SeaUnicorn wrote: »The idea behind it is that AY procs of melee damage and none of the ranged abilities, even when fired from melee range, count toward AY. What developers did not consider are class and world skills that are melee, like whip and arterial burst. In any case you can easily manage AY on one bar, just go to back bar for 3 GCD at a time to be safe.
SeaUnicorn wrote: »The idea behind it is that AY procs of melee damage and none of the ranged abilities, even when fired from melee range, count toward AY. What developers did not consider are class and world skills that are melee, like whip and arterial burst. In any case you can easily manage AY on one bar, just go to back bar for 3 GCD at a time to be safe.
I thought this set used to be stamina specific (or at least only bad magicka DPS would wear it as it did not offer any spell or magicka at one point. IIRC. So staves being removed would have made sense but should be put back now.
Neither Whip nor arterial burst would proc Advancing Yokeda. Advancing Yokeda requires martial melee damage. There are very few sources for martial melee damage outside of DW/SnB/2H weapon skills. I think the idea is, no bow skill, no destro skill, no resto skill would be able to cause martial melee damage -> smart loot, similar to the light speaker set, which only drops resto staves as the only weapon.SeaUnicorn wrote: »What developers did not consider are class and world skills that are melee, like whip and arterial burst.
El_Borracho wrote: »You can always run AY daggers, especially if you are running a magblade or magplar
vesselwiththepestle wrote: »Neither Whip nor arterial burst would proc Advancing Yokeda. Advancing Yokeda requires martial melee damage. There are very few sources for martial melee damage outside of DW/SnB/2H weapon skills. I think the idea is, no bow skill, no destro skill, no resto skill would be able to cause martial melee damage -> smart loot, similar to the light speaker set, which only drops resto staves as the only weapon.SeaUnicorn wrote: »What developers did not consider are class and world skills that are melee, like whip and arterial burst.
I guess Biting Jabs would be an option and Surprise Attack. Not sure why you wouldn't want to run a melee weapon on such a character. Not sure if it would be worth to run AY to proc it with martial melee class/generic skills on a bow or destro build. Having the light attacks to proc it makes it a lot easier to keep up the stacks.
El_Borracho wrote: »You can always run AY daggers, especially if you are running a magblade or magplar
Yes, but for a DK a staff would be more beneficial to have in backbar. Unstable Wall of Elements with a fire staff would be boosted by the class passives (in addition to other fire damage boosts).
El_Borracho wrote: »El_Borracho wrote: »You can always run AY daggers, especially if you are running a magblade or magplar
Yes, but for a DK a staff would be more beneficial to have in backbar. Unstable Wall of Elements with a fire staff would be boosted by the class passives (in addition to other fire damage boosts).
I don't think a staff would help given AY's proc conditions. None of the mag DK's skills are martial melee damage, nor would a staff give that to you. Daggers, or other melee weapons, are the only way a mag DK could proc AY with light attacks
EDIT: I just re-read @WrathOfInnos suggestion of running trap. That would be a great work-around. You could move the Orb to the back bar, drop Channeled and put Trap on the front bar where the AY weapons are to proc it.
El_Borracho wrote: »El_Borracho wrote: »You can always run AY daggers, especially if you are running a magblade or magplar
Yes, but for a DK a staff would be more beneficial to have in backbar. Unstable Wall of Elements with a fire staff would be boosted by the class passives (in addition to other fire damage boosts).
I don't think a staff would help given AY's proc conditions. None of the mag DK's skills are martial melee damage, nor would a staff give that to you. Daggers, or other melee weapons, are the only way a mag DK could proc AY with light attacks
EDIT: I just re-read @WrathOfInnos suggestion of running trap. That would be a great work-around. You could move the Orb to the back bar, drop Channeled and put Trap on the front bar where the AY weapons are to proc it.
Did you read my original post? I named one skill that definitively procs AY, Venomous Claw. There are others.
Point is, there's no reason this shouldn't be allowed.