Is it still best to have mainly heavy armor, or a combination?
I'm talking about a Stamina\Medium Armor, but same goes for Magika\Light. I used to wear all Heavy, which is good for health, not so much for damage.
I've been told that reinforced instead of impen is now more useful but does that allow you to drop to medium?
This is mainly for Battlegrounds. Is there a difference for Cyrodil?
If you scroll down youll find this thread. https://forums.elderscrollsonline.com/en/discussion/596189/mag-armor-options-what-armor-ratio-for-mag-builds#latest I think for mag at least, most people would say 3-1-3. I certainly find that the best combo, but I'm pretty casual cyro rather than serious bgs. Might be diff situation in a close quarters bg.
Either way, I suspect that for stam, it'll vary more. On a nb for instance or say a stamsorc skirmisher, you'd prob want full medium. On a more tanky brawler, you might want more heavy. I suspect that, ultimately it's something you'll want to play around with to see what suits you and your playstyle. My usual rule is a bit of both and then adjust to tase.
On reinforced vs impen, impen seems a bit lacklustre now. I think a lot of people are runnign reinforced on the big bits but Id say well fitted on the small ones. I dont think reinfoced is going to do much on gloves or waist, whereas the well fitted bonus is statis.YMMV
soniku4ikblis wrote: »Really, the big heavy hitting Magplars are running high penetration/spell damage and high regens.
So I tend to wonder if they are running 5 medium 1 light/1 heavy.
Even with my tanky Magplar at 41K resistances, 36 percent mitigation, I'm getting bowled over in Magplar 1vx and seeing 12k +6k Jabs/BL on my death recaps.
So atm, it seems to me high damage and regens/heals are winning out over tanky sets.
I'm assuming these Plars are running Clever Alchemist/Olorime and Stuhn's. They all open with Charge to proc Stuhn's.
I also think Magma Incarnate is in there too. Or Balorgh's.
I do know they do not have more than 30K Heakth. And in medium armor, with CA you can hit 30k.
MEBengalsFan2001 wrote: »soniku4ikblis wrote: »Really, the big heavy hitting Magplars are running high penetration/spell damage and high regens.
So I tend to wonder if they are running 5 medium 1 light/1 heavy.
Even with my tanky Magplar at 41K resistances, 36 percent mitigation, I'm getting bowled over in Magplar 1vx and seeing 12k +6k Jabs/BL on my death recaps.
So atm, it seems to me high damage and regens/heals are winning out over tanky sets.
I'm assuming these Plars are running Clever Alchemist/Olorime and Stuhn's. They all open with Charge to proc Stuhn's.
I also think Magma Incarnate is in there too. Or Balorgh's.
I do know they do not have more than 30K Heakth. And in medium armor, with CA you can hit 30k.
Go build a character up with 8k damage and compare the actual ability damage values to one that is around 6-6.5K damage. The bump in damage after 6K is minimal compared from going 4K to 6K. That 2k more needed to hit 8k damage isn't worth it given how much you miss out on with other stats.
If you are getting bowled over are you in IC or Battlegrounds? Don't forget some content CP don't matter so your defensive CP can't help you out. Also, if you get off balance, stunned, rooted, etc... players do gain some advantage in damage towards you.