Midyear Mayhem should have a community event element - like the main chapter events a website tracks every players progress, and grants incremental rewards based on the total alliance points earned during the event.
VaranisArano wrote: »Unfortunately, the Year One Event doesn't include the Imperial City Dungeons. It should, because past IC events did, but the event did not.
Now, I don't know if that's ZOS' intention going forward, or if it was forced on them by run-stopping bugs with Molag Kena.
But yes, I wholeheartedly agree that Whitestrakes Mayhem is the PVP event and all the activities should be in zones designed for PvPvE.
emilyhyoyeon wrote: »I just don't get why the motif drops come from Imperial City sources only instead of Cyrodiil sources as well
emilyhyoyeon wrote: »I just don't get why the motif drops come from Imperial City sources only instead of Cyrodiil sources as well
One unfortunate side effect of only having one or two PvP events it that one event has to serve all modes of PvP. And all rewards - tickets, boxes, motifs, etc - have a different source.
Frankly I'm always overwhelmed by Mayhem. I want to enjoy the double AP in Cyrodiil, but I also want the new outfit styles, so I have to farm IC bosses. I don't even have time to enter BGs during the event.
IMO there should be separate events for Cyrodiil, IC and BGs. More events, more focus, more participation.
Outrage in zone chat for what we were doing was met with derision.
Outrage in zone chat for what we were doing was met with derision.
Right there, that's the problem a lot of people have with pvp... I'm willing to bet that what you call outrage is just someone justifiably upset because campers keep ganking them while they just want to turn in a quest and leave.
This just cements my intentions to never engage in pvp ever, I play this game to get away from toxic people, not play with them... if I wanted to do something online that would make me unreasonably angry I'd just go on social media.
VaranisArano wrote: »I am saying that you might want to reconsider what was described there in light of how PVP actually works, rather than jumping to the worst conclusion or calling people toxic for basically doing completely normal activities in Cyrodiil.
drsalvation wrote: »I hate PvP in this game, I powered through it and made me hate the game and myself, but I finally got all rewards I wanted from it (centurion title, pet lion, gladiator outfits, red dye, and this year I got the laurel achievement in a single day) so I never have to step back in PvP ever again.
But that said, we get PvE events all year long.
PvPers only get 2 events through the whole year, and one of them isn't even PvP oriented (year one celebrates craglorn, wrothgar and imperial city).
I've seen people here in the forums saying that this event should include IC dungeons... Year One event already includes those dungeons.
This event is for PvP'ers, it's the only thing they get in the entire year.
Let them have their fun.
We get events every month, there's nothing wrong with sitting this one out (to be fair, I sit most PvE events out anyway).
Even so, most event quests can be done in a PvE oriented way, repeatables in imperial city are PvE oriented. Rescue citizens just means killing enemies near a citizen, and if you don't care for tel-vars, when players kill you, you get a free fast-travel back to the base to deliver the quest. It's easy to do. Or go to cyrodiil in any of the main cities (Cheydinhall is the nearest if you're in pact, Chorrol is the nearest if you're in Covenant, dunno which one if you're in dominion) Those cities also have repeatable quests which are very easy to do (fetch quests, or kill counts).
This game doesn't punish you at all if you die, so why would it matter if you get killed anyway?
People asking for a PvE version of this event, this IS PvE, it just involves players that can kill you anyway lol. But if there WAS to be a PvE version, shouldn't PvE events get a PvP version too?
I say just let them have their fun, you'll get more events to choose from throughout the entire year anyway.
Right there, that's the problem a lot of people have with pvp... I'm willing to bet that what you call outrage is just someone justifiably upset because campers keep ganking them while they just want to turn in a quest and leave.
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The only way any change is going ot happen is if heavy pvpers were to start a petition asking for something different for the pvers and that won't happen becuase a lot of the hardcore ones like their ego too much
Toxic_Hemlock wrote: »...snip
The only way any change is going ot happen is if heavy pvpers were to start a petition asking for something different for the pvers and that won't happen becuase a lot of the hardcore ones like their ego too much
It won't happen because certain PvPers like farming the PvErs that go into the PvP areas during these events.
You may as well ask a tiger to not eat that tasty looking gazelle over there that happens to be wounded.
I just avoid the whole mess and do my own thing during this events. No tickets, but no teabagging, name callling or ganking either.
I just tried to do pve only stuff in Cyrodiil and between 3 different factions I got ganked harrassed, and someone even said *** you when I asked nicely to let me quest please. I really wish the pvp folk would let pvers quest. What we need is a Pve only server of Cyrodiil. Or even a setting so we can't get attacked but we can't attack others. Or something to give the folk that hate pvp in general. I have friends who won't do this event at all because it's forced pvp so they miss out on tickets.
The only way any change is going ot happen is if heavy pvpers were to start a petition asking for something different for the pvers and that won't happen becuase a lot of the hardcore ones like their ego too much
BlackArgonian wrote: »Every aspect of PvP was made free for a reason, its terrible. The most popular PvP streamer who streamed since release left with the release of New World and shows no signs of coming back. PvP is heavily class based IMO and counterplay is non existent against skilled players.
This should especially be the case for quest givers that are inside buildings with loading screens. A person could camp inside and kill people trying to come in before they even load.
Honestly I think a good compromise would just be if the area around quest givers in towns had a safe zone like certain spots in IC do. Yes, you could still get ganked on your way to or from a quest objective or the giver themselves, but at least once you reached the safe spot you'd know you couldn't get nuked halfway in the middle of turning in a quest. This should especially be the case for quest givers that are inside buildings with loading screens. A person could camp inside and kill people trying to come in before they even load.
Midyear Mayhem should have a community event element - like the main chapter events a website tracks every players progress, and grants incremental rewards based on the total alliance points earned during the event.
So exactly the same PVP, but instead of being purely competitive, there is an underlying co-operative element.
PVP is a different mindset than PVE, and it isn't fun to get repeatedly killed by an experienced group camping around a quest objective, but if your death helps the whole community towards a bigger goal it will make your death a sacrifice for the greater good.
Just an idea from someone else who does not enjoy this event, but does it anyway.