So, I have been toying with a couple builds that are pretty "out there" for the Nightblade, and the one I wanted to share with the community was this one:
5 Pieces of Medium Armor--->For the attack speed, extra dodge on Elude, Reduced dodge roll cost, and Stamina Regen
2 Pieces of Heavy Armor(Body and Head)--- More armor and the survive passives
Attributes: Can vary, but I was looking mostly at health
Magika:1
Health: 7
Stamina: 2
Skill Set 1:One-handed + Shield--->For the shield blocking, Defensive Skillset
1: Defensive Posture(Absorb Magic)--->To counter spells + gain health + blocking passive,spam move
2: Haste(Focused Attack)--->Combo with Siphoning Strikes to gain resources
3: Blur(Double Take)--->Dodge chance, also possible spam in tough situations, buff carries over between skillsets
4: Evasion(Elude)--->More dodge chance
5: Siphoning Strikes(Leeching Strikes) --->To restore resources and gain ultimate points through Transfer
Ult: Consuming Darkness(Bolstering Darkness)--->Wonderful survive ability
Skill Set 2: Dual Wield---->For Ember Explosion, Aggro Skillset
1: Sparks(Ember Explosion)---> Spam for aggro and AoE miss chance
2: Whirlwind(Whirling Blades)---> Used to restore stamina to spam Ember Explosion, also provides AoE aggro
3: Inner Fire(Inner Beast)--->Single taunt w/ range
4: Circle of Protection(Ring of Preservation)--->Adds Badly needed Spell resis. that carries over into both Skillsets
5: Evasion(Elude)---->Placed so the buff from Skillset 1 swaps over
Ult: Soul Shred(Soul Siphon)---->Used to stun large groups so you can get aggro without dying
Playstyle: The dodge tank requires a very active player. For trash mobs, get both dodge buffs up beforehand and begin with the aggro skillset. Get the Ring down and spam Ember Explosion/Whirlwind to gain aggro and maybe Soul Siphon if permitting. This should be done quickly, then switch into One Handed+Shield. Quickly get up Siphoning Strikes and Haste to restore resources lost from SkillSet2, then auto-attack while using Absorb Magic accordingly. If the fight lasts longer, basically repeat this with some minor alterations and using Bolstering Darkness when possible and spamming Double Take every two seconds if in a tight situation. Also block large attacks. Roll Dodging is only recommended if literally stuck in a tight situation.
For Single bosses, you will spend most of your time in skillset one and only use the second skillset for Ring and aggro.
Personal Thoughts: The build is very weak versus Magical Abilities, but I did my best to counter that. The build also relies heavily on skill play, but those are the best builds imo
. I have not tested this build in full, but the dodge chances seem iffy in ESO, and I believe that bosses cannot miss meaning blocking, bolstering darkness, and Ring are your best bet along with a very competent healer when facing difficult bosses.
Post your thoughts/changes below and please try to make a logical argument to support them.
Thank you!
EDIT: Questions about the mechanics of some abilities:
1. Does Siphoning Strikes give you ultimate points through the siphoning passive? I assumed it did, but not so sure now....
2. Which buffs transfer between weapon swaps? I based my original assumptions off the animation still going through swaps, but after installing some combat mods, the buffs look to still be there but with no visible effects on your character.