Among a sea of "dead game", "I can't login", "ZoS is bad" and "I'm paying for this", I just wanted to express my infinite love for this game and the appreciation that I have for its creators. Thank you. While I understand that in-game issues can be frustrating, I will never forget the emotions and the fun that I experienced playing this game, and I will never ignore the fact that there are human beings working behind the scenes, and not bots. They love the game as much as we do. I will love this game forever and I will stick with it until it actually dies (and not "die" as some certified analysts are saying).
Other perspectives and feelings towards the game and the recent occurrences are legitimate, and with this post I am not implying that people who are complaining these days never in fact loved or appreciated this game or its makers, I hope this is clear, I am just expressing my own approach to ESO and its developers.
I was in Devon's Watch on the first day that the game opened. If I am not at the closing party in Devon's Watch on the very last day, I am probably dead.
MasterSpatula wrote: »Important to keep in mind that most of the "doom and gloom" posts are from people who also love this game, treasure the excitement and thrills and emotions it's given them, value the friends it's helped them make, adore the artwork and world design, and look forward to exploring new zones and new stories,.
They don't post about ZOS's lack of foresight, seeming desire for change for the sake of change in gameplay, apparent indifference to player feedback, willingness to push content to live with bugs and flaws reported on Day 1 of the PTS, increasing shallowness of the Chapter stories (though the Fall DLCs have been great still), etc. because they hate the game. These are people who love the game and are hoping ZOS will listen. These are people hoping to influence a course correction. These are people who have stuck it out through all the negative they're seeing because the positive still outweighs it.
People who don't love the game don't post doom-and-gloom to the forums. They just leave. The people who are bothering to complain are, like you, people who have stuck it out.
JoeCapricorn wrote: »
Here is my wish-list for the future:
1. A grand road-way that encircles all of Tamriel. We can already ride from Windhelm to Elden-Root, but to encircle all nine provinces in one single road trip would be amazingly epic. A single Central Skyrim zone would accomplish this, linking The Rift or Windhelm with Western Skyrim, since that is linked to The Reach which can reach Bangkorai - Bangkorai is linked to Craglorn, Wrothgar and Stormhaven so that covers High Rock, Wrothgar and Hammerfell. A Southern Hammerfell and Colovia region would also be good, closing the circle there. Southern Hammerfell could link Alik'r and Bangkorai, and Colovia would border The Gold Coast and Reaper's March in the south and Southern Hammerfell in the north. Eventually, all zones on the entirety of Tamriel are connected through roadways. I want to wander all of them!
Supreme_Atromancer wrote: »Yes, I absolutely love ESO too. I love the beautiful, aesthetic world.
I hate all the frustrating experiences. The volatile and disruptive shifts in meta. I hate the poor performance and server instability. I hate that I can't play anything that feels like an Elder Scrolls character.
I don't know crap, and I'm super aware that I'm being one of those armchair analysts right now, but I think the game's rising star is plataeu-ing. I think the Studio has moved onto other things, and while there's still a hard-working crew working very hard on ESO, I can't imagine its inspiring working with an engine that really can't support anything really new or exciting development-wise. A game that's reached the pinnacle of all the cool stuff and innovation it might ever be able to. There isn't any great new possibility, everything is just "no, our game wasn't engineered to ever do anything like that"; everything is just problem-solving, scraping the bottom of the barrel for any scrap of performance we might be able to squeeze out, managing out-of-control PR and a community that was always particularly divided in what they wanted out an Elder Scrolls MMO.
I still can't help but think back to the multiple statements to the tone of "we'll continue to support ESO as long as players are here" because it reflects begrudging obligation, not determination or excitement about the future. The IP probably makes the game still profitable enough not to want to drop entirely, but maybe there's only so much you can do with the game, and only so much will or potential behind it.