Guessing you're a Nightblade, and if that's the case... You're going to have problems. Best way to counter my class I've learned is to stun us with unblockable stuns right before your burst lands. As a Nightblade you'll need to use your fear ability, Mass Hysteria, to force a player to drop block otherwise they'll keep block casting heals.
Easier said then done, I know. To better understand how to beat us you have to learn how we're staying alive and that comes down to several factors but the biggest 3 being sustain, mitigation, and healing.
Sustain for a DK mostly comes from CP and our Combustion and Battle Roar passives. When we're on the offensive our sustain is better, but when we're pressured into the defensive our sustain is worse. This is why for defense mitigation is important for a DK.
As for mitigation DKs have an innate passive that provides additional armor, another passive that improves the amount of damage we block, and our Scaled Armor ability is so vital it's going to be up pretty much 100% of the time. All our damage shields scale off our max health to, and we have the Magma Armor/Corrosive Shell ultimate which reduces all incoming damage sources to only a small fraction of our health pool.
As for healing we have a passive that while a Draconic ability is active we heal for more. It is quite significant, and we also have Shattering Rocks, Flame Lash, Cinder Storm, Cauterize, Coagulating Blood, Burning Embers, Inhale, and Battle Roar to provide healing. Yes, we active an ultimate and we get healed for how much ultimate we consumed thanks to our passive. You probably won't be seeing all the heals being used at once, but a combination of around 3-5. Coagulating Blood is probably the most significant heal because it's our burst heal that scales up to 33% more healing based upon our missing health. Means at 50% HP our burst heal will have a slightly higher than a 15% boost, and since it's a Draconic ability if it's the only thing active consecutive uses will benefit from our passive increase to healing recieved.
So how to counter us... It depends. If a DK is using Molten Whip then they're not benefitting from the healing on Flame Lash, so odds are they might be using Shattering Rocks. Burning Embers, Shattering Rocks, and Flame Lash are all offensive melee based healing abilities which blend into DK's strength... Brawling.
Don't get into a melee with a DK if you can't handle it because it benefits them the greatest with extra healing, damage, and able to use their CC.
If the DK is going with a super tanky build with no damage, which is what it sounds like, you need a lot of friends. DKs built that way are probably running 40k+ resistances so unless you have over 20k penetration you'll be smacking into a brick wall at max resistances and more health than you can possibly chip away at with that kind of mitigation.
As for when a DK activates their Magma Armor ultimate the ultimate has one little flaw with it. It limits all incoming damage sources to a small % of their max health, but each individual damage over time ability, enchantment, light attack, and ability cast all count as separate instances of damage. Sure it might mitigate the pretty heavy blows, but if you overwhelm them with a death by a thousand cuts the ultimate will not be as effective. So save your own burst for when it ends to get maximum effect on it and not waste it.
End of the day it comes down to practice though. People who play the class for years are going to be incredibly tough nuts to crack, it is the original tank class after all, and Nightblade isn't in a great spot at the moment. Next patch DK's Burning Embers will heal them while it's active instead of bottling up a burst heal like it does now. Means it'll be more reliable requiring a bit more pressure in order to a secure a kill against them. Best advice I can give is to try and purge it if you can or just not get hit with it. Dodge rolling and distance can stop Burning Embers from getting placed on you.
All super good advice, but incap stun followed by bow proc only landed for 845.
All super good advice, but incap stun followed by bow proc only landed for 845.
Im trying to figure where the mirigation on that came from. Running sword and board but didnt see ulti going.
Im assuming its some kind of defensive combo, and was hoping to adapt it for a nightblade.
These guys were skilled and im not claiming any kind of unfairness, but there was some absurd damage mitigation and it wasnt block
Also, i was only dying to well played burst (never thought of timed detonation and leap together wholly cow)