BloodyStigmata wrote: »Oakensoul Ring seems made for Werewolf characters. It'll be neat to see how effective it'll be.
VaranisArano wrote: »As a PVPer who likes ball group style play, Pillagers Profit seems like yet another set that's only going to be used by ball groups in Cyrodiil.
"(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 28% of the cost as Ultimate to up to 11 group members within 12 meters. Group members can only be affected by this set every 25 seconds."
PUGs don't stick close enough to stay within 12 meters. Only the ball groups do. So for the price of having one group member equip this set on someone with an expensive Ultimate, a ball group can add a substantial chunk of ulti regen twice a minute. This on top of all their other advantages.
This is a recurring problem with ZOS' design for group sets, so I'm not surprised. Just thought I should point out that ZOS is once again designing a set that only favors ball group play.
Group-oriented sets like this would be a lot more accessible for PUGs if ZOS removed or expanded the 12-meter requirement in PVP.
Druid's Braid:
(1 item) Adds 1540 Maximum Health
(2 items) Adds 1401 Maximum Magicka
(3 items) Adds 1401 Maximum Stamina
(4 items) Adds 1540 Maximum Health
(5 items) Adds 1401 Maximum Magicka
(6 items) Adds 1401 Maximum Stamina
(7 items) Adds 1540 Maximum Health
(8 items) Adds 1401 Maximum Magicka
(9 items) Adds 1401 Maximum Stamina
(10 items) Adds 1540 Maximum Health
(11 items) Adds 1401 Maximum Magicka
(12 items) Adds 1401 Maximum Stamina
Is this a mistake, or did they really add this 12pc set???
Necrotech_Master wrote: »VaranisArano wrote: »As a PVPer who likes ball group style play, Pillagers Profit seems like yet another set that's only going to be used by ball groups in Cyrodiil.
"(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 28% of the cost as Ultimate to up to 11 group members within 12 meters. Group members can only be affected by this set every 25 seconds."
PUGs don't stick close enough to stay within 12 meters. Only the ball groups do. So for the price of having one group member equip this set on someone with an expensive Ultimate, a ball group can add a substantial chunk of ulti regen twice a minute. This on top of all their other advantages.
This is a recurring problem with ZOS' design for group sets, so I'm not surprised. Just thought I should point out that ZOS is once again designing a set that only favors ball group play.
Group-oriented sets like this would be a lot more accessible for PUGs if ZOS removed or expanded the 12-meter requirement in PVP.
i could also see that set becoming a meta for a trial group to have 1 person with that equipped, it might actually stack nicely with some other what would be considered outdated gear like what is dropped in HOF (all of which require using ultimates to get a buff)
BloodyStigmata wrote: »Oakensoul Ring seems made for Werewolf characters. It'll be neat to see how effective it'll be.
That was my first thought. I know one bar builds have existed before but I don't think many are too effective today outside of wolves who only have one bar while transformed anyway.
SammyKhajit wrote: »Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.
SammyKhajit wrote: »Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.
SammyKhajit wrote: »Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.
It may be a nice leveling setup tbh. All trainee, pretty much decent resources for any content you would want to do for leveling.
I actually think that the 10 or 11 range may actually be useful for max stat builds in PVP, like mag sorc. Provides nearly 6K resources across the board. Paired with Death Dealers, or maybe run 9 pieces and pair with Death Dealers and a monster set. You would be over 40K mag, 30K stam, around 35K health, if built right.
Necrotech_Master wrote: »SammyKhajit wrote: »Imagine wearing all 12 items from Druids Braid. Would there be any benefit doing that? Genuine question, khajit has no idea.
It may be a nice leveling setup tbh. All trainee, pretty much decent resources for any content you would want to do for leveling.
I actually think that the 10 or 11 range may actually be useful for max stat builds in PVP, like mag sorc. Provides nearly 6K resources across the board. Paired with Death Dealers, or maybe run 9 pieces and pair with Death Dealers and a monster set. You would be over 40K mag, 30K stam, around 35K health, if built right.
the other case i could see here would be imperial physique from imperial city, which at max bonus is like +6000 max stats, then even using the remaining 7 pc from this set you could get some seriously high max stats in IC
VaranisArano wrote: »As a PVPer who likes ball group style play, Pillagers Profit seems like yet another set that's only going to be used by ball groups in Cyrodiil.
"(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 28% of the cost as Ultimate to up to 11 group members within 12 meters. Group members can only be affected by this set every 25 seconds."
PUGs don't stick close enough to stay within 12 meters. Only the ball groups do. So for the price of having one group member equip this set on someone with an expensive Ultimate, a ball group can add a substantial chunk of ulti regen twice a minute. This on top of all their other advantages.
This is a recurring problem with ZOS' design for group sets, so I'm not surprised. Just thought I should point out that ZOS is once again designing a set that only favors ball group play.
Group-oriented sets like this would be a lot more accessible for PUGs if ZOS removed or expanded the 12-meter requirement in PVP.