guarstompemoji wrote: »I have met other former members of these groups, and they say much the same.
I miss the staff responses to support, where they'd reply in-character. It was joyful and kind, and just gave me the sense that this was the game to play and spend time in.
I sit here and read through these forums and see one complaint after another. Most are truly legit. It would appear that our latest update from last week isn’t a popular one.
Way back in 2013 (and early 2014) I was part of a Beta group testing ESO. It was our duty to play as much as we could all the while report ANYTHING that may have been wrong. In our UI was included a special tab just for our reports. Way back then ZoS took bugs seriously. I would get at least two or three emails asking if there was anything more they could assist with, and/or that the problem would be resolved soon. My faith in ZoS was solid. To this very day I still have all those original emails and screenshots.
Once in while I will look back on those old emails or screenshots and think “This is not the same ZoS we have today. Today, I am lucky they write back once. Today there is no back-and-fourth communication like there was.
Today I ask ZoS a simple question: What happened?
It appears that ZoS has falling flat in their communication abilities.
I won’t go into detail regarding my experience with interactive media, but I will say that it does include Full Sail. So trust me when I say this.... You are doing this all wrong. Player first, game second. If you don’t have the player then you won’t have the game.
I’m not asking for free in-game items, or free extended ESO+ time (I won’t speak for others). I am asking for a better communication between us and you.
I have screenshots of game masters coming into the game and interacting with players. This happened several times way back when. Not anymore.
I challenge you to just log into the game and pick someone at random. Ask them how their day is. Don’t even tell me you guys haven’t logged into the game. I’ll prove you wrong.
FeedbackOnly wrote: »The problem is they outsource customer support. This is compounded on the fact that the two don't communicate well between each other. I submitted a ticket early on for the latency issues.
What they should have showed me is the dead response and that they're working on it instead they showed me a generic unplug your router kind of thing.
The thing is if they stop being cheap with customer support a lot of these prevailing problems with be lesser.
FeedbackOnly wrote: »The problem is they outsource customer support. This is compounded on the fact that the two don't communicate well between each other. I submitted a ticket early on for the latency issues.
What they should have showed me is the dead response and that they're working on it instead they showed me a generic unplug your router kind of thing.
The thing is if they stop being cheap with customer support a lot of these prevailing problems with be lesser.
Yeah, for real. The way you have to reply at least twice before you get anything other than a canned bot response that shows no human read your ticket... it might be easier outsourcing of support on their end to have a bot just do it but it's not good customer service.
I once had 3 or 4 responses for not receiving an end of campaign geode where I provided the exact info they needed every time just to have the "how to set a home campaign" text sent to me every time before a human eventually stepped in. By that stage you can bet I was steaming mad. (It was pre- dungeob transmute increase so it wasn't easy to get the darn things, especially for someone not great at PvP).
Also reminds me of the thread about PS5 trophies, where they were like "we'll keep you updated" but left us in the dark for literally months before eventually coming back because it had been announced on a live stream of all things like a basic functionality was something to celebrate. Sometimes someone just saying "we're still working on it but we don't have anything to report right now"/"this is still on our radar"/etc is enough. That's all we wanted, to know we weren't being ignored or forgotten or any of that.
Hell, even acknowleding issues raised on the PTS and not ignoring them patch after patch just to push them into the live game and THEN having to bear the brunt of the criticism every time. Like with the PS5 trophies - you don't even necessarily have to have the fix at that point in time for most people, but acknowledging an issue shouldn't be treated like it's so impossible by ZOS.
The customer service is frankly rubbish, on all levels.
FeedbackOnly wrote: »FeedbackOnly wrote: »The problem is they outsource customer support. This is compounded on the fact that the two don't communicate well between each other. I submitted a ticket early on for the latency issues.
What they should have showed me is the dead response and that they're working on it instead they showed me a generic unplug your router kind of thing.
The thing is if they stop being cheap with customer support a lot of these prevailing problems with be lesser.
Yeah, for real. The way you have to reply at least twice before you get anything other than a canned bot response that shows no human read your ticket... it might be easier outsourcing of support on their end to have a bot just do it but it's not good customer service.
I once had 3 or 4 responses for not receiving an end of campaign geode where I provided the exact info they needed every time just to have the "how to set a home campaign" text sent to me every time before a human eventually stepped in. By that stage you can bet I was steaming mad. (It was pre- dungeob transmute increase so it wasn't easy to get the darn things, especially for someone not great at PvP).
Also reminds me of the thread about PS5 trophies, where they were like "we'll keep you updated" but left us in the dark for literally months before eventually coming back because it had been announced on a live stream of all things like a basic functionality was something to celebrate. Sometimes someone just saying "we're still working on it but we don't have anything to report right now"/"this is still on our radar"/etc is enough. That's all we wanted, to know we weren't being ignored or forgotten or any of that.
Hell, even acknowleding issues raised on the PTS and not ignoring them patch after patch just to push them into the live game and THEN having to bear the brunt of the criticism every time. Like with the PS5 trophies - you don't even necessarily have to have the fix at that point in time for most people, but acknowledging an issue shouldn't be treated like it's so impossible by ZOS.
The customer service is frankly rubbish, on all levels.
Iets talk about long long last bugs. Sugar skull food has been bugged litterally for years.
It's a simple UI fix and can borrow code from werewolf fixes on load screens
If they took beta comments seriously why was release such a *** show they had to literally redo the game?
If they took beta comments seriously why was release such a *** show they had to literally redo the game?
I do agree that release was a very bumpy road. Every aspect was totally new, and higher level content had mostly been untested, so they had virtually no idea what to expect when mass numbers of players reach VR10. ZoS did have a better communication with it's players back then. They did try. Today they just seem out of touch.
"The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support--and a commitment to have ongoing content at regular intervals after launch." - Matt Firor August 2013
wenchmore420b14_ESO wrote: »If they took beta comments seriously why was release such a *** show they had to literally redo the game?
I do agree that release was a very bumpy road. Every aspect was totally new, and higher level content had mostly been untested, so they had virtually no idea what to expect when mass numbers of players reach VR10. ZoS did have a better communication with it's players back then. They did try. Today they just seem out of touch.
"The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support--and a commitment to have ongoing content at regular intervals after launch." - Matt Firor August 2013
How many MMORPG's have a awesome launch? 2 in 10? They all have problems and yes, so did ESO.
But I agree with @Ulvich that communication was 100% better then.
I was in closed Beta and yes, they were VERY active in feedback.
After live, I interacted with some incognito ZoS employees who were just playing and chatting in Zone Chat. I had friends on the Circle of Nirn who confirmed who they were.
Which brings my next point, they had a "roundtable" with GM's, Forum contributors, etc, that would meet and discuss new content, what would work, changes etc. Too bad they didn't have this pre UD33.
Yes Virginia, GM's were real. First year or two, they were seen often and were VERY helpful.
First few years of ESO Live. They answered questions, promoted guilds and guilds events, gave up-dates on current goings on in ESO and behind the scenes. Had writers, devs, artists, etc come on and talk about their contribution to ESO and answer questions and talk about what they were up to for future improvements.
Tamrielic Name Pronunciation skits with the Loremaster, and SO much more!
Re-watch QuakeCon 2014 again. Compare that to our last "World Reveal". Night and Day.
So yes, "Way Back Then", ZoS showed that they CARED. They interacted with the community. They played ESO, incognito, with the community. They listened to the community.
But what they are doing now with their lack of compassion, lack of empathy, lack of communicating with us like adults, well, I just don't have the words to express how I feel...

wenchmore420b14_ESO wrote: »How many MMORPG's have a awesome launch? 2 in 10? They all have problems and yes, so did ESO.
But I agree with @Ulvich that communication was 100% better then.
I was in closed Beta and yes, they were VERY active in feedback.
After live, I interacted with some incognito ZoS employees who were just playing and chatting in Zone Chat. I had friends on the Circle of Nirn who confirmed who they were.
Which brings my next point, they had a "roundtable" with GM's, Forum contributors, etc, that would meet and discuss new content, what would work, changes etc. Too bad they didn't have this pre UD33.
Yes Virginia, GM's were real. First year or two, they were seen often and were VERY helpful.
First few years of ESO Live. They answered questions, promoted guilds and guilds events, gave up-dates on current goings on in ESO and behind the scenes. Had writers, devs, artists, etc come on and talk about their contribution to ESO and answer questions and talk about what they were up to for future improvements.
Tamrielic Name Pronunciation skits with the Loremaster, and SO much more!
Re-watch QuakeCon 2014 again. Compare that to our last "World Reveal". Night and Day.
So yes, "Way Back Then", ZoS showed that they CARED. They interacted with the community. They played ESO, incognito, with the community. They listened to the community.
But what they are doing now with their lack of compassion, lack of empathy, lack of communicating with us like adults, well, I just don't have the words to express how I feel...
One of my favorite memories of EQ2 is when the GM's would just pop into game and play with us. They would have simple surprise events and have prizes for everyone.
It would be awesome to get a random whisper from one of them, or a random party invite or have a random surprise event with a few GM's.
I think this kind of interaction would go a long way to uniting us as opposed to the us vs. them feeling we have now.
wenchmore420b14_ESO wrote: »How many MMORPG's have a awesome launch? 2 in 10? They all have problems and yes, so did ESO.
But I agree with @Ulvich that communication was 100% better then.
I was in closed Beta and yes, they were VERY active in feedback.
After live, I interacted with some incognito ZoS employees who were just playing and chatting in Zone Chat. I had friends on the Circle of Nirn who confirmed who they were.
Which brings my next point, they had a "roundtable" with GM's, Forum contributors, etc, that would meet and discuss new content, what would work, changes etc. Too bad they didn't have this pre UD33.
Yes Virginia, GM's were real. First year or two, they were seen often and were VERY helpful.
First few years of ESO Live. They answered questions, promoted guilds and guilds events, gave up-dates on current goings on in ESO and behind the scenes. Had writers, devs, artists, etc come on and talk about their contribution to ESO and answer questions and talk about what they were up to for future improvements.
Tamrielic Name Pronunciation skits with the Loremaster, and SO much more!
Re-watch QuakeCon 2014 again. Compare that to our last "World Reveal". Night and Day.
So yes, "Way Back Then", ZoS showed that they CARED. They interacted with the community. They played ESO, incognito, with the community. They listened to the community.
But what they are doing now with their lack of compassion, lack of empathy, lack of communicating with us like adults, well, I just don't have the words to express how I feel...
Just another beta participant (Member Since September 5, 2013) that remembers those things. ESO was/still is my only MMO and at the time. I did not believe in having to pay to play a game on a subscription base. A dear friend I invited into beta with me and I had a lot of discussions and amongst ourselves about this. What was it that convinced us to readily jump on the bandwagon? It was customer service. We took our concerns to the support personnel and through a series of personal phone calls, we decided this was going to be a great adventure worth being a part of.
Yes there have been rocky times in the past, but I've managed to keep my subscription active non stop since day 1. Sadly my friend passed over into the great gaming world above about 2 years ago or we would still be playing together. This last patch has been a total disaster in my book and hopefully we'll get through this and "EVERYONE" including those at ZOS will learn a valuable lesson about quality and patience.
wenchmore420b14_ESO wrote: »How many MMORPG's have a awesome launch? 2 in 10? They all have problems and yes, so did ESO.
But I agree with @Ulvich that communication was 100% better then.
I was in closed Beta and yes, they were VERY active in feedback.
After live, I interacted with some incognito ZoS employees who were just playing and chatting in Zone Chat. I had friends on the Circle of Nirn who confirmed who they were.
Which brings my next point, they had a "roundtable" with GM's, Forum contributors, etc, that would meet and discuss new content, what would work, changes etc. Too bad they didn't have this pre UD33.
Yes Virginia, GM's were real. First year or two, they were seen often and were VERY helpful.
First few years of ESO Live. They answered questions, promoted guilds and guilds events, gave up-dates on current goings on in ESO and behind the scenes. Had writers, devs, artists, etc come on and talk about their contribution to ESO and answer questions and talk about what they were up to for future improvements.
Tamrielic Name Pronunciation skits with the Loremaster, and SO much more!
Re-watch QuakeCon 2014 again. Compare that to our last "World Reveal". Night and Day.
So yes, "Way Back Then", ZoS showed that they CARED. They interacted with the community. They played ESO, incognito, with the community. They listened to the community.
But what they are doing now with their lack of compassion, lack of empathy, lack of communicating with us like adults, well, I just don't have the words to express how I feel...
Just another beta participant (Member Since September 5, 2013) that remembers those things. ESO was/still is my only MMO and at the time. I did not believe in having to pay to play a game on a subscription base. A dear friend I invited into beta with me and I had a lot of discussions and amongst ourselves about this. What was it that convinced us to readily jump on the bandwagon? It was customer service. We took our concerns to the support personnel and through a series of personal phone calls, we decided this was going to be a great adventure worth being a part of.
Yes there have been rocky times in the past, but I've managed to keep my subscription active non stop since day 1. Sadly my friend passed over into the great gaming world above about 2 years ago or we would still be playing together. This last patch has been a total disaster in my book and hopefully we'll get through this and "EVERYONE" including those at ZOS will learn a valuable lesson about quality and patience.
I think you just nailed it all with one word... Patience. I can totally relate with this. As a former programmer myself I know all too well the headaches scripts can give you. Trying to stay awake for two or three days... Most people don't think about or realize just how much scripting is involved in a massive game like ESO. And all it takes is one misplaced character in that scrip and the whole game can be junk. And the job then becomes finding it.
Today I ask ZoS a simple question: What happened?
It appears that ZoS has falling flat in their communication abilities.
DarrowLykos wrote: »Most of these companies start out this way. Then they buy a few really big boats and well that all gets flipped around, this is a business 1st and game second. Just watch anytime anything is being released you can hardly get a word in edge wise over what is getting sold.