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Poll: how would you feel about an optional voice for the player character?

  • BretonMage
    BretonMage
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    Completely unnecessary. I'd prefer if they recorded more dialogue for our current companions, who both sound like a broken record.
    Edited by BretonMage on January 31, 2022 2:01AM
  • Amottica
    Amottica
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    I think voicing the quests offers a great refinement to the game and increases immersion.

    Considering the cost to go back and voice everything for at least two voices per playable race and it clearly goes against the design Zenimax employed where we create the voice for our characters, I am opposed to the suggestion. I think it works great where we essentially create the voice for our characters in our heads.
  • 16BitForestCat
    16BitForestCat
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    Vevvev wrote: »
    We already have a voice in Battlegrounds and we as players never hear our own characters, only other people's voices. This is how it should be, although I'd like the Battleground callouts to be the voice samples in character creation.

    I'd also like to add, it isn't automatically the voice pack YOU chose that your character uses in Battlegrounds. ZOS seems to have just used about one voice per gender per race, at least as far as my two femme Bosmer characters are concerned. I picked two different voice packs for my two Bosmer, but when I hear them shouting over my partner's speakers as we're doing Battlegrounds together, they both use the same voice--and it's not the voice pack I picked for either of them in character creation.
    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    Mocking the false gender binary since the 1970s.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. ^^v
  • SammyKhajit
    SammyKhajit
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    Good script and more interesting dialogue option make for better gameplay experience for this one.
  • WraithShadow13
    WraithShadow13
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    It's not that i wouldn't WANT player voices, it's just that i don't trust Zos to not monetize that, overprice it, use cheap voice actors, and not include a whole lot of options.
  • etchedpixels
    etchedpixels
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    Far more important would be screen reading support for the options rather than the final choice voice. Right now the game accessibility for those with visual problems reading text or dyslexia are totally inadequate.
    Too many toons not enough time
  • NewBlacksmurf
    NewBlacksmurf
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    I would not like my voice in my head replaced by an actor. Games that do that IMO have a very limited role play value.

    Consider on console we can actually use our voices not just in a party, this is much more rewarding.
    Edited by NewBlacksmurf on January 31, 2022 11:29PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Hapexamendios
    Hapexamendios
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    I'm fine with the player characters not being voiced.
  • Vrienda
    Vrienda
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    Not enough dialogue to be worth it. I don’t think a voiced protagonist is something that should ever happen in an elder scrolls game
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
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