TumlinTheJolly wrote: »I really like the idea of Stranglers being BiS for questing builds, which they pretty much would be if the stacks persisted through load screens (I'm a BG player mainly, but wanted these to quest with). There are very few sets or items that are specifically good for questing only. Wild Hunt is great, but it's also great for a few other purposes. I wonder if there would be a way to make the Strangler stacks too detrimental to use in trials/arenas/PvP but worth it for SMASHING quest mobs (given a rework similar to what you've suggested)? You could maybe achieve this by making them overall extremely mathematically unviable... e.g. They make you stupidly squishy for a decent amount of offensive power. Gank builds can't use them anyway, so no problem there.
BroughBreaux wrote: »Thrassian Stranglers looks like one of those high power high cost sets, but it kinda sucks because you lose all your stacks of sload's call when you go through a load screen due to how the game works when reinstancing. This renders this mythic worthless for like 90% of content due to how much work is required to build stacks. I think a change to this set is warranted.
Here's my suggested change:
"(1 item) Dealing damage grants you a stack of Sload's Call for 1 minute, up to a maximum of 20 stacks. Each stack increases your Weapon and Spell Damage by 40, reduces your Maximum Health by 250, and reduces effectiveness of your damage shields by 2.5%. You can generate a stack of Sload's Call every 0.5 seconds. All stacks of Sload's Call are lost if you remove Thrassian Stranglers."
This would immediately make this set viable again for all types of content while preserving the ramping functionality of the set as well as making it more accessible for wider use. It would be a slight nerf to the weapon damage granted compared to what full stacks are currently (live: 1150, my suggestion: 800), since it's easier to build stacks, but likewise the health reduction has been slightly reduced as well (live: 6000, my suggestion: 5000).
Dagoth_Rac wrote: »TumlinTheJolly wrote: »I really like the idea of Stranglers being BiS for questing builds, which they pretty much would be if the stacks persisted through load screens (I'm a BG player mainly, but wanted these to quest with). There are very few sets or items that are specifically good for questing only. Wild Hunt is great, but it's also great for a few other purposes. I wonder if there would be a way to make the Strangler stacks too detrimental to use in trials/arenas/PvP but worth it for SMASHING quest mobs (given a rework similar to what you've suggested)? You could maybe achieve this by making them overall extremely mathematically unviable... e.g. They make you stupidly squishy for a decent amount of offensive power. Gank builds can't use them anyway, so no problem there.
You could give it the Pale Order treatment. Effects get diluted the more people in your group. You have to group for trials and dungeons. For PvP, you could in theory run with other players without grouping with them, but it is a pain to run ungrouped in PvP.
This would also make a nice mirror image to Pale Order for solo players and questing. You can only wear one mythic so do you want the extra solo survivability of Pale Order or the extra solo damage of Thrassians? You can't have both.