Necrotech_Master wrote: »if its so hard to cheat on consoles, why do i see more threads about massive bot trains on console than pc? lol
technically speaking i highly doubt stuff like the newest xbox or PS5 are unhackable, sure it is more difficult than PC, but its definitely not impossible
Necrotech_Master wrote: »if its so hard to cheat on consoles, why do i see more threads about massive bot trains on console than pc? lol
technically speaking i highly doubt stuff like the newest xbox or PS5 are unhackable, sure it is more difficult than PC, but its definitely not impossible
Necrotech_Master wrote: »if its so hard to cheat on consoles, why do i see more threads about massive bot trains on console than pc? lol
technically speaking i highly doubt stuff like the newest xbox or PS5 are unhackable, sure it is more difficult than PC, but its definitely not impossible
This, lol there's rampant botting on console. Which is why console prices are so dirt cheap compared to PC, there's an insane amount of botting on console
Since Zenimax, the authority of what is happening on the server-side did recently state that with the addition of systems to the game over the years since ESO launched there is more that contributes to the server load. It is why they notified us of their plan to reorganize pretty much every aspect of the game server side as they have already done with the client. Of course, time will tell how much this impacts p[performance and we are all probably more than a little gun shy about these things.
No one really knows the operating systems of the Xbox Series X, or the PS5.
Not only would moving certain processes back to the client result in better performance and responsiveness, but it would allow Cyrodiil to hold the amount of people that it used to.
certain processes can be moved back to the client side on consoles with much less risk of cheating.
Necrotech_Master wrote: »if its so hard to cheat on consoles, why do i see more threads about massive bot trains on console than pc? lol
technically speaking i highly doubt stuff like the newest xbox or PS5 are unhackable, sure it is more difficult than PC, but its definitely not impossible
This, lol there's rampant botting on console. Which is why console prices are so dirt cheap compared to PC, there's an insane amount of botting on console
SkaraMinoc wrote: »No one really knows the operating systems of the Xbox Series X, or the PS5.
Many people understand console operating systems, especially Xbox which runs Windows.Not only would moving certain processes back to the client result in better performance and responsiveness, but it would allow Cyrodiil to hold the amount of people that it used to.
This is conjecture.certain processes can be moved back to the client side on consoles with much less risk of cheating.
Never trust the client no matter what it is.
SkaraMinoc wrote: »No one really knows the operating systems of the Xbox Series X, or the PS5.
Many people understand console operating systems, especially Xbox which runs Windows.Not only would moving certain processes back to the client result in better performance and responsiveness, but it would allow Cyrodiil to hold the amount of people that it used to.
This is conjecture.certain processes can be moved back to the client side on consoles with much less risk of cheating.
Never trust the client no matter what it is.
Once again, Xbox OS is based off of Windows, but they are not the same thing. You cannot cheat as easily as you can cheat on windows.
Many current Xbox games already trust the client for certain tasks. It is not uncommon for First Person Shooters to have a few client side tasks in order to ensure the User has a responsive game. I’m not saying ALL tasks should be trusted to the client, but certainly some can on console.
Gaeliannas wrote: »Since Zenimax, the authority of what is happening on the server-side did recently state that with the addition of systems to the game over the years since ESO launched there is more that contributes to the server load. It is why they notified us of their plan to reorganize pretty much every aspect of the game server side as they have already done with the client. Of course, time will tell how much this impacts p[performance and we are all probably more than a little gun shy about these things.
Yes, adding addition systems, zones, etc to the game, without adding the additional hardware to support it, will definitely take it's toll. I am under the impression they managed adding all these things over the years at a cost to Cyrodiil, your basic rob Peter to pay Paul scenario. It would very much explain not only the continued lowering of the pop cap, but the severe decrease in performance anyways over the years. The issue with doing that though, is at some point you run out of equipment to reallocate to other areas of the game and either need to buy new equipment (should have been done years ago), or you try your hardest to rewrite your code, remove high usage routines and systems.
That's just my impression though, no basis in fact whatsoever.
katanagirl1 wrote: »A couple of assumptions here that I disagree with:
Cyrodiil doesn’t run much better on PS5 than it did on PS4 Pro for me.
Also, Cyrodiil has not outlived its usefulness. Lots of us still login every day to PvP there.
Gaeliannas wrote: »SkaraMinoc wrote: »No one really knows the operating systems of the Xbox Series X, or the PS5.
Many people understand console operating systems, especially Xbox which runs Windows.Not only would moving certain processes back to the client result in better performance and responsiveness, but it would allow Cyrodiil to hold the amount of people that it used to.
This is conjecture.certain processes can be moved back to the client side on consoles with much less risk of cheating.
Never trust the client no matter what it is.
Once again, Xbox OS is based off of Windows, but they are not the same thing. You cannot cheat as easily as you can cheat on windows.
Many current Xbox games already trust the client for certain tasks. It is not uncommon for First Person Shooters to have a few client side tasks in order to ensure the User has a responsive game. I’m not saying ALL tasks should be trusted to the client, but certainly some can on console.
Honestly, I am not sure I get this thread. First off, I don't currently own a console and probably never will again, as using a controller is completely alien to me, a KB & Mouse is where I live. Secondly, it takes just a tiny bit of technical know how to cheat/hack a console, but you risk losing your console for doing it, which is what deters most folks. Sure, they won't come to your house and take it, but it will just be a brick for the most part, since you won't be able to play most content. Getting caught cheating and banned from one game, is a whole different story than being banned from MS or Sony for hacking your console.
Then to the elephant in the room, performance. It really doesn't matter what you play on or how fair it is, if you basically can't play even halfway smoothly in the first place. And moving stuff back client side at this point, would have close to zero impact on performance as bad as things have become in Cyro.
katanagirl1 wrote: »A couple of assumptions here that I disagree with:
Cyrodiil doesn’t run much better on PS5 than it did on PS4 Pro for me.
Also, Cyrodiil has not outlived its usefulness. Lots of us still login every day to PvP there.