka
    (9 items) Adds 1401 Maximum Stamina
    (10 items) Adds 1540 Maximum Health
    (11 items) Adds 1401 Maximum Magicka
    (12 items) Adds 1401 Maximum Stamina

    Is this a mistake, or did they really add this 12pc set???
  • kojou
    kojou
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    Lephrel wrote: »
    Druid's Braid:
    (1 item) Adds 1540 Maximum Health
    (2 items) Adds 1401 Maximum Magicka
    (3 items) Adds 1401 Maximum Stamina
    (4 items) Adds 1540 Maximum Health
    (5 items) Adds 1401 Maximum Magicka
    (6 items) Adds 1401 Maximum Stamina
    (7 items) Adds 1540 Maximum Health
    (8 items) Adds 1401 Maximum Magicka
    (9 items) Adds 1401 Maximum Stamina
    (10 items) Adds 1540 Maximum Health
    (11 items) Adds 1401 Maximum Magicka
    (12 items) Adds 1401 Maximum Stamina

    Is this a mistake, or did they really add this 12pc set???

    It seems so... I actually like the intention. It basically can be a good filler set. You need 4 pieces, wear 4 pieces, you need 3, wear 3, etc.
    Playing since beta...
  • VaranisArano
    VaranisArano
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    As a PVPer who likes ball group style play, Pillagers Profit seems like yet another set that's only going to be used by ball groups in Cyrodiil.

    "(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 28% of the cost as Ultimate to up to 11 group members within 12 meters. Group members can only be affected by this set every 25 seconds."

    PUGs don't stick close enough to stay within 12 meters. Only the ball groups do. So for the price of having one group member equip this set on someone with an expensive Ultimate, a ball group can add a substantial chunk of ulti regen twice a minute. This on top of all their other advantages.

    This is a recurring problem with ZOS' design for group sets, so I'm not surprised. Just thought I should point out that ZOS is once again designing a set that only favors ball group play.

    Group-oriented sets like this would be a lot more accessible for PUGs if ZOS removed or expanded the 12-meter requirement in PVP.

    i could also see that set becoming a meta for a trial group to have 1 person with that equipped, it might actually stack nicely with some other what would be considered outdated gear like what is dropped in HOF (all of which require using ultimates to get a buff)

    Nice! It looked to me like one of those sets that ZOS designed with a trials team in mind. Which is great, honestly. PVE deserves good sets too.

    The 12 meter distance just doesn't translate well to Cyrodiil, unless you are in a highly disciplined group following calls on voice comms. So in PVP, it's effectively like giving this set only to scorepushing trials guilds while the Craglorn PUGs and progression groups can't use it. It just exacerbates the gap between ball groups and everyone else.
  • Necrotech_Master
    Necrotech_Master
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    ankerous wrote: »
    Oakensoul Ring seems made for Werewolf characters. It'll be neat to see how effective it'll be.

    That was my first thought. I know one bar builds have existed before but I don't think many are too effective today outside of wolves who only have one bar while transformed anyway.

    this is also my first thought, i saw that and i was like "that is good enough i might have to tweak my WW toon to use that" lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    The coming chapter has new sets which are very strong? What a surprise, that has never happened before! :o
    [Lie] Of course! I don't even worship Daedra!
  • Neoauspex
    Neoauspex
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    Elemental Catalyst/Serpent's Disdain Necro maybe?
  • SammyKhajit
    SammyKhajit
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    Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.
    Edited by SammyKhajit on April 15, 2022 8:06PM
  • Necrotech_Master
    Necrotech_Master
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    Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.

    you would be getting roughly 6000 max to all stats, but basically no other benefits

    as noted the best use would be 1-2 pc of filler set

    if your use case is full monster set + 5 pc set + arena weapon, that leaves 3 pieces, one of which would be a mythic, and then 2 pieces for "filler"

    trainee or this new set would be able to give the largest stat gain for those 2 remaining slots (but only really be effective for mag toons, the first 3 bonuses of this new set are basically identical to the trainee set)

    but you could use 1 pc trainee and 1 pc of this set to get 3000 extra health for 2 slots, greatly improving survivability
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • jaws343
    jaws343
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    Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.

    It may be a nice leveling setup tbh. All trainee, pretty much decent resources for any content you would want to do for leveling.

    I actually think that the 10 or 11 range may actually be useful for max stat builds in PVP, like mag sorc. Provides nearly 6K resources across the board. Paired with Death Dealers, or maybe run 9 pieces and pair with Death Dealers and a monster set. You would be over 40K mag, 30K stam, around 35K health, if built right.
  • SammyKhajit
    SammyKhajit
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    Very helpful @Necrotech_Master and @jaws343! This one will give it a go for one of the new alts, provided that they don’t nerf them!
  • Necrotech_Master
    Necrotech_Master
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    jaws343 wrote: »
    Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.

    It may be a nice leveling setup tbh. All trainee, pretty much decent resources for any content you would want to do for leveling.

    I actually think that the 10 or 11 range may actually be useful for max stat builds in PVP, like mag sorc. Provides nearly 6K resources across the board. Paired with Death Dealers, or maybe run 9 pieces and pair with Death Dealers and a monster set. You would be over 40K mag, 30K stam, around 35K health, if built right.

    the other case i could see here would be imperial physique from imperial city, which at max bonus is like +6000 max stats, then even using the remaining 7 pc from this set you could get some seriously high max stats in IC
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • jaws343
    jaws343
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    jaws343 wrote: »
    Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.

    It may be a nice leveling setup tbh. All trainee, pretty much decent resources for any content you would want to do for leveling.

    I actually think that the 10 or 11 range may actually be useful for max stat builds in PVP, like mag sorc. Provides nearly 6K resources across the board. Paired with Death Dealers, or maybe run 9 pieces and pair with Death Dealers and a monster set. You would be over 40K mag, 30K stam, around 35K health, if built right.

    the other case i could see here would be imperial physique from imperial city, which at max bonus is like +6000 max stats, then even using the remaining 7 pc from this set you could get some seriously high max stats in IC

    Yeah, for IC that could be solid.

    I know for myself, I see this 12 piece and I am trying to compare it to my current max stat mag sorc build that uses 2 trainee, 5 alfiq, 3 Ancients Grace, 1 domi and death dealers.

    From a max mag perspective, that setup gives me 11890 mag 1454 health, and 1096 stam from set bonuses before adding in Death Dealers.

    So, 11 pieces of Druid would net me: 5604 mag, 5604 health, 4203 stam. It's basically a massive increase in health and stam for a sacrifice of around 5500 mag. It's a pretty decent trade off. A little power loss for a lot more survivability.

    Definitely interesting. And yeah, even as a 1-3 piece filler. Or even, running 5 Druid, 3 trainee, 3 Ancients, and Markyn... Lots of possibilities here, that really blows up a ton of options to set up builds around depending on what you are trying to do.

    But, even beyond druid, that dodge roll mythic looks interesting as well.
  • FoolishOptimist
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    I just think the thematic name Druid’s Braid fits the design concept perfectly. I’m glad to see the designers taking a fresh approach to sets.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    You know half of these sets are going to be nerfed before they even make it to live right? it is a given fact...

    Remember the Vampire system when Greymoor came out? some of their abilities were actually very powerful, Frenzy did not have the increasing health cost and Blood for Blood didnt stop you from being healed then it got nerfed.

    Remember the OG Gaze of Sithis on the PTS? it granted 10k armor and then it got nerfed, these sets will be no different.

    Ring of the Pale Order? Nerfed
  • vgabor
    vgabor
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    As a PVPer who likes ball group style play, Pillagers Profit seems like yet another set that's only going to be used by ball groups in Cyrodiil.

    "(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 28% of the cost as Ultimate to up to 11 group members within 12 meters. Group members can only be affected by this set every 25 seconds."

    PUGs don't stick close enough to stay within 12 meters. Only the ball groups do. So for the price of having one group member equip this set on someone with an expensive Ultimate, a ball group can add a substantial chunk of ulti regen twice a minute. This on top of all their other advantages.

    This is a recurring problem with ZOS' design for group sets, so I'm not surprised. Just thought I should point out that ZOS is once again designing a set that only favors ball group play.

    Group-oriented sets like this would be a lot more accessible for PUGs if ZOS removed or expanded the 12-meter requirement in PVP.


    Coincidentally barrier happen to have 12 meter range as well...
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