Unlikely because of controllers, however they could add something like the old sorcerer negate, an ultimate who gave you an 3rd bar. Very useful for pet sorcerer who has to double bar pets.Tenthirty2 wrote: »I'm indifferent about another skill morph.
What I'd be all in on is one more front\back bar skill slot. (I can dream)
It was, you activated overload and you could slot non weapon skills on the bar or rater that weapon skills would cancel overload. It was very fun to slot endless furry on the overload bar to use as an execute weaved with overload LA for one, also an nice place for more niche spells.@zaria
Wasn’t it on overload that you would get the third bar?
An 3rd morph option sounds like an good idea, you have stamina and magic / pvp and Pve / dd, tank or heal and you get variations like solo pve builds, and various solo PvP builds, also variations like how much do you heal or support or doing damage in an dungeon. With the armory system you can switch if you payI will suggest only three choices were needed. Yes, I want a new layer. No I do not want it. Other/do not care.
Another layer of morphs is not good for the game for several reasons.
- It requires more skill points we do not have since that would require three skill points per skill. Many players can perform multiple roles on each character and this idea would force them to play fewer roles without adding any real benefit to the game.
- It is more data for the servers to deal with since it would now be, probably, seven possible options per skill.
- Bigger balancing nightmare for Zenimax, and us.
- We would still have only one morph choice per skill that is worth using. (this is a big reason the suggestion would not enhance the game).
- We would still use only one morph as the others would not be worthy.
Finedaible wrote: »Morphs are redundant, ESO does not have the skill tree depth nor complexity of other MMOs to warrant that binary choice.
That said, "morphs" are really just different skills with minor differences stored in a database; The armory kind of proves that. With that in mind, I think they should do away with morphs altogether and use those existing database entries for new original skills. This would triple the amount of skills they could make for existing skill lines. You would still need to spend the same amount of skill points for whatever skills you wanted with morphs anyway, so why not remove the redundant base skill which is going to be superseded by better choices anyway and make something new in its place? Morphs would only make sense if there was a second choice of morphs locked behind the first two choices.
An 3rd morph option sounds like an good idea, you have stamina and magic / pvp and Pve / dd, tank or heal and you get variations like solo pve builds, and various solo PvP builds, also variations like how much do you heal or support or doing damage in an dungeon. With the armory system you can switch if you payI will suggest only three choices were needed. Yes, I want a new layer. No I do not want it. Other/do not care.
Another layer of morphs is not good for the game for several reasons.
- It requires more skill points we do not have since that would require three skill points per skill. Many players can perform multiple roles on each character and this idea would force them to play fewer roles without adding any real benefit to the game.
- It is more data for the servers to deal with since it would now be, probably, seven possible options per skill.
- Bigger balancing nightmare for Zenimax, and us.
- We would still have only one morph choice per skill that is worth using. (this is a big reason the suggestion would not enhance the game).
- We would still use only one morph as the others would not be worthy.
Yes its a bit harder to balance but they still adds stuff making it harder all the time.