Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

Please make these BattleGrounds changes!

JerBearESO
JerBearESO
✭✭✭✭
First: make BGs a 2 team 3v3, with the lost team's spawn area closed off on each map. with 3 teams, all competitive value, even casual competitive value, is lost. you logically must conclude that a victory is due to both enemy teams targeting each other more than yours, and a loss is due to both enemy teams targeting your team more than each other. it has always been a negative aspect of BGs....

Second: make these key Battle Spirit changes:
-80% damage received.
-90% healing received.
-50% outgoing healing, additionally. (only affecting healing upon teammates, not the caster)

this is meant to slow things down while preventing endlessly healing through aggression. currently, even with 30k resists, you will easily die within a quick reaction break free animation. BGs have become so fast paced that it just feels like spawn, run in, cast 2 abilities, either you won or you died, repeat....

most notably, outgoing healing MUST be halved. currently whichever team has more healers wins hands down. by an unreasonably high margin. if ZoS can log how many healers per team each match a compare that to win rates, they would find teams with more healers win over 95% of the time, I guarantee it. healing should be a playstyle, not a deciding factor, and at half healing it would still be relevant as a playstyle I promise.

ZoS, you may not realize, but the BGs concept has the potential of becoming a multi billion dollar stand alone competitive take the world by storm sensation, so to see it mismanaged so negligently and erroneously is VERY frustrating. what I would do with the resources you throw away....

at any rate, these soft solutions should pick things back up. I would love to see it at least tested for a cycle.
  • milllaurie
    milllaurie
    ✭✭✭✭
    And these values are based on what math?
  • Foto1
    Foto1
    ✭✭✭✭
    Please dont make these BattleGrounds changes!
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    JerBearESO wrote: »
    First: make BGs a 2 team 3v3, with the lost team's spawn area closed off on each map. with 3 teams, all competitive value, even casual competitive value, is lost. you logically must conclude that a victory is due to both enemy teams targeting each other more than yours, and a loss is due to both enemy teams targeting your team more than each other. it has always been a negative aspect of BGs....

    Second: make these key Battle Spirit changes:
    -80% damage received.
    -90% healing received.
    -50% outgoing healing, additionally. (only affecting healing upon teammates, not the caster)

    this is meant to slow things down while preventing endlessly healing through aggression. currently, even with 30k resists, you will easily die within a quick reaction break free animation. BGs have become so fast paced that it just feels like spawn, run in, cast 2 abilities, either you won or you died, repeat....

    most notably, outgoing healing MUST be halved. currently whichever team has more healers wins hands down. by an unreasonably high margin. if ZoS can log how many healers per team each match a compare that to win rates, they would find teams with more healers win over 95% of the time, I guarantee it. healing should be a playstyle, not a deciding factor, and at half healing it would still be relevant as a playstyle I promise.

    ZoS, you may not realize, but the BGs concept has the potential of becoming a multi billion dollar stand alone competitive take the world by storm sensation, so to see it mismanaged so negligently and erroneously is VERY frustrating. what I would do with the resources you throw away....

    at any rate, these soft solutions should pick things back up. I would love to see it at least tested for a cycle.

    2 teams for objectives is the way to go but these numbers that you added to the battle spirit?

    Do you know what a speed build will do? It will be immortal? Not all defense is so visible, actually speed in ESO is extremely powerful defense in the way that the targeting work.
    Because I can!
  • Aardappelboom
    Aardappelboom
    ✭✭✭✭✭
    What I do agree on is that battlegrounds and pvp in ESO are pretty damn fun and exciting, I played unreal tournament competitvely for years and the combat sysyem in ESO plays like an FPS, believe it or not but skill is 80% of the total equation wether you'll win or loose against another player.
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    3 teams is optimal. But where did you get these numbers for combat spirit? It just sounds terrible.
    PC/EU
  • Ksariyu
    Ksariyu
    ✭✭✭✭
    Can't really speak to the Battle Spirit changes as that level of understanding in BGs is out of my depth, but I 100% agree on making 2 teams. 3 teams will never be truly competitive by any means, and quite honestly it's the primary reason I dislike BGs overall.

    The mode will never be successful, especially not in the "take the world by storm" way you mention, until their performance updates are done (Assume they'll ever be done). But don't assume the game gets a lot of resources, even with all the money it pulls in. Sad as it is, the game really seems to be treated more as a side-income to support the development of ES6 (And their marketing team must get a pretty paycheck with all the carrying they've had to do lately).
  • hafgood
    hafgood
    ✭✭✭✭✭
    No no no, leave it at 3 teams, that is much more fun than 2 teams ever will be as you have to think more strategically.

    2 teams would kill battlegrounds as it would turn all games into a DM.
Sign In or Register to comment.