The original revamp I didn't think was that bad I thought it was a breath of fresh air and new life to the skill line. Originally the claw sweep was pretty good but was nerfed I think it was 2 weeks after original update 26- we are now approaching update 33 and they have only made vampires weaker.
In Skyrim werewolves were underpowered in comparison to vampire lords(arguably) and vampires and werewolves had long ability duration fast forward
Currently I would say we have 3 issues
- Mist form, which was made virtually useless in PVE and if they nerfed in PVP I would kind of get that for balancing issues, but they stripped it of its damage reduction, so this leaves you with
A) ability that makes you run fast without the ability to cast or attack (hey the psijic order accelerate lets you run fast, and you can still attack),

an ability that leaches health from nearby enemies in an aoe and heals you for the damage done, but you can't attack stuff (oh look there's a set called crimson twilight that does almost the same thing)
- Eviscerate, which isn't that bad, but not that great. I personally feel as though this is intended to be spam able, but the animation is kind of slow and doesn't make very practical (that and theres no bonus to multicasting it like with some abilities, ex crystal shard or flame skull) overall you have to be on the verge of death to make truly good use of its damage
- Blood frenzy, overall isn't that bad and could be used in some very powerful combinations if done right potentially, but it's a very niche ability only usable (effectively and for full effect) under ideal circumstances with the right conditions and it's not practical
Oh, and to top off the above skills all of them have potential or guarantee that you cannot be healed by others or under the right conditions, and the Devs nerfed the pale order ring which reduces incentive to use vampire abilities in groups (granted not the biggest deal, but the issue is that all of these little problems are adding up)
(Also, something to mention is that the vampire lord which is by far the best use of the vampires is so short, going off of skyrim logic this should last longer than then werewolf, not less)
Solution 1(not preferred, but the most likely course of action by devs)
Buff mist form- make mist form a stealth skill that causes you to be prone when using illusive mist (since all it does is make you fast and the ai in some Greymoor quest do exactly that they sneak around in their mist form (or they mist through gates, but don't get me started on that)
Buff blood mist damage if you aren't going to give back the pve damage reduction
give eviscerate a stealth buff or something, the vampires have great stealth passive give that ability a buff when leaving stealth
IDEAL Solution
1. Replace eviscerate entirely with a new toggled ability that replaces your light and heavy attacks
(When in vampire lord mode you are unable to crouch, but instead you toggle between the two morphs switching from blood magic to bloody talons actively)
Now this idea is meant to keep to vampires feeling more unique, but to actually be more combat viable
-bloody claws= using your vampiric power you enhance your body allowing you to rip through your enemy's flesh (attacks consume stamina)
- light attacks quick slashing attacks that deal x damage and have a 10% chance to deal additional damage as bleed overtime (light attacks attack speed buff)
- Heavy attacks one single stab through the chest (reduced attack speed, but buffed crit chance)
-Morph 1: blood magic= your vampiric powers begin to wrap around you like a subtle fog as you are elevated above the ground(hover)(attacks consume magicka/health)
- light attacks cast a life draining spell at your enemies that drains the life of those near the blast restoring health (yes like skyrim, but weaker and not charged) (costs magicka)
- heavy attacks siphon the lifeforce of up to 5 nearby enemies at the cost of your health, but restores magicka (greater magicka restored for each enemy hit)
-Morph 2: Bloody talons= using the magic in your blood you enhance your claws to extending their reach (difference between daggers and swords) and allowing them to restore stamina
- light attacks quick slashing attacks that deal x damage and have 10% chance to deal additional damage as bleed, restores stamina for 20% of damage inflicted (has no cost)
-heavy attacks stabbing the enemy through the chest and restoring health for 50% of stamina consumed
2. mistform needs to either be given the damage reduction back or it needs to buffed (this is just one idea)
mist form-standard stays the same
elusive mist- becomes paralyzing mist, dissolve into a paralyzing mist that causes all enemies who touch it to be stunned (now if this was used then eliminate mesmerize, while I personally like mesmerize this would remove any reason to keep it)
OR
elusive mist could become/ stay elusive mist- dissolve into a mist reducing enemy visibility and going prone, reducing enemy chances of seeing allies (who are shrouded by the mist, and causing you to be invisible)
3. While some people may disagree with this next change, I think it would be more versatile and I made two options
3-A) replace blood frenzy completely
3-B) replace mesmerize completely
summon gargoyle- using your vampiric blood magic you summon a gargoyle to remain by your side until killed (upon entering a town or going prone the gargoyle dissolves into the shadows waiting for a chance to reemerge) the gargoyle does claw swipes and occasionally will do a heavy attack, when the gargoyle is about to die it leaps at an enemy and shatters dealing damage (reactivating the ability causes the gargoyle to use petrified gaze which stuns nearby enemies (unblock able) (deals more damage/ has higher health)
-morph 1: summon guardian gargoyle- mostly the same as before, but this gargoyle has reduced damage and double the health, gargoyle gains special ability, masters sacrifice-while the gargoyle is active if any one attack would take 50% or more of your health the gargoyle will leap in to take 80% of the damage shattering the gargoyle and causing a small non-damaging shockwave around you that pushes enemies away (recasting the ability with the gargoyle active grants nearby allies a damage shield)
-morph 2: summon furious gargoyle- mostly the same as original, but gargoyle has increased damage and gains a special effect, when your health is reduced to 60% or less the gargoyle goes into a furious rage causing it to gain attack damage and speed for 20 seconds (cooldown is 30 sec), and during furious rage the gargoyle's chance of leaping at enemies or using heavy attacks is doubled (recasting causes the gargoyle to use petrified gaze)
The reason you could replace either ability is because while the stun is nice it doesn't do any damage, but the blood frenzy is a very niche ability which is usable (or atleast practical to use under most circumstances especially group content
4-A (ideal). the final and very last change isn't required, but I think paired with the above would bridge the gap between werewolves and Vampires
Vampire lord augment- currently we have batswarm or perfect scion(and I love these abilities)
New unmorphed vampire lord- Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Maximum Health, Magicka, and Stamina are increased by 5000, you heal for 15% of all damage you deal, and amplifying your vampiric abilities, using crouch instead toggles your claws morph (without needing to recast), and while in this form you summon two gargoyles instead of one (ability duration is reset when you feed with your vampiric drain)
morph 1-swarming scion- mostly same as before, but you are now able to teleport to enemies by turning into a bat swarm (ability duration is increased by kills, and feeding with your drain)
morph 2-perfect scion- you ascend to vampire stage 5 with all the benefits of stage 4, standard ability duration is extended by 10 seconds (feeding with vampiric drain extends duration)
4-B) at the very least our vampiric drain should be able to extend the duration of our vampire lord or give us an alternative bonus instead of seeing enemies through walls- while that is really cool you can't really make much of it in the brief time given. The werewolves are at a really good point right now, so don't nerf those, but give the vampires some more love the revamp the first time was nice, but I think the werewolves got the better deal
More likely solution (or rather the most realistic outcome)
1.give mist form its defense resistance back, or give it some kind of stealth buff since they made the vampires very stealth themed anyway
2.If they change blood frenzy it likely would be nerfed with reduced damage and reduced cost, but reduced upkeep cost would be much appreciated if they straight buff it
3. The devs probably won't change vamp lord, which would be fine as if it wasn't the best ability and arguably the only one worth using
4. It would be nice if mesmerize got some kind of special effect, or if it did damage, most classes already have a stun that is arguably very comparable to that one. And while I really mesmerize some of the class stun ability as do something in addition to the stun (ex: aspect of terror which is ok, or Bone totem which in in my opinion better) the fact it's an unblock able stun is nice but only really benefits PVP
5. Eviscerate isn't bad, but it could be a little better, I wish we had the pre-nerf eviscerate personally
If the devs do give us a buff without an actually re-vamp they will probably give something ex mist form damage reduction, but take something else