I would like to suggest a redesign of the group finder tools we currently have in game. Instead of a system that forms groups strictly automatically, what I propose is a system that either may be used as currently, where the player puts their fate in the hands of an algorithm, or where players are given to option to advertise or find existing groups.
A player who wishes to form a group enters an interface which allows them to choose what it is they are interested in: random dungeon, specific dungeon, specific trial, random battleground, etc. Through this interface, the player may set role and/or level restrictions if desired (x number of DPS, tanks, healers they wish for the group) or allow any roles to join. They then post their group advertisement and wait for people to join.
The other side of this system would be the players who would like to join an activity. They open the grouping interface and find a listing of unfilled groups meeting any criteria they choose. Once a group is chosen, they wait until any remaining players join, and the activity begins.
You can already do most of that! You can choose the specific dungeons you want OR choose random to help fill another group and reap the rewards for it.
or are you wanting the rewards for completely selfish play?
chessalavakia_ESO wrote: »I don't think it would work this far post launch.
Overwatch added a LFG function post launch a while back and it rocketed off to a good start at first then plummeted within a couple weeks…
As someone who witnessed first-hand over the last few years how this system damaged World of Warcraft by fostering an exclusionary, toxic, anti-social environment for group content, and the damage it caused to guilds in that game…
As someone who witnessed first-hand over the last few years how this system damaged World of Warcraft by fostering an exclusionary, toxic, anti-social environment for group content
chessalavakia_ESO wrote: »I don't think it would work this far post launch.
Overwatch added a LFG function post launch a while back and it rocketed off to a good start at first then plummeted within a couple weeks.
I've suggested this myself. Numerous other threads have been started requesting this EXACT thing. I don't really understand the complete silence from the devs about it. But I'll be on every thread I see about it for support (For all that matters here).As someone who witnessed first-hand over the last few years how this system damaged World of Warcraft by fostering an exclusionary, toxic, anti-social environment for group content
Would just like to point out that trials are more or less inaccessible for players who cannot change their IRL schedule to meet a guild's. No, /zoning in Craglorn is not a reasonable solution (Because I know someone will suggest it). This to me is just as exclusionary, toxic, and anti-social, even for a game that is getting more and more anti-social every year. At least with this option, I as a player could have some level of control over when and who I play the game with.