You get armor with the weapon defending trait.
joerginger wrote: »Sturdy is an armor trait, not a weapon trait. So unless the entire system is changed completely, this is impossible.
TheFamousMockingbird wrote: »I think the trait you need is Defending.
TheFamousMockingbird wrote: »I think the trait you need is Defending.
No sturdy since you use magic when blocking instead of stamina with an ice staff equipped sturdy is reduced cost of block which would save on stamina consumption
joerginger wrote: »Sturdy is an armor trait, not a weapon trait. So unless the entire system is changed completely, this is impossible.
Are you a programmer I don't think nothing's impossible when it comes to programs.
Would be nice to see sturdy trait on ice staff since it's meant to be a tanking piece of equipment.
WrathOfInnos wrote: »It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.
Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
WrathOfInnos wrote: »It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.
Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has onlyWrathOfInnos wrote: »It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.
Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
Wouldn't be as strange as a shield being considered a piece of armor and not a weapon and it has a armor trait on it instead of a weapon trait. Clearly it's used as a weapon as much as it is a piece of armor. Two skills in the one hand and shield skill line are damage from your bash attack Plus using just regular bash is also damage that makes three but it's still considered an armor piece which you can apply sturdy to it. And you can apply sturdy to it at full power instead of half of the one piece like the weapon trait
the1andonlyskwex wrote: »WrathOfInnos wrote: »Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.
WrathOfInnos wrote: »the1andonlyskwex wrote: »WrathOfInnos wrote: »Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.
Yep, there it is. Kinda makes the whole thread seem silly
the1andonlyskwex wrote: »WrathOfInnos wrote: »It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.
Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.
The devs have painted themselves into a corner with frost staffs when it comes to balance. People want frost staffs to be viable for PvE DPS and PvE tanking, but if that ever truly happens they will be massively overpowered in PvP.
In my opinion, ZOS should have stuck to their guns when they made frost staffs tank weapons a long time ago. By giving in to all of the wannabe DPS frost Wardens, ZOS has condemned frost staffs to being permanently unbalanced.
WrathOfInnos wrote: »the1andonlyskwex wrote: »WrathOfInnos wrote: »Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.
Yep, there it is. Kinda makes the whole thread seem silly
I cast spell wall and reflect ("Kind of makes the whole thread seem silly") right back at you making your statement silly.
FORTRESS ll one hand and shield passive
Reduces the stamina cost of your one hand and shield abilities by 15% and reduces the cost of blocking by 36%
DEFENSIVE STANCE one hand and shield skill
While you have a shield equipped the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%
DEFLECT BOLTS one hand and shield passive
Increase the amount of damage you can block from projectiles and ranged attacks by 14%
All I'm asking for is a sturdy trait. ZOS clearly wants ice staff to be a tanking weapon so why not let it have a sturdy trait. Not asking for extra block medication, just less resources to be used doing so. With your statement I have to question your knowledge of the game. I make no assumptions though and I assume that you're a really really nice person which you are. I have laid out here much advantages of sword and board over ice staff even though comparatively as tanking they should be equal in the new hybrid meta.
The shield gets a sturdy trait and clearly you can do massive damage by using bash with it I see nothing strange or silly about letting an ice staff have a sturdy trait. If I say the sky is blue there's always surely one person in the crowd that will complain and say it is not blue. Thank you for your constructive comment and I hope that you have a wonderful day
WrathOfInnos wrote: »the1andonlyskwex wrote: »WrathOfInnos wrote: »Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.
[/quotthe1andonlyskwex wrote: »If you get Sturdy on your frost staff, I want Sharpened on my heavy armor.
Now how does that make any sense sharpened on heavy armor. You get sturdy on a shield and you can also use that shield as a weapon. Think man
WrathOfInnos wrote: »the1andonlyskwex wrote: »WrathOfInnos wrote: »Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.
[/quotthe1andonlyskwex wrote: »If you get Sturdy on your frost staff, I want Sharpened on my heavy armor.
Now how does that make any sense sharpened on heavy armor. You get sturdy on a shield and you can also use that shield as a weapon. Think man
the1andonlyskwex wrote: »If you get Sturdy on your frost staff, I want Sharpened on my heavy armor.
Now how does that make any sense sharpened on heavy armor. You get sturdy on a shield and you can also use that shield as a weapon. Think man
joerginger wrote: »Sturdy is an armor trait, not a weapon trait. So unless the entire system is changed completely, this is impossible.
Are you a programmer I don't think nothing's impossible when it comes to programs.