The fact that it's happening for things with plentiful supply indicates it isn't just an issue of cornering the market. If things sell people will push the price up regardless of supply.crispience wrote: »This doesn't just happen with rare goods. E.g. TTC shows 50 pages (500+) of listings for Recipe: Bewitched Sugar Skulls; yet its price is still 50k+ and is not coming down like you would expect.
Restricting supply is not going to lower prices. For a lot of items there are already people who could supply it but don't want to waste a slot. If you reduce slots people are going to go for higher margins on those remaining slots. If you increase the house cut, and especially the listing fee, a lot of those expensive things are going to be rarer because people will hesitate to list, rather than list lower. The rich and flippers, on the other hand, will just list even higher to compensate. I'm not sure the 30 day listing time matters much either way.1. Increasing the house cut for unsold goods: it should be the same whether the item sold or not. This would stop encouraging sellers to overprice.
2. Shortening the listing time. 30 days is a very long time to cycle prices and contributes to the steady climb. It should be more like 7 days.
3. The house cut should increase across the board. Say 15-20%. This would ensure that the penalty for overpricing and not selling isn't insignificant.
4. Reducing the number of listing slots per seller. This would increase the pressure to sell goods quickly to move unsold inventory.
spartaxoxo wrote: »While flipping does have it's own impact on inflation, this is too drastic a fix and you're greatly overestimating how much power the traders have. A lot of people who aren't in those big trader guilds just copy the prices of those guilds because that is a price they know they can get.
crispience wrote: »spartaxoxo wrote: »While flipping does have it's own impact on inflation, this is too drastic a fix and you're greatly overestimating how much power the traders have. A lot of people who aren't in those big trader guilds just copy the prices of those guilds because that is a price they know they can get.
Yes, this is the collective "cornering the market" I meant. I didn't mean that any one guild or person corners the market; I meant that most sales are to guild traders for reselling, and the combined effect of all guild traders doing this is highly inflationary, and the system is designed to encourage it.
It would be interesting to know what percentage of sales are for reselling. It would only take 1 bit of database storage for Zenimax to track this. If (as I suspect) the majority of sales are for reselling, cutting down on that volume could also improve the performance and cost of the guild trading system.
crispience wrote: »I think the inflation problem can be substantially addressed by:
1. Increasing the house cut for unsold goods: it should be the same whether the item sold or not. This would stop encouraging sellers to overprice.
2. Shortening the listing time. 30 days is a very long time to cycle prices and contributes to the steady climb. It should be more like 7 days.
3. The house cut should increase across the board. Say 15-20%. This would ensure that the penalty for overpricing and not selling isn't insignificant.
4. Reducing the number of listing slots per seller. This would increase the pressure to sell goods quickly to move unsold inventory.
MovesLikeJaguar wrote: »I have an example of this inflation actually: 1 year ago, people sold crowns at 1 crown to 300 gold, or 1:300, and in some cases for 1:250. Now, one year later, it's 1:600 and sometimes as high as 1:800. The dollar price of crowns has not increased, but the gold cost has
spartaxoxo wrote: »MovesLikeJaguar wrote: »I have an example of this inflation actually: 1 year ago, people sold crowns at 1 crown to 300 gold, or 1:300, and in some cases for 1:250. Now, one year later, it's 1:600 and sometimes as high as 1:800. The dollar price of crowns has not increased, but the gold cost has
That is incorrect, the dollar price of the crowns has increased significantly for PC users, while it's been the same for PS and XBOX users. There used to be an workaround to getting cheap crowns that PC users could use by changing their region when buying crowns. This is no longer the case, and as a result crown prices increased.
On Playstation and XBOX the prices have remained largely static at 100 per crown.
The game actually has great gold sinks for the generation that comes strictly for in-game means, it's when external factors like crown buying exploit getting sealed, the add-ons, the crown discords etc get factored in that the game can't keep up with.
MovesLikeJaguar wrote: »spartaxoxo wrote: »MovesLikeJaguar wrote: »I have an example of this inflation actually: 1 year ago, people sold crowns at 1 crown to 300 gold, or 1:300, and in some cases for 1:250. Now, one year later, it's 1:600 and sometimes as high as 1:800. The dollar price of crowns has not increased, but the gold cost has
That is incorrect, the dollar price of the crowns has increased significantly for PC users, while it's been the same for PS and XBOX users. There used to be an workaround to getting cheap crowns that PC users could use by changing their region when buying crowns. This is no longer the case, and as a result crown prices increased.
On Playstation and XBOX the prices have remained largely static at 100 per crown.
The game actually has great gold sinks for the generation that comes strictly for in-game means, it's when external factors like crown buying exploit getting sealed, the add-ons, the crown discords etc get factored in that the game can't keep up with.
The game has lots of small gold sinks, and the way to get cheap crowns was an exploit and not intended. The price of crowns in dollars has been the same since the game came out.
There are no big gold sinks, and the gold sinks that are there are only help on the small scale. Once you are trading in the millions, there are few gold sinks because the gold is just exchanging hands. And sure, part of the reason people can make tons of gold quickly is due to addons sure. But the majority of players that make large amounts of gold are making it through methods that take millions of gold to do, which is only possible when there is a lot of gold in the market.
crispience wrote: »I've also noticed a trend: prices for many items are virtually identical across hundreds of trader kiosks. Any lower-priced items vanish virtually instantly.
MovesLikeJaguar wrote: »I agree that PC NA/EU has very inflated prices, but your speculation is incorrect. Without a central auction house, buying up everything to then increase the price is difficult (though not impossible). It's probably happening for some things that are in high demand but low supply, but those prices would eventually increase to meet the median of the supply->demand regardless of any market manipulation. The high prices are caused by an excess of gold, people can and do make gold quickly and in large quantities, so this inflation of price isn't things increasing in price, it's the price of gold that is reduced. But it's in large quantities: why?
Because very little gold introduced into the game is taken out of the game. Gold changes hands and is taxed a little, but most of the gold that has existed in game still exists, and only continues to grow. The game has been around for nearly 10 years now, and they don't have any real good gold sinks in game that remove gold from the game.
I have an example of this inflation actually: 1 year ago, people sold crowns at 1 crown to 300 gold, or 1:300, and in some cases for 1:250. Now, one year later, it's 1:600 and sometimes as high as 1:800. The dollar price of crowns has not increased, but the gold cost has. Because gold is worth less, because there is too much of it. And just adding gold sinks won't particularly help if they are widespread, since taxing low-income players isn't something they should do. In my opinion, they should regulate the gold to crowns, make it actually tradeable with in-game gold tax involved, and make certain things just outright buyable for gold (houses for example), if not just make crowns buyable for gold. NOT as a way to make it easier to get cosmetics, this is purely to remove gold from the game. Possibly make the buying for crowns for in-game gold an annual thing, just to annually remove lots of gold from the game.
It would need to be late-game gold sinks that are introduced, not early and mid game gold sinks, to make players with a large fund spend their millions of gold in a way where it doesn't just change hands. It needs to disappear into the ether for the gold price to bounce back, because again:
There is too much gold in the market, thus the value of gold is low.
spartaxoxo wrote: »MovesLikeJaguar wrote: »spartaxoxo wrote: »MovesLikeJaguar wrote: »I have an example of this inflation actually: 1 year ago, people sold crowns at 1 crown to 300 gold, or 1:300, and in some cases for 1:250. Now, one year later, it's 1:600 and sometimes as high as 1:800. The dollar price of crowns has not increased, but the gold cost has
That is incorrect, the dollar price of the crowns has increased significantly for PC users, while it's been the same for PS and XBOX users. There used to be an workaround to getting cheap crowns that PC users could use by changing their region when buying crowns. This is no longer the case, and as a result crown prices increased.
On Playstation and XBOX the prices have remained largely static at 100 per crown.
The game actually has great gold sinks for the generation that comes strictly for in-game means, it's when external factors like crown buying exploit getting sealed, the add-ons, the crown discords etc get factored in that the game can't keep up with.
The game has lots of small gold sinks, and the way to get cheap crowns was an exploit and not intended. The price of crowns in dollars has been the same since the game came out.
There are no big gold sinks, and the gold sinks that are there are only help on the small scale. Once you are trading in the millions, there are few gold sinks because the gold is just exchanging hands. And sure, part of the reason people can make tons of gold quickly is due to addons sure. But the majority of players that make large amounts of gold are making it through methods that take millions of gold to do, which is only possible when there is a lot of gold in the market.
It doesn't matter if it was an exploit in terms of it's impact on the economy. The people who sell the crowns still saw an increase in the amount of money they had to spend to sell the same crowns and raised their prices accordingly. As ones that weren't using that exploit saw how successful those prices were, they obviously price matches. No good reason to sell your crowns for 200 if they are easily sold for more than double that.
Part of those big money transactions is stuff like TTC, which is also an external factor.
If it was just about coin generated through natural play, console would be feeling it too.
crispience wrote: »I've also noticed a trend: prices for many items are virtually identical across hundreds of trader kiosks. Any lower-priced items vanish virtually instantly.
It tends to be the case that people will buy the lower-priced item first. This is very normal in every MMORPG I have seen. I could not imagine someone seeing the same item posted twice and choosing to pay the higher price.
MovesLikeJaguar wrote: »spartaxoxo wrote: »MovesLikeJaguar wrote: »spartaxoxo wrote: »MovesLikeJaguar wrote: »I have an example of this inflation actually: 1 year ago, people sold crowns at 1 crown to 300 gold, or 1:300, and in some cases for 1:250. Now, one year later, it's 1:600 and sometimes as high as 1:800. The dollar price of crowns has not increased, but the gold cost has
That is incorrect, the dollar price of the crowns has increased significantly for PC users, while it's been the same for PS and XBOX users. There used to be an workaround to getting cheap crowns that PC users could use by changing their region when buying crowns. This is no longer the case, and as a result crown prices increased.
On Playstation and XBOX the prices have remained largely static at 100 per crown.
The game actually has great gold sinks for the generation that comes strictly for in-game means, it's when external factors like crown buying exploit getting sealed, the add-ons, the crown discords etc get factored in that the game can't keep up with.
The game has lots of small gold sinks, and the way to get cheap crowns was an exploit and not intended. The price of crowns in dollars has been the same since the game came out.
There are no big gold sinks, and the gold sinks that are there are only help on the small scale. Once you are trading in the millions, there are few gold sinks because the gold is just exchanging hands. And sure, part of the reason people can make tons of gold quickly is due to addons sure. But the majority of players that make large amounts of gold are making it through methods that take millions of gold to do, which is only possible when there is a lot of gold in the market.
It doesn't matter if it was an exploit in terms of it's impact on the economy. The people who sell the crowns still saw an increase in the amount of money they had to spend to sell the same crowns and raised their prices accordingly. As ones that weren't using that exploit saw how successful those prices were, they obviously price matches. No good reason to sell your crowns for 200 if they are easily sold for more than double that.
Part of those big money transactions is stuff like TTC, which is also an external factor.
If it was just about coin generated through natural play, console would be feeling it too.
If there was an exploit that made crowns more abundant, we would have seen crown prices decrease for a time, but that wouldn't explain the increase in crown prices.
The value of a dollar in crowns has not increased or decreased since the game came out. There have been exploits, sure, but when it comes to crowns, it will only effect the crown prices, not the value of gold in the marketplace. Since the dollar price of crowns hasn't increased, but the gold price has increased, then there is literally only one thing that could have happened: The value of gold has decreased, thus the price of crowns in gold has increased to reflect the new values. And the only reason these things happen is because money continues to be printed but not taken away.
I'm not an economist, and I wouldn't be able to tell you why the console players aren't having inflation problems in the same way the PC players are. But that does not change the fact that the inflation is caused by the decrease in value of the gold piece, and the main way to increase that value again would be to remove a lot gold from the game full-stop.
Sylvermynx wrote: »crispience wrote: »I've also noticed a trend: prices for many items are virtually identical across hundreds of trader kiosks. Any lower-priced items vanish virtually instantly.
It tends to be the case that people will buy the lower-priced item first. This is very normal in every MMORPG I have seen. I could not imagine someone seeing the same item posted twice and choosing to pay the higher price.
Well.... my time is worth more to me than gold is. If I can't find something I need in Vivec, at a price I'm willing to pay, I'll just do without it. I'm NOT going to chase all over hell's half acre for a small discount on a style page for a master writ. I dump the writ, and go buy one I already know the style for.
crispience wrote: »I suspect guild traders now have enough combined wealth to "corner the market" on most goods of any demand.
I mean, taxing the rich doesn't work in real life because the rich own assets, and whatever liquid cash they have is going to be in offshore banksTX12001rwb17_ESO wrote: »An easy solution to remove gold from the game would be to tax the rich
Make 99,999,999 the softcap but if you go over this you will lose 1% of your total gold stored on that sccount every day until your bsck st 99,999,999.
TX12001rwb17_ESO wrote: »An easy solution to remove gold from the game would be to tax the rich
Make 99,999,999 the softcap but if you go over this you will lose 1% of your total gold stored on that sccount every day until your bsck st 99,999,999.
FlopsyPrince wrote: »This can't be happening! So many state all the time that this kind of thing only happens with a Central Auction House, right?
TX12001rwb17_ESO wrote: »An easy solution to remove gold from the game would be to tax the rich
Make 99,999,999 the softcap but if you go over this you will lose 1% of your total gold stored on that sccount every day until your bsck st 99,999,999.
Wouldn't that increase the inflation since a lot more of those peoples fortunes would end up in circulation instead of being hoarded.
While the gold is hoarded its not in circulation, sure those people can buy whatever they want but if there was a lot they wanted or needed to buy their gold hoards would not have gotten to that extent in the first place.
Some people just like making more gold they should not be penalized for that especially when most of it never leaves their banks to affect the economy in the first place.
That and the prices in ESO's economy are nothing compared to the inflation I saw when I played SWTOR a few years ago where some items could in the extreme end of the market cost five times your proposed soft cap alone, for a single listing of an in demand item off the cash shop listed on there global auction house. Probably gotten even worse since I left, fortunes in the tens if not hundreds of billions were common there.