Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Imbue Weapons (+morphs) and Crystal weapon fix
The above-mentioned skills flow terribly in combat compared to other spammables, sometimes they double cast and do zero DPS, sometimes a CC can cause it to expire without use.
I have some proposed changes to bring them in line with other spammables/passives and procs
They should either
1. Make imbue/crushing/ crystal weapon behave like Blastbones where you Can't recast until you consume or it expires
2. make them a toggle so each of your light and heavies consumes x stamina/ magicka cost each time you perform a Light or heavy and performing the skill automatically
3. make the Crushing/crystal weapon SKILL key force your character to perform the Light attack associated with it, i.e. make it into a spammable skill as it is supposed to be.
These would make the skills much more user friendly and consistent in all forms of combat.