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So which quests and dialogues have been broken by AwA, so you can't see different outcomes?

Adventurer
Adventurer
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I heard that apparently some quests are tied to achievements, so apparently some quests can be done only once, and with some quests you can't see different outcomes anymore due to the way the progress is saved.

And supposedly various dialogues that react to what you've done have been also nixed due to that.

Do we have a list of what AwA broke? I heard about characters being referred to as being in the DB/TG when they're not, for example.

Also is it true that NPCs now call out to you less than before, ie. call you Hero/Saviour etc. depending on what you've done?
  • kargen27
    kargen27
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    Along those lines...

    Does bopping a merchant towards the Crime Pays achievement change the dialog for all characters? Just curious if my main will be accused of crimes she has not committed. She is my main thief and a member of the Dark Brotherhood but never hit a merchant after the first because it didn't seem fitting.
    and then the parrot said, "must be the water mines green too."
  • Adventurer
    Adventurer
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    kargen27 wrote: »

    Oh, does Crime Pays change the dialogue for merchants? I've played only a non-TG member, so I haven't stolen anything from the merchants or NPCs, except opening Treasure Troves. That's actually cool if it does!
  • kargen27
    kargen27
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    Adventurer wrote: »
    kargen27 wrote: »

    Oh, does Crime Pays change the dialogue for merchants? I've played only a non-TG member, so I haven't stolen anything from the merchants or NPCs, except opening Treasure Troves. That's actually cool if it does!

    I believe so. If I remember right they say something like 'not you again'. I could be misremembering.
    and then the parrot said, "must be the water mines green too."
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