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On adding a new layer of morphs.

Heartrage
Heartrage
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Spending time on the forums, I’ve noticed a lot of people asking for new abilities and classes with the current problem that ZOS is limited in the number of animation they can have in the game for new skills.

With this limitation in mind, i think ZOS could probably add a new layer of morphs that uses the same animation as the last layer but with tweaked values.

I.e. an existing aoe spell morph could be morphed into a version that last longer or one that does more damage but finish quicker. Of course, some skills would probably have more gameplay changing morphs depending on how they operate and can be changed.

While this would probably be less interesting than new spells with flashy animations and new mechanics, i think it could add depth to builds and shake things a little bit.

Anyway, how do you feel about this idea?

On adding a new layer of morphs. 75 votes

I would like a new layer of morphs.
44%
Ksariyuvailjohn_ESOadyreonb14_ESObrandon.ayers86b14_ESOdaryl.rasmusenb14_ESOGedericdmnqwkTX12001rwb17_ESOTipsySorisArcVelarianmerpinsCerboltAcadianPaladinTornaadJierdanitExtinct_Solo_PlayerKingExecrationThe3sFinestNord_Raseri 33 votes
I don’t want a new layer of morphs.
20%
proprio.meb16_ESOSilverBrideBrrrofskifizl101Tyharvalkyrie93mochizxhafgoodjoergingerkatanagirl1Rasande_Robinthe1andonlyskwexLostHorizon1933AmotticaPvP_Exploiter 15 votes
I’m neutral about a new layer of morphs.
28%
SluggyThorntongueSheridanBloodyStigmataBouldercleaveVevvevAstironDrdeath20pikHzScallanGadget4RPGplayer13579SylvermynxhiziumbmnobleLoneStar2911Eric_PrinceTenthirty2TaggundDreamyLu 21 votes
It’s not possible to add a new layer of morphs. S.
6%
lolo_01b16_ESOtmbrinkskarthrag_inakDrammanothScarletHawke 5 votes
My opinion on a new layer of morphs cannot possibly be expressed in a poll choice. My response will be in the comment section.
1%
Necrotech_Master 1 vote
  • Sylvermynx
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    I’m neutral about a new layer of morphs.
    I'm also neutral to completely disinterested in new classes, new animations, new races, and any new weapons other than 1 hand and rune or spellbook.
  • Tenthirty2
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    I’m neutral about a new layer of morphs.
    I'm indifferent about another skill morph.
    What I'd be all in on is one more front\back bar skill slot. (I can dream :p )
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • EdmondDontes
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    Nothing matters to me except performance improvements.
  • AcadianPaladin
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    I would like a new layer of morphs.
    I kind of like the idea. I don't favor new classes or skill lines but I think I'd enjoy a modest change like this that could introduce some minor adjustments/improvements. Good idea. :)
    PC NA(no Steam), PvE, mostly solo
  • Necrotech_Master
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    My opinion on a new layer of morphs cannot possibly be expressed in a poll choice. My response will be in the comment section.
    im not entirely sure what you mean by another layer of morphs

    i would be more preferential to a 3rd morph option instead of a 2nd tier of morphs off of the first morph
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Heartrage
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    @Necrotech_Master
    By a second layer i meant a 2nd tier.
    I could also see a third morph but i feel like the first morph tier/layer should and does functionally change the skills and might require more animation change.
    The second layer would rather make the skill lean more on one of its quality rather than add a new effect or change the effect altogether.
  • Vevvev
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    I’m neutral about a new layer of morphs.
    Bit neutral. If they can pull it off and not unbalance the game I say go for it! If however it'll lead to a mess of things it might be best not to.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • tmbrinks
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    It’s not possible to add a new layer of morphs. S.
    The database is "too big" for static achievements.

    Adding a whole new layer of active skills would seem to be utterly out of the question.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • the1andonlyskwex
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    I don’t want a new layer of morphs.
    Just rework all of the dead morphs that nobody uses.
  • DreamyLu
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    I’m neutral about a new layer of morphs.
    In short, I don't care. I have nothing against it, however, if it's added, I will probably not use it. I already don't fully use available layers: I stop at the morph I like, that is not always the max one.
    I'm out of my mind, feel free to leave a message... PC/NA
  • katanagirl1
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    I don’t want a new layer of morphs.
    I don’t think adding more complexity to the code will be helpful at this point, and it will be more confusing as well.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • TX12001rwb17_ESO
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    I would like a new layer of morphs.
    How about a bunch of health based morphs?
  • zaria
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    Tenthirty2 wrote: »
    I'm indifferent about another skill morph.
    What I'd be all in on is one more front\back bar skill slot. (I can dream :p )
    Unlikely because of controllers, however they could add something like the old sorcerer negate, an ultimate who gave you an 3rd bar. Very useful for pet sorcerer who has to double bar pets.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Heartrage
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    @zaria
    Wasn’t it on overload that you would get the third bar?
  • Supreme_Atromancer
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    I want new skills, but morphing skills has lost relevance, and I think there are better ways to do this.

    I think the game has outgrown the idea, and it was always kinda gimicky anyway. Conceptually, the morphs aren't often hugely related, but serve only to shoulder the burden of class role/game mode diversity. Gameplay-wise, its not even clear what "morphing" is meant to be. I learned this useless magicka skill for my stamblade, and click and now its a stamina skill? And finally, the armoury system removes the whole "choice" thing it was meant to play to anyway.

    I'd rather the morph system was just completely done away with and would prefer they just allow us to choose, slot and level a suite of skills that don't require morphing, remorphing, or going through armoury ui to engage because it has no real meaning.
  • Larcomar
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    In principal. More skills is always fun, but it's also more skills they need to balance, adjust, update.... I think they have enough on their plate.

    The one thing I would say is that some classes - stamsroc for instance, I think maybe stamplar too - don't have a lot of skills stamina characters can use.

    That may ofc change next patch. But broadening the choice out so whatever class you play, people have a good range of skills can't be a bad thing, probably worth the effort.

    Not sure if that necessarily needs a third morph optin (I think that's the proposal) - there are a few almost unused morphs around.

    What I would say though is that - while it might look a little messy - I can't see any reason every skill has to have a third morph.

    Ie add one if it makes sense - I don't play stam dk but stamwhip has to be th emost request function - -but don't bother if it doesn't make sense?
  • zaria
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    Heartrage wrote: »
    @zaria
    Wasn’t it on overload that you would get the third bar?
    It was, you activated overload and you could slot non weapon skills on the bar or rater that weapon skills would cancel overload. It was very fun to slot endless furry on the overload bar to use as an execute weaved with overload LA for one, also an nice place for more niche spells.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ksariyu
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    I would like a new layer of morphs.
    Yes, but I don't think a third morph is necessary. What they could do is simply make the unmorphed version of a skill viable on its own. Rather than make morphs that are boring "Does more damage" or "Costs less," make the morphs kind of like how Circle of Protection is from the Fighter's Guild. Both of the morphs actually change the behavior of the skill, to the point where I actually leave it unmorphed.
  • Amottica
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    I don’t want a new layer of morphs.
    I will suggest only three choices were needed. Yes, I want a new layer. No I do not want it. Other/do not care.

    Another layer of morphs is not good for the game for several reasons.
    1. It requires more skill points we do not have since that would require three skill points per skill. Many players can perform multiple roles on each character and this idea would force them to play fewer roles without adding any real benefit to the game.
    2. It is more data for the servers to deal with since it would now be, probably, seven possible options per skill.
    3. Bigger balancing nightmare for Zenimax, and us.
    4. We would still have only one morph choice per skill that is worth using. (this is a big reason the suggestion would not enhance the game).
    5. We would still use only one morph as the others would not be worthy.
  • zaria
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    Amottica wrote: »
    I will suggest only three choices were needed. Yes, I want a new layer. No I do not want it. Other/do not care.

    Another layer of morphs is not good for the game for several reasons.
    1. It requires more skill points we do not have since that would require three skill points per skill. Many players can perform multiple roles on each character and this idea would force them to play fewer roles without adding any real benefit to the game.
    2. It is more data for the servers to deal with since it would now be, probably, seven possible options per skill.
    3. Bigger balancing nightmare for Zenimax, and us.
    4. We would still have only one morph choice per skill that is worth using. (this is a big reason the suggestion would not enhance the game).
    5. We would still use only one morph as the others would not be worthy.
    An 3rd morph option sounds like an good idea, you have stamina and magic / pvp and Pve / dd, tank or heal and you get variations like solo pve builds, and various solo PvP builds, also variations like how much do you heal or support or doing damage in an dungeon. With the armory system you can switch if you pay :smiley:
    Yes its a bit harder to balance but they still adds stuff making it harder all the time.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bradyfjord
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    I would like a new layer of morphs.
    When the game was first launching, I thought that new morphs would be released from time to time. It would definitely fit the spirit of horizontal progression. This idea has been brought up a few times over the years, and I support it. I hope they can do this, because I am bored of horizontal progression being dominated by gear sets and patch cycle nerfs/buffs.
  • Finedaible
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    Morphs are redundant, ESO does not have the skill tree depth nor complexity of other MMOs to warrant that binary choice.

    That said, "morphs" are really just different skills with minor differences stored in a database; The armory kind of proves that. With that in mind, I think they should do away with morphs altogether and use those existing database entries for new original skills. This would triple the amount of skills they could make for existing skill lines. You would still need to spend the same amount of skill points for whatever skills you wanted with morphs anyway, so why not remove the redundant base skill which is going to be superseded by better choices anyway and make something new in its place? Morphs would only make sense if there was a second choice of morphs locked behind the first two choices.
  • LostHorizon1933
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    I don’t want a new layer of morphs.
    Everyone complains about lag all the time in PVP. They even set up a no proc server to eliminate some of the things that can happen in combat that slow things down.

    In the end, it’s the sheer great huge decision tree that we’re asking to be parsed in less time than it takes people to notice.
  • Ksariyu
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    I would like a new layer of morphs.
    Finedaible wrote: »
    Morphs are redundant, ESO does not have the skill tree depth nor complexity of other MMOs to warrant that binary choice.

    That said, "morphs" are really just different skills with minor differences stored in a database; The armory kind of proves that. With that in mind, I think they should do away with morphs altogether and use those existing database entries for new original skills. This would triple the amount of skills they could make for existing skill lines. You would still need to spend the same amount of skill points for whatever skills you wanted with morphs anyway, so why not remove the redundant base skill which is going to be superseded by better choices anyway and make something new in its place? Morphs would only make sense if there was a second choice of morphs locked behind the first two choices.

    I pretty much agree with all of this, but it is worth noting that they already have a ton of overlap with existing skills. I wonder already if they have plans for fixing this after all the hybridization.
  • Amottica
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    I don’t want a new layer of morphs.
    zaria wrote: »
    Amottica wrote: »
    I will suggest only three choices were needed. Yes, I want a new layer. No I do not want it. Other/do not care.

    Another layer of morphs is not good for the game for several reasons.
    1. It requires more skill points we do not have since that would require three skill points per skill. Many players can perform multiple roles on each character and this idea would force them to play fewer roles without adding any real benefit to the game.
    2. It is more data for the servers to deal with since it would now be, probably, seven possible options per skill.
    3. Bigger balancing nightmare for Zenimax, and us.
    4. We would still have only one morph choice per skill that is worth using. (this is a big reason the suggestion would not enhance the game).
    5. We would still use only one morph as the others would not be worthy.
    An 3rd morph option sounds like an good idea, you have stamina and magic / pvp and Pve / dd, tank or heal and you get variations like solo pve builds, and various solo PvP builds, also variations like how much do you heal or support or doing damage in an dungeon. With the armory system you can switch if you pay :smiley:
    Yes its a bit harder to balance but they still adds stuff making it harder all the time.

    Only one point I brought up, balancing, was addressed here.

    Also, having more choices does not increase variations. Well, not worthwhile variations. We have hundreds of sets to choose from but it is a small number of sets that are heavily used.

    If it were not for the issues I brought up, and some other people noted, this might be a good idea. Unfortunatly those issues are not easily rectified.
  • merpins
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    I would like a new layer of morphs.
    So rather than a new layer of morphs, as in each morph of a skill has 2 more morphs, I think there's a simpler way to get new skills in the game.
    Sure, a prestige morph of a mophed skill would be cool, it would essentially quadruple the amount of skills in the game by balancing and giving new options to all the skills that exist, possibly even adding new skills that happen beyond the initial morph. That's rad, and would be great!


    ... But that's several times the workload that Zos normally undertakes when just making a new skill line or class. I'm talking 5+ times the amount of work to go into something that they wouldn't even charge us for, because let's face it, it would require a ton of work to do this, and it couldn't be locked behind a paywall since it would be such an essential part of the game for everyone.
    Rather than a couple new morph options for every morph in the game, I'd just like to see a third morph option added to each skill. It's legit 1/4 the work, and would essentially do the same thing. Sure, to a lesser extent, but it's more reasonable to assume that it could be a possibility. It would also set a precedent. If they do it once, they could do it again.
    Edited by merpins on March 4, 2022 1:58AM
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