not_without_coffee wrote: »- reduced size of twilight matriarch or new skin for twilight matriarch in smaller size and without those big flapping wings
- ONE key to send away fight pets (not companions)
Leftover_Pizza wrote: »What I really want will never happen, but I'd love to see more differences of classes. I've been playing ESO for about a few months, after playing WoW for 14 years and the one thing I noticed is the little difference in between classes.
It's nice that every class can play about every role, but I'd rather have them not able to.
I've got 3 characters in ESO now, CP607 so far. A magsorc, magplar and a magcro. All wearing the exact same gear and generally doing the same tricks. They can do dps, healing and tank too. To me, that's not really role dedicated.
Maybe I'm too much of an RPG purist, but seeing dedicated role classes is much more appealing to me.
Tanks be tanks, dps be dps and healers be healers. Now you can just create an AIO character and do all content (besides group mechanics) pretty much solo at some point.
I have 2 more characters yet to level to 50, but actually see no need to do so, because they are not needed to get the jobs done, voiding the need of alts.
On another note: I'd love to see a shared gold pool. All gold accumulated by all characters go into 1 shared accountwide pool, so you don't need to switch characters to either put money on the bank, switch back to the character needing it, withdraw the gold and travel back to where it needs to make a purchase or pay for services.
not_without_coffee wrote: »- reduced size of twilight matriarch or new skin for twilight matriarch in smaller size and without those big flapping wings
- ONE key to send away fight pets (not companions)
This!^
Though I don't understand why you guys want to keep Matriarch instead of let's say Flame Atronach. Imho, it's much more badass looking and don't have this annoying flapping wings, which will irritate you no matter the size.
MindOfTheSwarm wrote: »Leftover_Pizza wrote: »What I really want will never happen, but I'd love to see more differences of classes. I've been playing ESO for about a few months, after playing WoW for 14 years and the one thing I noticed is the little difference in between classes.
It's nice that every class can play about every role, but I'd rather have them not able to.
I've got 3 characters in ESO now, CP607 so far. A magsorc, magplar and a magcro. All wearing the exact same gear and generally doing the same tricks. They can do dps, healing and tank too. To me, that's not really role dedicated.
Maybe I'm too much of an RPG purist, but seeing dedicated role classes is much more appealing to me.
Tanks be tanks, dps be dps and healers be healers. Now you can just create an AIO character and do all content (besides group mechanics) pretty much solo at some point.
I have 2 more characters yet to level to 50, but actually see no need to do so, because they are not needed to get the jobs done, voiding the need of alts.
On another note: I'd love to see a shared gold pool. All gold accumulated by all characters go into 1 shared accountwide pool, so you don't need to switch characters to either put money on the bank, switch back to the character needing it, withdraw the gold and travel back to where it needs to make a purchase or pay for services.
It used to be like this. Templars were the only real healers out there with DK being tanks. I like the fact they allow all classes play all roles but the way they tried to split the individual lines in classes to match Warden and Necro lines was silly as the vanilla classes weren’t set up this way.
I’m all for, all classes being able to be a straight up healer or tank but I believe it wasn’t done quite right.
Take DK healer as a prime example. Compared to Templar or Warden they don’t even compare. There are ways to improve DK as a healer but the current Obsidian Shard feels just wrong as a heal. Dragon Blood on the other hand is a perfect example of a skill that could serve to heal self and nearby allies. While the potential for shielding allies with DK is there too, it’s just not reached its full potential. Personally, a shield style protector sounds really nice and I think this is the direction that DK ‘heal’ should go.
Vote & post your response below and let the Agree's, Insightful & Awesomes be your vote! If there's anything else you'd like to add that isn't listed in the poll or want to mention in-lieu of your vote, please drop a response with what you'd like.
AlexanderDeLarge wrote: »Vet Overland is priority #1
1H+Rune
Spellcrafting
Addressing PvP concerns (in progress)
Justice System, Heists and Sacrament reworks
Easing off on the egregious monetization (Crafting bag should be free for all or a purchasable unlock, no more loot boxes)
Watching the QuakeCon 2014 stream where they showed off spellcrafting, adventure zones, the justice system featuring players as PvP bounty hunters is depressing these days.https://youtu.be/3LkeMacg-b0?t=3129
Oh please, please, please stop with the vet. overland content thing. There is enough harder content out there without wasting resources on remaking all of Tamriel! Please.... no.