Alternately, I got the achievement popup in game for finding my 2500th lorebook but it doesn't show on the achievement list.
thatlaurachick wrote: »
RaddlemanNumber7 wrote: »I think there's no achievement for this because the total number of traits and items is not actually fixed. It's possible that at some point in the future new weapons, armour/clothing pieces, or traits might be introduced into the game. What would happen to this achievement then? Would people who got it for completing 9 traits on all the current 34 items lose the achievement, or would people who hadn't got the achievement at that point just have to work harder for it. Either way it would just cause a whole lot of wailing and gnashing of teeth.
I'm just pleased that having 9 traits on all items increases the drop chance for master writs. To me, that's what really counts.
RaddlemanNumber7 wrote: »I think there's no achievement for this because the total number of traits and items is not actually fixed. It's possible that at some point in the future new weapons, armour/clothing pieces, or traits might be introduced into the game. What would happen to this achievement then? Would people who got it for completing 9 traits on all the current 34 items lose the achievement, or would people who hadn't got the achievement at that point just have to work harder for it. Either way it would just cause a whole lot of wailing and gnashing of teeth.
I'm just pleased that having 9 traits on all items increases the drop chance for master writs. To me, that's what really counts.
I followed two weeks what master writ drop rates my crafters at different levels had.RaddlemanNumber7 wrote: »I think there's no achievement for this because the total number of traits and items is not actually fixed. It's possible that at some point in the future new weapons, armour/clothing pieces, or traits might be introduced into the game. What would happen to this achievement then? Would people who got it for completing 9 traits on all the current 34 items lose the achievement, or would people who hadn't got the achievement at that point just have to work harder for it. Either way it would just cause a whole lot of wailing and gnashing of teeth.
I'm just pleased that having 9 traits on all items increases the drop chance for master writs. To me, that's what really counts.
Despite what ZOS says, I’ve never seen any real evidence that having all traits or all motifs really gives you that much of an increase in the Master Writ drop rates. I have one Master Crafter who has all traits and 95% of all the motifs in the game and still doesn’t seem to acquire MCW’s more than any of my other characters who just have the basic blue & purple (Daedric, Barbaric, Primal, etc.) motifs and not all traits. If there is an increase in the drop rate, it could be something like a 5% (.05) increase of something like a 5% basic chance which is not enough to make much difference
Carbonised wrote: »For master writs, the statistics have shown that RNG is a much larger factor in determing drop rate than proficiency. Meaning you're much better off doing writs in large numbers, on 8-12 amateur alts, instead of doing it on 1-3 master crafters. Once again ZOS sticks to the rewards of randomness instead of proficiency.
And as I wrote elsewhere, in the last couple of chapters and DLCs, you have a million titles, achievements, dyes and skins locked behind vet trials, vet dungs and battlegrounds.
But spending ages of time and gold on getting every provisioning recipe in the game, learning every trait on every item and even collecting furnishing plans barely gets you an achievement here and there, and certainly nothing as fancy as a title or a dye.
That there is no Master Crafter title in game yet is a disgrace. And what about finding almost every one of the many tens of thousands of books in the game for eidetic memory? Not even an achievement unlocked.
It's quite clear to see what kinds of achievements ZOS value and reward, and if they aren't connected to your battle prowess and DPS numbers, it's apparently not important.
Carbonised wrote: »For master writs, the statistics have shown that RNG is a much larger factor in determing drop rate than proficiency. Meaning you're much better off doing writs in large numbers, on 8-12 amateur alts, instead of doing it on 1-3 master crafters. Once again ZOS sticks to the rewards of randomness instead of proficiency.
And as I wrote elsewhere, in the last couple of chapters and DLCs, you have a million titles, achievements, dyes and skins locked behind vet trials, vet dungs and battlegrounds.
But spending ages of time and gold on getting every provisioning recipe in the game, learning every trait on every item and even collecting furnishing plans barely gets you an achievement here and there, and certainly nothing as fancy as a title or a dye.
That there is no Master Crafter title in game yet is a disgrace. And what about finding almost every one of the many tens of thousands of books in the game for eidetic memory? Not even an achievement unlocked.
It's quite clear to see what kinds of achievements ZOS value and reward, and if they aren't connected to your battle prowess and DPS numbers, it's apparently not important.