Taunts should generate 10x as much threat as normal skills, so tanks could use damage/heal/shield skill in between more often.
Taunts should generate 10x as much threat as normal skills, so tanks could use damage/heal/shield skill in between more often.
Thats not how taunts work in ESO, you taunt something and it will attack you, no matter how much damage is done by others/you. If you spam taunt you "over taunt" and it will attack someone else.
The only thing that would screw up your taunt is you over taunting or another player using a taunt.
So yes tanks have a lot of time for damage/heal/shield and most importantly buffs while taunting.
Taunts should generate 10x as much threat as normal skills, so tanks could use damage/heal/shield skill in between more often.
Thats not how taunts work in ESO, you taunt something and it will attack you, no matter how much damage is done by others/you. If you spam taunt you "over taunt" and it will attack someone else.
The only thing that would screw up your taunt is you over taunting or another player using a taunt.
So yes tanks have a lot of time for damage/heal/shield and most importantly buffs while taunting.
Thats not how taunts work in ESO, you taunt something and it will attack you, no matter how much damage is done by others/you. If you spam taunt you "over taunt" and it will attack someone else.
The only thing that would screw up your taunt is you over taunting or another player using a taunt
So yes tanks have a lot of time for damage/heal/shield and most importantly buffs while taunting.
Firstly, that'd be horrendous in PvP.
Secondly, it'd be a major change to how tanking is in ESO. I don't see anything wrong with how it is now.
You can make a damage tank currently for a lot of content.
My saptank can do all vet dungeons (even dlc hardmodes) with no healer, and still pulls 20-30k DPS.
Why on earth should tanks do damage. Not only is this completely void of common sense for PvE DPS, practically rendering them useless. This mind boggling request just simply cannot work in terms of balance for PvP. Every offensive stat would be regressed into nothingness. Why would anyone stack into offensive damage when u can just pump it all into health and do exactly the same whilst being practically unkillable. Should a necro tank with 70k health do more damage (or close to) than a 25k hp nightblade with 6k weapon damage. Absolutely not. People comparing eso to other games. Stop. This is eso. Its completely unique. Its combat and gameplay is vastly different. Therefore requesting changes simply for the fact "other games do it" renders it non sensical.
So we could make tanking in this game more enjoyable and viable like in other mmorpgs games.
In FFXIV and WoW tank classes could still deal dmg despite being a tanks. If you are thinking about making huge changes to the scaling stuff, please consider including HP or resistances scaling into tanking skills so they could deal some dmg.
Im not saying health/resistance builds should deal same dmg as dps builds, but being able to do at least 50% would be delightful.
Also please consider giving tanks AOE taunts for PVE, and make taunts a lot stronger so we are not forced to use taunts all the time.
Taunts should generate 10x as much threat as normal skills, so tanks could use damage/heal/shield skill in between more often.
Thank You.