gariondavey wrote: »Ps - Why did you respond to your own post?
gariondavey wrote: »Ps - Why did you respond to your own post?
Because this forum is weird and I can't edit OP post.
No. New World is like this. Damage is lower. It takes more than one hit, more than a single combo to kill someone. Healing is still lower. Very difficult to heal. What this results in is a cat and mouse game. Line of sight or simply running away is the order of the day. If you can't heal, you're forced to disengage. You can call that strategic, but I like the fast gameplay of ESO. If you think LoSing is bad now, wait till you implement something like this.xylena_lazarow wrote: »Some may be misunderstanding this as raising an already high TTK, but this would actually be a good way to lower TTK while making each individual hit matter, greatly reducing the chances of an evenly numbered stalemate.
I do too, but I don't think gameplay pace and TTK are the same thing. To me what makes ESO gameplay "fast" is the attack weaving (animation cancelling) and speed/movement abilities (which we have more of than ever), so we're in this weird place of fast gameplay and high TTK where evenly matched fights almost always stalemate. Meanwhile, something like that mdk one-shot gank build in the other thread looks like slow gameplay alongside low TTK.I like the fast gameplay of ESO.
Well, I guess stacking Vigor and Regen is a concern, but in group play that is already possible.xylena_lazarow wrote: »
DK heavy attack gank builds aren't new. When I first encountered Alcast 6 years ago, he was running a bow stam DK ganker.xylena_lazarow wrote: »
Yea and it breaks group combat. The first year of this game, the power ceiling was much lower, we still had fast paced dynamic combat but resources mattered and evenly matched fights could actually end.Well, I guess stacking Vigor and Regen is a concern, but in group play that is already possible.
xxslam48xxb14_ESO wrote: »I have a feeling NBS would be incredibly bad in that meta if we couldn't burst people down. That is like the classes only redeeming feature.
IMO, once the game is balanced there or thereabouts, as I believe it is, the factor that determines stalling and stalemates are the players, not ZOS. When the meta shifts to something really high damage, like last summer, it takes a few weeks for everyone to adjust, but people do exactly that.
I thought you thought fights were too slow
What this means is that gameplay will become ever more strategic. You will start avoiding certain encounters altogether, if you can help it.
They like that you're tied into these "weighty" animations. It doesn't work for me. It feels clunky, slow and unresponsive.
Supposing, then, you're top of the heap, or your guild is. Is it not fair that you should stalemate against other players or groups who are also at the top?
Might work in BGs, but do we have a stalemating problem there?