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Can we get STURDY trait for ice staff please.

ksbrugh
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Would be nice to see sturdy trait on ice staff since it's meant to be a tanking piece of equipment.
Edited by ksbrugh on February 18, 2022 12:05PM
  • joerginger
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    Sturdy is an armor trait, not a weapon trait. So unless the entire system is changed completely, this is impossible.
  • TheFamousMockingbird
    I think the trait you need is Defending.
  • Heartrage
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    You get armor with the weapon defending trait.
  • Necrotech_Master
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    Heartrage wrote: »
    You get armor with the weapon defending trait.

    sturdy is reduced block cost armor trait which is what they are aiming for i think, but then they would lose out on the armor from defending lol
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  • Heartrage
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    Then equip bloodlords embrace and have negative block cost against single enemies or jewelry with reduce block cost enchant.
  • Heartrage
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    Also, for information, sturdy and other block cost % reduced are applied after flat reduced cost so too much flat reduction of block cost from glyphs will reduce the effectiveness of % reduction of block costs.
    I.E. 100 base block cost with a 50% reduced cost

    With -10 flat block cost= 45 total block cost (% reduction reduces by 45)

    With no flat block cost= 50 total block cost (% reduction reduces by 50)

    Bloodlord embrace is applied after both reductions as it’s a magicka regen set.
  • ksbrugh
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    Hi
    Heartrage wrote: »
    You get armor with the weapon defending trait.

    Not looking for armor looking for reduced cost of block that is sturdy.
  • ksbrugh
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    joerginger wrote: »
    Sturdy is an armor trait, not a weapon trait. So unless the entire system is changed completely, this is impossible.

    Are you a programmer I don't think nothing's impossible when it comes to programs. When you equip and ice staff it changes everything about the way a weapon works look in the passives. When you use an ice staff to block you consume magic instead of stamina so sturdy reduce cost of block would help save on stamina even further. And like I said they already changed what a weapon does when you equip a ice staff. Ice staff do less damage plus more
    Edited by ksbrugh on February 18, 2022 4:04PM
  • ksbrugh
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    I think the trait you need is Defending.

    No sturdy since you use magic when blocking instead of stamina with an ice staff equipped sturdy is reduced cost of block which would save on stamina consumption
  • Vevvev
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    ksbrugh wrote: »
    I think the trait you need is Defending.

    No sturdy since you use magic when blocking instead of stamina with an ice staff equipped sturdy is reduced cost of block which would save on stamina consumption

    Block cost reduction glyphs are the way to go then. I use them on my tank and it helps that issue a lot and makes blocking with either a shield or ice staff not a big deal.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • joerginger
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    ksbrugh wrote: »
    joerginger wrote: »
    Sturdy is an armor trait, not a weapon trait. So unless the entire system is changed completely, this is impossible.

    Are you a programmer I don't think nothing's impossible when it comes to programs.

    Huh? Why should I be a programmer? You want to change the entire trait system to get an armor trait on a weapon.
  • ksbrugh
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    Huh? You said unless the entire system has changed completely and quote said it was impossible end quote. Programmers know how to change systems. I'm just suggesting adding it to ice staff. Ice staff is a tanking weapon also. In destruction staff passives"ancient knowledge" equipment ice staff reduced the cost of blocking by 36% and increase the amount of damage you block. Add study to only ice staff. It's not real complicated to figure out how that could be a good idea for a tanking build. But on a clear day you could say the sky is blue and there's always somebody that's going to argue with you about it. LoL. I get where you're coming from just wish you could have seen where I was coming from.
  • Araneae6537
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    ksbrugh wrote: »
    Would be nice to see sturdy trait on ice staff since it's meant to be a tanking piece of equipment.

    Ice staff isn’t exclusively a tank weapon, or it shouldn’t be. I’m glad that the ice staff taunt was moved to a morph. I wish that ALL elements had a morph for increased resistances and using magicka for blocking. Ice staff could still be BiS for tanking for immobilize, but I like using lightning on a sorc tank and fire on DK while I like to frost staff DPS on my warden. Options are always a good thing. :)
  • WrathOfInnos
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    It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.

    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.
  • the1andonlyskwex
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    It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.

    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.

    The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.

    The devs have painted themselves into a corner with frost staffs when it comes to balance. People want frost staffs to be viable for PvE DPS and PvE tanking, but if that ever truly happens they will be massively overpowered in PvP.

    In my opinion, ZOS should have stuck to their guns when they made frost staffs tank weapons a long time ago. By giving in to all of the wannabe DPS frost Wardens, ZOS has condemned frost staffs to being permanently unbalanced.
  • ksbrugh
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    It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.

    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only
    It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.

    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.

    Wouldn't be as strange as a shield being considered a piece of armor and not a weapon and it has a armor trait on it instead of a weapon trait. Clearly it's used as a weapon as much as it is a piece of armor. Two skills in the one hand and shield skill line are damage from your bash attack Plus using just regular bash is also damage that makes three but it's still considered an armor piece which you can apply sturdy to it. And you can apply sturdy to it at full power instead of half of the one piece like the weapon trait
  • WrathOfInnos
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    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.

    The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.

    Yep, there it is. Kinda makes the whole thread seem silly :D
  • ksbrugh
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    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.

    The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.

    Yep, there it is. Kinda makes the whole thread seem silly :D

    I cast spell wall and reflect ("Kind of makes the whole thread seem silly") right back at you making your statement silly.

    FORTRESS ll one hand and shield passive
    Reduces the stamina cost of your one hand and shield abilities by 15% and reduces the cost of blocking by 36%

    DEFENSIVE STANCE one hand and shield skill
    While you have a shield equipped the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%

    DEFLECT BOLTS one hand and shield passive
    Increase the amount of damage you can block from projectiles and ranged attacks by 14%

    All I'm asking for is a sturdy trait. ZOS clearly wants ice staff to be a tanking weapon so why not let it have a sturdy trait. Not asking for extra block medication, just less resources to be used doing so. With your statement I have to question your knowledge of the game. I make no assumptions though and I assume that you're a really really nice person which you are. I have laid out here much advantages of sword and board over ice staff even though comparatively as tanking they should be equal in the new hybrid meta.
    The shield gets a sturdy trait and clearly you can do massive damage by using bash with it I see nothing strange or silly about letting an ice staff have a sturdy trait. If I say the sky is blue there's always surely one person in the crowd that will complain and say it is not blue. Thank you for your constructive comment and I hope that you have a wonderful day
    Edited by ksbrugh on February 25, 2022 6:17PM
  • Araneae6537
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    It would be strange for one weapon type to have 10 available traits when all others have 9. You could craft 9 trait sets without the expense of researching nirn. I don't really think it would be beneficial, because armor traits are typically about 1/13 the strength of a weapon trait.

    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.

    The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.

    The devs have painted themselves into a corner with frost staffs when it comes to balance. People want frost staffs to be viable for PvE DPS and PvE tanking, but if that ever truly happens they will be massively overpowered in PvP.

    In my opinion, ZOS should have stuck to their guns when they made frost staffs tank weapons a long time ago. By giving in to all of the wannabe DPS frost Wardens, ZOS has condemned frost staffs to being permanently unbalanced.

    I disagree. I think it would be better if this was in morph options and not just for frost staves so you could get the block mitigation with staff and likewise DPS with any, but by making it an either or option, should not be OP in PvP. There should be options and tradeoffs.
  • the1andonlyskwex
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    If you get Sturdy on your frost staff, I want Sharpened on my heavy armor.
  • WrathOfInnos
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    ksbrugh wrote: »
    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.

    The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.

    Yep, there it is. Kinda makes the whole thread seem silly :D

    I cast spell wall and reflect ("Kind of makes the whole thread seem silly") right back at you making your statement silly.

    FORTRESS ll one hand and shield passive
    Reduces the stamina cost of your one hand and shield abilities by 15% and reduces the cost of blocking by 36%

    DEFENSIVE STANCE one hand and shield skill
    While you have a shield equipped the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%

    DEFLECT BOLTS one hand and shield passive
    Increase the amount of damage you can block from projectiles and ranged attacks by 14%

    All I'm asking for is a sturdy trait. ZOS clearly wants ice staff to be a tanking weapon so why not let it have a sturdy trait. Not asking for extra block medication, just less resources to be used doing so. With your statement I have to question your knowledge of the game. I make no assumptions though and I assume that you're a really really nice person which you are. I have laid out here much advantages of sword and board over ice staff even though comparatively as tanking they should be equal in the new hybrid meta.
    The shield gets a sturdy trait and clearly you can do massive damage by using bash with it I see nothing strange or silly about letting an ice staff have a sturdy trait. If I say the sky is blue there's always surely one person in the crowd that will complain and say it is not blue. Thank you for your constructive comment and I hope that you have a wonderful day

    Fair enough, maybe they could buff the block cost passive a little to be closer to Sword and Shield's block cost after defensive stance and the 8th Sturdy piece. Putting an armor trait on a weapon just seems like a strange solution to this problem.
  • ksbrugh
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    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.

    The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.
    [/quot
    If you get Sturdy on your frost staff, I want Sharpened on my heavy armor.

    Now how does that make any sense sharpened on heavy armor. You get sturdy on a shield and you can also use that shield as a weapon. Think man
  • Vevvev
    Vevvev
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    ksbrugh wrote: »
    Maybe one of the frost staff passives could add a little block cost reduction? To make up for Sword and Shield getting 8 armor slots for sturdy, while staff has only 7.

    The Ancient Knowledge passive already reduces block cost by 36% when using a frost staff. It also increases block effectiveness by 20%.
    [/quot
    If you get Sturdy on your frost staff, I want Sharpened on my heavy armor.

    Now how does that make any sense sharpened on heavy armor. You get sturdy on a shield and you can also use that shield as a weapon. Think man

    Well, shields are not weapons in the game code, they're armor. You don't attack with a shield and it degrades like a piece of equipment does. In the game code the bash attack is not coded directly to any kind of weapon as it can be performed even while unarmed.
    Edited by Vevvev on February 26, 2022 12:51AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • the1andonlyskwex
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    ksbrugh wrote: »
    If you get Sturdy on your frost staff, I want Sharpened on my heavy armor.

    Now how does that make any sense sharpened on heavy armor. You get sturdy on a shield and you can also use that shield as a weapon. Think man

    If you can have an armor trait (sturdy) on a weapon (frost staff), I should be able to get a weapon trait (sharpened) on my armor.

    Like it or not; for the purposes of durability, base stats, traits, and enchantments; shields are pieces of armor that go in your offhand slot, not weapons.

    A more reasonable request than the one either of us are making would be for shields to be treated more like weapons, with weapon enchantments (procced by successfully blocking or bashing?), traits (sharpened, charged, defending, etc.), and stats (no armor stat, some token amount of weapon and spell damage).
  • the1andonlyskwex
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    By the way, weapon enchantments and traits are way more powerful than armor enchantments and traits, so Sturdy on a frost staff would pretty much always be worse than a proper weapon trait alternative.
  • Cundu_Ertur
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    In a related request I'd like to have sharper corners on circles, please.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • starkerealm
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    ksbrugh wrote: »
    joerginger wrote: »
    Sturdy is an armor trait, not a weapon trait. So unless the entire system is changed completely, this is impossible.

    Are you a programmer I don't think nothing's impossible when it comes to programs.

    So... that double negative is tripping me up a bit, but I think you're trying to say that, "you don't think anything is impossible when it comes to programs."

    As a programmer, I can assure you, this is 100% not the case.

    More than that, from experience, it is 100% possible to slag a database by intentionally feeding it faulty information. In the case of something like ESO, that can easily result in permanently corrupted records that need to either be restored from a backup or need to be deep sixed entirely.

    You: "I want a staff with an armor trait."
    Corrupt a wish: "Granted. You can no longer log in on your character because it trips a failsafe system in the code, and forces your client process to terminate itself on load."
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