Good day brave soldiers! Please read this suggestion and vote!
Okay, what we have right now to keep that thin string of balance between PvE and PvP are:
1. Battle Spirit:
Increase Health by 5000.
Reduce damage taken by 50%.
Reduce healing received and damage shield strength by 50%.
Increase range of abilities with greater than 28m range by 8m in Cyrodiil.
2. Buffs/Nerfs/fundamental changes to sets/passives and almost everything in game
Result: both camps of players complaining about them! This is fact and just accept it!
So both first and second points of balance are very general for very specific situations, in other words they are trying sometimes to kill a bird with nuclear(50 megaton) bomb or the opposite heal the wounded without arms and legs with aspirin.... Hmm something terribly wrong here don't you think so?
Look for example some players complaining about some sets overperforming/underperforming same about skills/passives/buffs/debuffs, but this approach will not fix the problem...
Okay having said that, here is my solution to balance:
What if we create coefficient for everything depending on where we currently are(in pvp zone(including duels BGs IC) or in pve world)?
Let me give you some examples. For instance Skill A hits for 5000 damage in pve, for pvp we can add coefficient like 0.6f to damage output FOR CURRENT skill only, so in pvp same skill gonna hit for 5000*0.6f = 3000 damage. And apply this logic to EVERYTHING! Skills/passives/LA/HA/healing/health/racials/sets(we can use this coefficient event for 2/3/4/5 bonuses of sets) and other things.
If the back end programming is done correctly considering all programming principles, we can add a config file with those coefficients so every single skill/set will automatically adjust itself depending where the player is. As soon as we change state to pvp all coefficients for pvp will be activated at once! That's it! No more complains about IMBA things in game.
And in dev's hands will be very powerful tool to FINE TUNE everything without cutting all the things in general!!!
Yes some(maybe much) work must be done, but in the other hand this must be fixed some day right?
So what do you think guys about this?
@ZOS_GinaBruno @ZOS_Kevin