Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Can anyone explain to me how *Account Wide Acheivements* is a beneficial feature?

  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Theros wrote: »
    Danikat wrote: »
    If you're lying to your group about what you're capable of then the problem is that you're lying to your group, not the specific steps you take to do that.

    Who cares if i'm lying? Maybe the DD was one Healer! Maybe Healer was one Tank! Its a mysterium now. Not a lie! And i love this mysterium in Roleplay <3
    Sorry about my english and maybe im not using the right words... :\ but all of this AwA make perfect sence to me. i Just love it <3

    I don't think you quite understand your own argument.
    Pre AWA, you could already completely respec a character. Meaning, your DPS who cleared a Vet Trial, could be changed, with the click of a button, into a tank. And, as you had never cleared said trail on a tank, you could already show that you had the achievement for that character. Achievements have always only been per character, not per build or role type. The game isn't saying, you got this achievement on your tank. The game is saying, character name XXX got this achievement.

    So, having the same title on 18 characters or 1 character is irrelevant from a "prove yourself" standpoint, since an individual character can be DPS, Tank or Healer, all within seconds.

    The only relevancy it has ever truly had was for the player who held the title or achievement.

    All that said, I am a fan of AWA for the collection type achievements being combined. I no longer have to worry about playing alts and not missing out on achievements on my main. Like, I've killed hundreds of lamia on multiple characters in tempest island. Tempest island is pretty easy, so it isn't like the kill lamia challenge is hard, just tedius. So now, the efforts I've already done across multiple characters will contribute to the slayer achievement, and I don't have to constantly grind the first tenth of the dungeon on one character to get the achievement.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've never had any use for achievements. I never used them to "track" my alts' progress, I never looked at them in game. To me, they're just silly stuff with no value. I play a game for fun, not for fluff like achievements.

    I still play lots of alts. Or I would if I wasn't worrying about them getting locked for whatever stupid reason. ZOS, you need to fix that ASAP.
  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    Saieden wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.


    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.

    People could pay for carry runs before AWA so nothings changed in that respect you still need to be able to do the content you are trying to run with a guild.
  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    peacenote wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.

    What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.


    For people like me, who specifically made characters to enjoy more difficult content in end game on different classes, multiple times, it's a nightmare because I no longer can tell which characters have done the achievements in each dungeon and trial. It is the absolute worst part of this feature.
    .

    I don't get this and hope you can further elaborate on your position so I can understand your thinking. How is not having a specific toon pop an achievement "nightmarish" when the specific toon that you created to run difficult content is still able to run that content? Do you stop using that toon on the content as soon as the achievement pops up for it?

    Personally I make toons of different classes to run content so I have variety of different experiences to extend my enjoyment of the game. For me healing as a templar and warden are different animals giving me different experiences when I run that content so having an achievement pop as a reward like a skinner box doesn't factor into my enjoyment. That's the reason that I love AWA; I can more fully experience the game without worrying about ensuring that I do every single grindy minute thing on every toon. So basically I can have fun instead of go to work when I play ESO.
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    Jaraal wrote: »
    They said there could possibly be back end performance improvements in the future. Nothing guaranteed, and probably nothing we will be able to see in our day to day game play.

    The only direct benefit to us that they have mentioned is:
    this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character.

    Now, I don't know who they are referring to exactly... because it ain't me. I have never requested to have eight years of hard work on my alts wiped out for some "FOMO," because I got all the achievements I wanted to on my main, and was enjoying doing it all over again on my other characters. But that has forever been taken away from me, so I have no idea how it's supposed to be a benefit for players like me.

    Some of us are altoholics but still like not having to do the same thing over and over. Unfortunately this didn't provide much of what I really wanted in that area and some things I didn't.
    PC
    PS4/PS5
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    ✭✭
    peacenote wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.

    What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.


    For people like me, who specifically made characters to enjoy more difficult content in end game on different classes, multiple times, it's a nightmare because I no longer can tell which characters have done the achievements in each dungeon and trial. It is the absolute worst part of this feature.
    .

    I don't get this and hope you can further elaborate on your position so I can understand your thinking. How is not having a specific toon pop an achievement "nightmarish" when the specific toon that you created to run difficult content is still able to run that content? Do you stop using that toon on the content as soon as the achievement pops up for it?

    Personally I make toons of different classes to run content so I have variety of different experiences to extend my enjoyment of the game. For me healing as a templar and warden are different animals giving me different experiences when I run that content so having an achievement pop as a reward like a skinner box doesn't factor into my enjoyment. That's the reason that I love AWA; I can more fully experience the game without worrying about ensuring that I do every single grindy minute thing on every toon. So basically I can have fun instead of go to work when I play ESO.

    I have 18 characters. All different (though a number do seem to be Khajiit). I play each of of them through the game, through the different zones & stories etc. Almost like they are separate accounts - and it is the way the game has been set up & encouraged for the last 8 years.

    But I do have a main which I do things on first. He’s completed virtually everything except some vet trials & vet dungeon achievements.

    On console, achievements have been the main way to see progress. So not done for the thrill of achievements, tho that can be nice, but more to be able to see what character has done what. Now I can’t tell which character has done which dungeon, or if they have done it on vet, or what bits of skyshard they need to get or what delves they haven’t yet done.

    So its not about *chasing* achievements but seeing what have/haven’t done in the game.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaraal wrote: »
    They said there could possibly be back end performance improvements in the future. Nothing guaranteed, and probably nothing we will be able to see in our day to day game play.

    The only direct benefit to us that they have mentioned is:
    this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character.

    Now, I don't know who they are referring to exactly... because it ain't me. I have never requested to have eight years of hard work on my alts wiped out for some "FOMO," because I got all the achievements I wanted to on my main, and was enjoying doing it all over again on my other characters. But that has forever been taken away from me, so I have no idea how it's supposed to be a benefit for players like me.

    They're referring to the people who kept posting "OMG, I can't ever play any alts, because I must get all achievements on my main!"

    Which, yeah, I never understood, because I don't care about that "achievement score" or "100%ing" anything. Like many others here, I used achievements to keep track of what content each of my alts had done. Which is now totally ruined. But hey, the "must collect everything" people are happy. :|

    (and a number of us think that they just threw out that "oh, and it'll improve performance" thing as an excuse, once the outcry got too big.)
  • DigiAngel
    DigiAngel
    ✭✭✭✭✭
    Tomboski wrote: »
    1. I can't freely tp to any location that I've already conquered/completed.
    2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
    3. [snip] else do you want from me?

    It's a direct benefit to ZOS. It's an indirect benefit to players for load times. That's literally all I've found and experienced.

    [edited to remove quote]
    Edited by ZOS_Icy on April 1, 2022 12:40PM
  • Saieden
    Saieden
    ✭✭✭✭✭
    peacenote wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.

    What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.


    For people like me, who specifically made characters to enjoy more difficult content in end game on different classes, multiple times, it's a nightmare because I no longer can tell which characters have done the achievements in each dungeon and trial. It is the absolute worst part of this feature.
    .

    I don't get this and hope you can further elaborate on your position so I can understand your thinking. How is not having a specific toon pop an achievement "nightmarish" when the specific toon that you created to run difficult content is still able to run that content?

    It's not about the "pop", even though it is a loss of the feel-good moment. It's about tracking your progression as a player trying to learn all roles. This was one of the main reasons (there were many other factors involved) I initially considered quitting, as I had done all vet dungeons and trials on my dps, most as healer, and was just starting to get into dlc dungeons vet as a tank, each different characters. I was not going to now starting tracking this progress on a spreadsheet because I value my time.
    Do you stop using that toon on the content as soon as the achievement pops up for it?

    No, but the first-time accomplishment on a different role is still meaningful.
    Personally I make toons of different classes to run content so I have variety of different experiences to extend my enjoyment of the game. For me healing as a templar and warden are different animals giving me different experiences when I run that content so having an achievement pop as a reward like a skinner box doesn't factor into my enjoyment. That's the reason that I love AWA; I can more fully experience the game without worrying about ensuring that I do every single grindy minute thing on every toon. So basically I can have fun instead of go to work when I play ESO.

    My wife is just like me, except her thing was doing pathfinders and other adventuring/collection-type completionism on her characters instead of veteran group content. When I first explained AWA to her, she was annoyed by it and found it really dumb, but carried on playing pretty regularly, but mostly on her main. After a while, she started playing less and less, to the point now that she has also cancelled her sub. She found her toons had all lost their character and her overall joy of playing and giving each of one their own story was just auto-completed overnight.

    Her oldest toon is a vampire DK tank with her dark personality, a penchant for theft and murder and the like, while her wood elf stamden is her noble champion. Needless to say, what ultimately killed it for was logging in and seeing "Mass Murderer", "Grand Larcenist", etc. said noble-champion's pop ups, along with Grand Master Crafter, which she never actually got to complete herself proper (because duplicate motifs count across characters) and seeing how much work I put in to earn the gold and farm traders for style pages as well as doing the master writs. He was my first character, and after not liking Templar at first, I started nightblade, and only came to him a year later when I decided he will be my Crafter. Despite more or less knowing exactly what was gonna happen, she was not prepared for seeing our hundreds of hours over 2 years on our characters mashed together.

    You see, players like us don't have really "a main". Every single one our characters is a "main", and if you have a look at the PTS thread, you will see there are (or were) many, many, more players just like us in this respect. Why I am telling you all this is because achievements was how we fully experienced each of our characters, not just the content itself. No one was ever forced, or expected to do every single thing on every toon, but many of us, having a record of what each toon had done was like a photo album we could look back on, and use to plan adventures for, for each character. Imagine having 3 kids, and one day after 30 years, someone decides to take every photo any one of them were in, and then 'shop the others into them. It may sound ludicrous, but that is very close to how it feels.
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    "Account Wide Achievements"

    Yup - there goes a big slice of replayability for me, I liked earning this stuff again with my characters. I guess catering to certain type of player - could have at least made it optional on character creation. Well, I doubt I'll be having many new characters now, so I won't be playing as much. More time for other games, I guess.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can see how tracking which group dungeons you've done on each character might be difficult, I'm not sure how that could be done now (but then it's not something I've ever worried about so I may be missing an option), but I was surprised to learn that so many people use achievements to track everything their characters do. I'm another one who plays multiple characters who each have their own stories, goals and priorities and I very rarely looked at the achievements.

    Instead I mainly kept track of their progress through the map (not the zone guide, the actual map), the quest journal, skill lines and for things like motifs the lore library.

    For example one of my characters has just started Wrothgar and I know she's only just reached Orsinium for the first time because she's only 'filled in' that corner of the map and I can check exactly how far she's gotten through the main story by checking her quest journal to see which step she's on.

    Yes there will be some delves and world bosses which will show as complete as soon as she gets near them (that's an acknowledged bug and one ZOS really should have fixed before this went live) but I'll know she hasn't actually done them because everything around them won't be completed. Plus she'll be doing each one as she comes across it so I'll only have to remember to do the most recent ones.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • kringled_1
    kringled_1
    ✭✭✭✭✭
    ✭✭
    Danikat wrote: »
    I can see how tracking which group dungeons you've done on each character might be difficult, I'm not sure how that could be done now (but then it's not something I've ever worried about so I may be missing an option), but I was surprised to learn that so many people use achievements to track everything their characters do. I'm another one who plays multiple characters who each have their own stories, goals and priorities and I very rarely looked at the achievements.

    Instead I mainly kept track of their progress through the map (not the zone guide, the actual map), the quest journal, skill lines and for things like motifs the lore library.

    For example one of my characters has just started Wrothgar and I know she's only just reached Orsinium for the first time because she's only 'filled in' that corner of the map and I can check exactly how far she's gotten through the main story by checking her quest journal to see which step she's on.

    Yes there will be some delves and world bosses which will show as complete as soon as she gets near them (that's an acknowledged bug and one ZOS really should have fixed before this went live) but I'll know she hasn't actually done them because everything around them won't be completed. Plus she'll be doing each one as she comes across it so I'll only have to remember to do the most recent ones.

    Delve and WB completion on the map is filled in from achievement information, there's no separate tracking of these (other than map discovery). I don't think it's acknowledged as a bug by ZOS, it's just how it works now.
    Edited to add: group dungeon status on the map does track with dungeon quest completion. It's not always a perfect tool (have to remember what zone dlc dungeons are in, ambiguous for partly done 2 part dungeons, etc) but it is functional.
    Edited by kringled_1 on March 29, 2022 3:27PM
  • Lekjih
    Lekjih
    ✭✭✭
    “This change affords the player more freedom to play whatever character they like..... achievements will have character name attached”
    So... I’m now locked onto my main for everything.
    671d played, 257 on a Warden.
    Lucent clannfear suggestion sketch on my profile
  • Heartrage
    Heartrage
    ✭✭✭✭✭
    Personally, i think it’s nice that I don’t have to track which ones of my 18 characters have completed which achievements or that i don’t have to do them on every one of my characters.
  • Aldoss
    Aldoss
    ✭✭✭✭✭
    As other's have said, the AWA change worked greatly for my wife who likes housing and furnishings, but we spend most of our time playing in BGs. She doesn't always like being on her first toon, we bounce our characters around a lot sometimes switching toons multiple times in a session.

    Now, she can quest on whichever character she wants and not feel like she's wasting time by not getting an achievement on her first character. She can still access the achievement furnishing vendors on any toon and play with her housing, all while we wait for the next BG to pop.

    I get why people are upset and I don't necessarily think they're wrong, but AWA was a great QoL boost for us. It's a shame it has caused so much frustration for others.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    the AWA has helped me a lot, i finally got that ridiculous "out of sight" achievement in ICP for not getting spotted by watchers (because that would never have worked on my main a heavy armor tank) lol

    i worked with a friend and using my stealthy character easily navigated passed all of the watchers (this also works great with the "joining encounter in progress" mechanic too lol)
    Lekjih wrote: »
    “This change affords the player more freedom to play whatever character they like..... achievements will have character name attached”
    So... I’m now locked onto my main for everything.

    the "earned by" tooltip is stupid, nobody else can see it but you, and there are addons to just flat out disable that if it really bothers you
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Tesman85
    Tesman85
    ✭✭✭✭
    Sylvermynx wrote: »
    I've never had any use for achievements. I never used them to "track" my alts' progress, I never looked at them in game. To me, they're just silly stuff with no value. I play a game for fun, not for fluff like achievements.

    I still play lots of alts. Or I would if I wasn't worrying about them getting locked for whatever stupid reason. ZOS, you need to fix that ASAP.

    Oh, but some of them do have value. Many achievements give dyes or emotes or some such as a reward. As someone who constantly tinkers with the outfit system to get just the right look for my characters, I'm always on lookout for new dyes. That's why I like the account wide achievements as an idea, as it makes obtaining those dyes a lot faster. Of course, if someone doesn't care about fantasy fashion, it's a moot point for them. And yes, the implementation of the thing could have been a lot better.
  • JamesDax3
    JamesDax3
    ✭✭
    It just is.
  • DagenHawk
    DagenHawk
    ✭✭✭✭✭
    Tomboski wrote: »
    1. I can't freely tp to any location that I've already conquered/completed.
    2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
    3. [snip] else do you want from me?

    It's for those players that play MMO's like a spreadsheet..those who are into speed runs, NPC vending machines, and having temper tantrums because they lost 0.00001% of effectiveness on a nerf.

    [edited to remove quote]
    Edited by ZOS_Icy on April 1, 2022 12:41PM
  • kwinter
    kwinter
    ✭✭✭
    How people play this games varies as a result account wide achievements means different things to different players. For some this is great thing for others it’s terrible. I know some have tried to come up with a compromise like a way to indicate for harder achievements how many characters have completed an achievement. I don’t know if their is solution that could work for everyone, but would be nice if they could find one.
    Edited by kwinter on March 29, 2022 5:04PM
  • mekops_ESO
    mekops_ESO
    ✭✭✭
    I honestly would have just settled for account-wide titles and a section of UI that lets me reference other characters achievements and link them in chat. Thats all anyone really wanted to do anyways. All of the other stuff we would have wanted with "account-wide" achievements became an exception anyways.
  • Saieden
    Saieden
    ✭✭✭✭✭
    mekops_ESO wrote: »
    I honestly would have just settled for account-wide titles and a section of UI that lets me reference other characters achievements and link them in chat. Thats all anyone really wanted to do anyways. All of the other stuff we would have wanted with "account-wide" achievements became an exception anyways.

    But you see, storing that extra 512KB per account is going to break the database, so we NEED it!

    /s
  • RoseTheSnowElf
    RoseTheSnowElf
    ✭✭✭
    Danikat wrote: »
    Yes there will be some delves and world bosses which will show as complete as soon as she gets near them (that's an acknowledged bug and one ZOS really should have fixed before this went live) but I'll know she hasn't actually done them because everything around them won't be completed. Plus she'll be doing each one as she comes across it so I'll only have to remember to do the most recent ones.

    According to this post from March 15th, that's not a bug, that's intended (emphasis mine below). The bug is that the COMPLETED are displaying as INCOMPLETED (emphasis mine below). At least that's how I read all that. Admittedly the longer this goes on, the more frustrated I become and the more difficult it is for me to keep track of what to expect when this is finally live on PS4. And now with this new "Error 326", I'm worried to even log on at all. I was already planning on shelving my alts for the foreseeable future. Now I'm kind of paranoid to log into my main.

    https://forums.elderscrollsonline.com/en/discussion/600113/zone-guide-map-completion-with-account-wide-achievements/p1
    Hey everyone,

    We've been seeing a lot of questions about what types of things are being tracked on the Zone Guide and Map now that Account Wide Achievements have launched on PC. We wanted to provide some clarity on what is tracked on the account vs character level:
    • Zone Quests, Wayshrines, Points of Interest, Crafting Stations, Mundus Stones, Public Dungeons, Skyshards and Shalidor's Library Books are still character-specific in the Zone Guide.
    • Delves, Striking Locales, World Events and World Bosses use the Achievement to track progress in the Zone Guide but you will still need to discover these on individual characters on the Map.
    Additionally, it's worth mentioning there is currently a bug affecting completed Delves, World Bosses and World Events that are making them display as incomplete. We're working on getting this fixed for a future incremental patch.
    PS5 NA EP GH

    Wood Elf NB - 5 Star

    Dark Elf Arcanist (healer) - 5 Star

    Breton Necro (healer) - AR 40
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    Saieden wrote: »
    Arunei wrote: »
    Saieden wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.


    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.
    Uh...I hope you aren't saying people running trials for beginners are asking the beginners for their logs, because that doesn't make sense. If you're a beginner the whole point of "beginner" raids is to learn how to do them, not be expected to already know enough to provide logs. If they're trying to move on to harder content then maybe just...take them them through the harder content and see how they do? Live results will tell you more than a single static image that might have been the result of good luck or something.

    This honestly seems better, imo. It might take more time to "test" someone's progress but it seems to me it should be worth that extra effort to ensure people are learning properly, instead of just wanting to shoot them through stuff as fast as humanly possible.

    Not absolute beginner, obviously, I mean players that have completed vet craglorn trials/HMs to join DLC vet trials would typically post an achievement (along with parse or owned gear sets) to get a rank to join for their role. No (successful) training guilds will accept a tank into vKA if they've cleared it on dps, but never any tanked a vet trial before, this is the issue now with AWA. Before, the amount work and effort it would take to apply as a "fake-role" (i.e cleared as DPS and applying for healer rank) was enough of a deterrent to stop 99.99% of would-be's. Now, you just log in and every toon has all the clears without necessarily setting a foot into actual content, so guilds that required achievements previously for mid-tier difficulty are basically forced to ask for logs.

    The problem with "just see how they do" is that 11 other people are involved and have to set time aside IRL to be there, and if people's time is wasted because the healer has never had to interrupt flameshapers before, they will just leave the guild. So raid leads put a system in place to stop this from happening as far as is reasonable. No one is being pushed through as fast as possible, except by the player themselves (by signing up and grinding as much as they can through their own determination), it's simply a way to efficiently handle hundreds of potential applicants, otherwise no one would get anywhere.

    I don't understand the bolded part. Every guild and discord I'm in that has separate ranking systems for supports vs DDs already required logs... (PC NA).

    Also, my magden is the toon I got all my healer HM clears on but I'm currently specced for damage. Same with my magplar/templar healer and my magcro/necro healer.

    On PC at least logs are the determinative factor, and on console for more serious groups I believe supports are required to provide POV videos when applying to groups (as close as they can get to logs).
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    The first several DLCs I chose different characters to do the different main story lines. About 2019 I decided to work on completing all achievements, and my main had the most, being the only one who went through the main story and Caldwell's silver. So I began finishing gold, then redoing DLC content is already completed. My main is an NB, which I'm rubbish at in PVP, so I knew those achievements were going to be rough. Now, with AWA, my main got credit for the remaining achievements I've actually done (about a thousand points worth), and I can choose the best character for the content and actually get credit for what was achieved, unlike before. Dailies are also great, because instead if only doing one a day, or trying to group with others to share the quest, I just log on to multiple characters and get credit for each.

    That is how this is a beneficial feature.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    robwolf666 wrote: »
    "Account Wide Achievements"

    Yup - there goes a big slice of replayability for me, I liked earning this stuff again with my characters. I guess catering to certain type of player - could have at least made it optional on character creation. Well, I doubt I'll be having many new characters now, so I won't be playing as much. More time for other games, I guess.

    Yup - I'm sorry ZOS, I've just been looking at my newest character, and I can't understate how much it cheeses me off to now see all these titles and achievements already earned with another characters name by them. Thanks for robbing me of the satisfaction of earning them the honest way - by playing the bloody game properly. Guess I'll be turning off "Titles" from here on out for all but my main character.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    It was a small little carrot for me to get a difficult achievement (think trifecta in a trial or DLC dungeon) on an alternate character in a new role or different class for that small dopamine rush of seeing that pop-up.

    Yes, I know I can "still do that" as so many of you are wont to say, but it's missing something. It's like having that nice new car, but it's got the stock radio and speakers in it. Yeah, it's still a car, it's still nice... but it's just "lacking"

    I want to be able to track which character has done what in the game.

    I had a "main" that I had gotten almost every achievement in the game. My healer, but she had done some as a DPS and even some as a tank (True Genius!) but all on that same character. It was something to strive for.

    But, because she wasn't my "first" character. I made a Nord Dragonknight (cliché, I know), and played through the game the first time when I played the game as a solo player in the first 9 months or so. That character now has all those questing achievements. My first foray into a group with trials and dungeons didn't need a healer, so I played DPS on another alt, so that one has all the early dungeon and trial achievements.

    So, my character who've I've poured thousands of hours into to get some of those achievements doesn't even have "credit" for them with this implementation of AwA. And I wasn't going to delete those other characters, because they have hundreds (if not thousands) of hours of playtime as well, they are both "true" Grand Master Crafters, one has Master Angler also, etc...

    I would say the massive majority of those who wanted AwA wanted it for Motif Knowledge (you already get style knowledge account-wide, but you didn't get that), to buy achievement furnishings (fine, that would affect nobody's gameplay), or account-wide titles (might have been a good thing so people would stop blaming the mythical "gatekeeper" that's keeping people out of end-game content... (hint: there isn't any, other than in the elite, elite, score-pushing, world-first groups, where you actually have to be at that elite level), nobody cares as long as you carry your weight in a vMoL prog if you're only doing 80k DPS versus 100k, as long as you're not doing 10k and thinking you should be doing that content)

    I can't imagine very many people wanted the complete elimination of each character's progress and would have been content with an account overview. (Sidenote: If you're one of those who said you "felt compelled to get all the achievements on all the characters, even with an account overview"... that's on you, and that cannot be used as a reason to eliminate the game-play of a sizable number of players.)

    I get that ZoS has the option to do whatever they want to the game. We're just lines in a database with a credit card attached (although this one is giving them MUCH less money... maybe 1 chapter a year now, versus 2 chapters, 2 full-time subs, plus some crown purchases). I also know that my money as an individual means basically nothing to them.

    I'm just mostly hurt that they didn't say a d*mn thing to us about it. No attempt to alleviate our concerns, to feel even a shred of EMPATHY for how much many of us were losing after all the impassioned stories and anecdotes in the PTS thread. They threw out their "performance" card again... All people want to have is to be heard, to feel like their opinion matters. ZoS has clearly indicated that they do not care about us as players, only as payers.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    tmbrinks wrote: »
    I get that ZoS has the option to do whatever they want to the game. We're just lines in a database with a credit card attached (although this one is giving them MUCH less money... maybe 1 chapter a year now, versus 2 chapters, 2 full-time subs, plus some crown purchases). I also know that my money as an individual means basically nothing to them.

    Well, they won't be getting as much money out of me now, I cancelled my sub. Not out of spite mind you, but because I know I will be playing a lot less after this change, so it makes no sense to keep it active. I'll still buy the expansions when they come out, but then there'll be a long hiatus until some new solo content is released. No point starting a new character if you cant earn the in-game titles etc. I'll just stick with my existing 3 characters, and when my 4th has finished all the solo stuff, that'll probably be it for new characters for quite some time. (Depends on how unsatisfying it feels finishing with my 4th without the achievements popping up)

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is not rocket science. As the player, I can see my total progress, AKA what percent of the game I have completed, for my account. Personally, I love it. It allows me to not feel obligated to chase hard to get achievements on specific characters. I have never played a game where achievements were tied to the character or a specific playthrough. They are always tied to the account, and most games take multiple playthroughs to get all achievements. ESO was an anomaly that has thankfully been corrected.

    AWA was absolutely increasing my playtime until ESO stared attempting to melt every CPU in sight.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is not rocket science. As the player, I can see my total progress, AKA what percent of the game I have completed, for my account. Personally, I love it. It allows me to not feel obligated to chase hard to get achievements on specific characters. I have never played a game where achievements were tied to the character or a specific playthrough. They are always tied to the account, and most games take multiple playthroughs to get all achievements. ESO was an anomaly that has thankfully been corrected.

    AWA was absolutely increasing my playtime until ESO stared attempting to melt every CPU in sight.

    But I feel like that could have been accomplished for you, without taking away how so many of us, who have commented on this, like to play this game... and that is what hurts :cry: That and the silence.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
Sign In or Register to comment.