Vicious death
Plaguebreak
Dark convergence
I think all 3 need an adjustment…
Vicious death
“Omg what kinda zergling thinks VD is OP?”
Yeah, it’s been widely accepted that this set is a fair and reasonable counter to zergs and fighting outnumbered but it’s started to go in a bad direction…
Sure this set can counter a bigger group, but it can also decimate smaller scale play. Let’s be real here bombers, the best and cleanest bombs we get are against groups of 6-8 on a ram / flag, and NOT an actual Zerg. A glass cannon NB can nuke ONE single player within 8m of you if you’re playing as a duo, and you’ll be hit with a 20k+ proc if it crits. Should that be a thing??
I’m all for countering a Zerg, or a ball group but my suggestion; is that the proc scales, just like Proxy det does. This way, it counters the actual zergs, and doesn’t just demolish any chance at small scale play.
This has completely become a tool used by the zergs / ball groups to better effect than they would ever be countered by.
Plaguebreak
It’s been said a hundred times on these forums but this set is so obviously overturned ;
- Proc on any damage with no cool down
- Explodes on death
- Explodes on cleanse
- Explosion scales
- User doesn’t need to land the final blow
- Decent DOT damage even on non cleanse/kill
- Can proc on guards/NPCs
- Basically best in slot for any PVP damage build and can also be BIS for some PVE situations
- Is used so much now that it’s basically stopped any and all cleanse in cyro, a basic game mechanic and dot builds are now unstoppable
We already have a proc on kill set (VD) so we do not need this thing with all of its extras too. (See the video of the guy hitting 80k plaguebreak procs on players.
Yes this is another Zerg counter but again, it also works so much better when used by a Zerg to decimate small scale play.
To get this straight… 8 people is not a Zerg. Players stood 8m apart are not stacked.
A small group of 6 do not “deserve” a 30k proc for being soft stacked and playing objectives. A solo player trying to defend a keep does not “deserve” a 60k proc from using guards as line of sight.
This set has pretty much killed all objectives based gameplay (Keeps, flags, resources) because of this.
My suggestion ; Remove the scaling.
Even with a flat 3-4K proc, that’s still 30-40k in a group of 10 if you dot them all up, which is still a crazy high damage proc set. This would remain useful against large zergs of players if you hit them all with it, and it wouldn’t decimate small groups with minimal effort. It also wouldn’t nuke the whole ground flood or a keep when a single guard dies.
Dark convergence
This is the worst one by far. Sure it was nerfed so it doesn’t one shot people on a second pull, but it’s still extremely busted.
- The set eliminates all need for careful positioning and timing, as you just dump all ultis on the pinhead that players are pulled to and it’s instant GG.
- It still pulls people off walls, leading to botched siege defences, loss of lancers and getting glitched into floors.
- It sometimes pulls players through walls / doors.
- It often pulls wayyyy outside of its circle.
- Sure it can be blocked, but many groups just stagger the procs, making the second one essentially invisible as it’s in the same AOE as the first.
- Again, yet another tool that’s used so much more effectively by Zergs and ball groups to annihilate smaller groups / solo players.
- Again, another set that can dominate certain aspects of PVE, as well as PVP.
- It makes magcro ridiculously OP, to the point of the same copy paste build being everywhere in pvp, spamming the same combo and just kiting in between ults, with zero downside. (I know, because I used this same combo on its release date as magcro emperor)
My suggestion is honestly to remove this. I know ZOS haven’t done this before but just accept the L, accept this is terrible for the game and delete, or at least completely rework so it doesn’t perform anything like currently. I don’t know a single player who thinks this set is health for the game.
Sure it can work against bigger groups, but more often than not you’ll find your much smaller group, or just yourself if solo, pulled from miles away into a stack of negates / colossus and AOE spam by a large group.
Dark convergence makes the first 2 a hundred times worse, and maybe VD / PB wouldn’t even be so broken in their current state without it, but all 3 need a look.
Consider this also. Using one of these 3 sets as your damage set on a mag/stam build, is in every way better than using a stat based damage set like Stuhns, new moon, clever etc. sure your stats go down, and tooltips go down slightly, but not nearly enough to warrant dropping one of these carry sets. These sets don’t reward a well made build or practiced play, they often punish you for playing nearby others on the same faction who don’t have survivability.
Cyrodil is now completely full of these terrible designed sets, and players just marching around mindlessly spamming AOEs at each other whilst the sets do all of the work.
As a release player who’s played through some scary and cheap metas, this is by far the very worst as build variety and even class identity is dead, since any combo of these 3 sets is just superior to anything else right now, and requires zero skill to use.
ZOS please hear your players. Please play pvp and see what these sets are doing to the game, and please do something.
Usual performance complaining from pvpers aside, literally not a single person I’ve spoken to at many corners of the community thinks these carry sets are healthy for pvp
Cheers
Edited by Danse_Mayhem on February 27, 2022 11:55AM ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY!
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