silvereyes wrote: »It also makes it super easy for non-flippers to find the item they are looking for. It also makes it super easy for sellers to do market research to find the median price they should sell at.SilverBride wrote: »
I don't understand this argument at all. How would reducing pricing information help the flipping problem? All I see that doing is making the market less efficient.
If there is a centralised database of price and, as a result, little variation in pricing, then you might as well have an auction house and an auction house would be significantly easier to use is, i think, the point being made. And it is a very valid one. If part of the reasoning for using individual guild spots was to ensure price competition, the effect of TTC, by introducing price transparency, has been to eliminate price competition and ensure price following behaviours across every guild trader.
Fair enough. The guild kiosk system was specifically designed to combat that sort of industrialization of flipping and make it cumbersome. To a degree, it still succeeds by making it impossible to automate; players still need to run to the kiosk. But TTC still probably makes it a little too efficient, especially for low supply items.You will never find a bargain if people are scouring the listings on an industrial scale
silvereyes wrote: »It also makes it super easy for non-flippers to find the item they are looking for. It also makes it super easy for sellers to do market research to find the median price they should sell at.SilverBride wrote: »
I don't understand this argument at all. How would reducing pricing information help the flipping problem? All I see that doing is making the market less efficient.
AJones43865 wrote: »etchedpixels wrote: »There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.
The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.
The game seems very much designed for it since players that take their time to find deals are players that purchase items in out-of-the-way traders and bring them to the more robust markets. That is performing a great service to people who use those out-of-the-way traders.
It is also an assumption this activity is causing notable inflation vs something that is one-off. Heck, a number of posts in this thread have pointed out the real negative effects this suggestion would have on the game.
SilverBride wrote: »Don't buy overpriced items and the prices will go down.
method__01 wrote: »the item should become bound after you bought it from trader
at least do this and stop flip floppers,the rest with timer etc arent solutions cause after time pass.item will be relisted
now,you dont like the item and want to sell it back?why you bought it ?
Sylvermynx wrote: »
Well, as fast as sets and combat change, that's - kind of a bad look....
[ETA: I don't have a horse in this race, but I know people who do. I don't belong to guilds or sell stuff through them. But it's pretty obvious that you can buy an item before a patch the next day, and after the patch, the item is useless unless you can sell it....]
newtinmpls wrote: »SilverBride wrote: »Don't buy overpriced items and the prices will go down.
You are so wild to think that folks would listen to [pause for emphasis] actual LOGIC
I totally agree.
method__01 wrote: »Sylvermynx wrote: »
Well, as fast as sets and combat change, that's - kind of a bad look....
[ETA: I don't have a horse in this race, but I know people who do. I don't belong to guilds or sell stuff through them. But it's pretty obvious that you can buy an item before a patch the next day, and after the patch, the item is useless unless you can sell it....]
it cant be worst than seeing X item at trader listed for XXX gold and return after 1 hour to found out that item was gone but "lucky you its now available" to another trader but x5 XXX
how's this?

silvereyes wrote: »
EvilAutoTech wrote: »The idea that a 30 day hold on items bought at a trader will alleviate this problem is just wrong. If the timer starts at purchase, you just leave the item in your mail until the timer expires. Whereas, if the timer starts when you retrieve the item from your mail, mule characters can hold it until the timer expires and then list it.
Also, as has been stated, people wouldn't continue asking prices that aren't being paid be someone.
Edit due to random floating S syndrome.
silvereyes wrote: »You seriously think that flippers are not subject to price competition?One of the biggest issues with this sort of "game the market" behaviour is it means price competition does not happen
To quote the earlier motifs example, do you really think that guy listing all motifs at high prices would continue to do so if they sat unbought for 1.5 months? No, people must be buying them at those prices, or he would stop. In which case, that's the market price at the moment.
Sorry, but this is the natural byproduct an efficient free trade system. The prices are set by what people are willing to pay, and those who have invested the most and play the longest will have more resources to pay with.
method__01 wrote: »the item should become bound after you bought it from trader
at least do this and stop flip floppers,the rest with timer etc arent solutions cause after time pass.item will be relisted
now,you dont like the item and want to sell it back?why you bought it ?
silvereyes wrote: »You seriously think that flippers are not subject to price competition?One of the biggest issues with this sort of "game the market" behaviour is it means price competition does not happen
To quote the earlier motifs example, do you really think that guy listing all motifs at high prices would continue to do so if they sat unbought for 1.5 months? No, people must be buying them at those prices, or he would stop. In which case, that's the market price at the moment.
Sorry, but this is the natural byproduct an efficient free trade system. The prices are set by what people are willing to pay, and those who have invested the most and play the longest will have more resources to pay with.
This isn't the natural product of an efficient free trade system. It's the natural product, in the real world, of oligopolistic markets where no one competes on price. And because they do not compete on price, the argument that demand will fix it does not work. If people have no choice but to pay those prices because no one departs from them, those are the prices they will pay.
That is an absolutely false statement. These are not necessities for anyone, the items are available for anyone to earn in-game, and nobody will pay for prices that they literally don't have the gold for.If people have no choice but to pay those prices because no one departs from them, those are the prices they will pay.
So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?
I personally don't see the problem.
I see the increase in price of certain items over time, but fail to see why this is an issue.
So just to clarify, if an item is for sale for 10k but I post one for 7k. Someone will buy said item and then resell it for 10k. I'm not understanding where the problem is. In the end its still going up for sale at the current going rate, I'm just getting my money quicker.
TX12001rwb17_ESO wrote: »So just to clarify, if an item is for sale for 10k but I post one for 7k. Someone will buy said item and then resell it for 10k. I'm not understanding where the problem is. In the end its still going up for sale at the current going rate, I'm just getting my money quicker.
But when they buy hundreds of the item they can price that 10k item at 11k and since they listed so many that becomes the average value and there are hundreds of players doing this, then that 11k item becomes 12k and then 13k and so on so fourth until that item which once costed 10k now costs you 30k
Araneae6537 wrote: »That is absurd, would needlessly create new problems in inventory tracking and more, and anyway, would have a net effect of raising prices.
Why would it raise prices? The whole point is to foul up people's inventories so they stop doing this.