etchedpixels wrote: »There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.
Araneae6537 wrote: »That is absurd, would needlessly create new problems in inventory tracking and more, and anyway, would have a net effect of raising prices.
Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.
But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.
So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?
It's only an inventory nightmare for the people who don't want to use the goods.
wolfie1.0. wrote: »third increase the supply of the goods.
This. What are those motifs and style pages we have clogging up our inventories because we cannot sell them because every festival box drops like three? If dreugh wax, gold plating, clam gall, furnishing materials etc were all as easy to get as that, prices would plummet.
etchedpixels wrote: »There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.
It's only an inventory nightmare for the people who don't want to use the goods.
No, it would also be a nighmare for consumers.
Let's say I'm buying 20 potions today, 20 potions tomorrow and 20 potions the day after tomorrow. That would be three different stacks in my inventory, each one with a different sell-up timer, even if I'm not planning to sell them. And that means if I'm running out of potions during a raid, I'd have to re-slot my potion bar... possibly during the fight, because the game doesn't know potion queues. All that because some people think that items are too expensive.
You seem to be forgetting that some players might want to buy a present for someone else. I mean sure, I could sent that person a letter with 1m gold inside, but in my experience people are often much happier if you gift them an item which they want but can't afford instead of just giving them money.I have suggested it before and still feel a bind on trade mechanic would be a good thing for the game. You can sell everything you loot or craft once, but once you buy or are traded an item from someone else, it it yours forever. Basically it kills reselling, while leaving the market open for crafters and those that earn their loot and want to sell it. The only people affected would be flippers.
And yes, you could buy components and use them to craft items for resale and honestly, craft bag items wouldn't really need the limitation at all.
“I'm not upset that you lied to me, I'm upset that from now on I can't believe you.”
― Friedrich Nietzsche
I have suggested it before and still feel a bind on trade mechanic would be a good thing for the game. You can sell everything you loot or craft once, but once you buy or are traded an item from someone else, it it yours forever. Basically it kills reselling, while leaving the market open for crafters and those that earn their loot and want to sell it. The only people affected would be flippers.
And yes, you could buy components and use them to craft items for resale and honestly, craft bag items wouldn't really need the limitation at all.
I'm glad you realize this. Having separate craft bags for bound and unbound mats would be super unpopular, as well as would having bound mats not allowed to enter the craft bag.And yes, you could buy components and use them to craft items for resale and honestly, craft bag items wouldn't really need the limitation at all.
I don't see how it would do anything to help prices.So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?
Araneae6537 wrote: »That is absurd, would needlessly create new problems in inventory tracking and more, and anyway, would have a net effect of raising prices.
Why would it raise prices? The whole point is to foul up people's inventories so they stop doing this.
silvereyes wrote: »I'm glad you realize this. Having separate craft bags for bound and unbound mats would be super unpopular, as well as would having bound mats not allowed to enter the craft bag.And yes, you could buy components and use them to craft items for resale and honestly, craft bag items wouldn't really need the limitation at all.
That said, materials, especially gold boosters, are the things I hear complained about the most when it comes to prices and inflation, so exactly what problem are we trying to solve here?
It's tempting to blame it all on addons, and while I'm sure that they contribute, there are lots of other things to look at.As I've said in like 4 threads...
This is a PC issue only.
We don't really have this issue on console.
So if you're going to prohibit something, start looking at add ons.