As for the criticisms themselves..they've been there since the beginning with Angry Joe debuting his first ESO review. People picked up on the points, and it ran like wildfire. Because of a streamer. So, a lot of people had their opinions handed to them, and it became gospel.
TelvanniWizard wrote: »Perhaps they are talking about weaving and animation cancelling, a bug that stayed for so long that it became a "feature".
Most features that are commonplace now-a-days originated as bugs, so I never understand this argument... Are you implying all bugs should just be fixed or if people like the bugs enough, let them stay as a feature?
@M0ntie such coding is beyond them. I wish they would learn a thing or two about the responsiveness in such titles.What’s good combat? I love the Dark Souls series combat.
francesinhalover wrote: »Because eso feels like it was made 2004.
The animations are stiff, lazy , repeatable, boring, feel bad to use, have bad special effects, one cant see anything on trials its even worse for stams.
This is what my few friends say.
OMG, try running in a keep in PVP, your screen is so awash with effects you can't even see where you are going, how many players are there, where they are... and I have them turned down to bare minimum, and I even tweaked the UserSettings.txt to turn them down further than the interface allows!
Most complaints I read about ESO's combat generally stems from an issue the person has rather than and issue the combat has, i.e they cant weave very well. Other times it's things that don't really have to do with combat (like animations or server lag). All in all I think its just because they have a preference towards slower games (especially if they play a tab-targeting MMO like WoW or FFXIV) as apposed to a fast game like ESO.
Most complaints I read about ESO's combat generally stems from an issue the person has rather than and issue the combat has, i.e they cant weave very well. Other times it's things that don't really have to do with combat (like animations or server lag). All in all I think its just because they have a preference towards slower games (especially if they play a tab-targeting MMO like WoW or FFXIV) as apposed to a fast game like ESO.
_adhyffbjjjf12 wrote: »Most complaints I read about ESO's combat generally stems from an issue the person has rather than and issue the combat has, i.e they cant weave very well. Other times it's things that don't really have to do with combat (like animations or server lag). All in all I think its just because they have a preference towards slower games (especially if they play a tab-targeting MMO like WoW or FFXIV) as apposed to a fast game like ESO.
eso is not a fast game, anything is fast compared to wow etc.Most complaints I read about ESO's combat generally stems from an issue the person has rather than and issue the combat has, i.e they cant weave very well. Other times it's things that don't really have to do with combat (like animations or server lag). All in all I think its just because they have a preference towards slower games (especially if they play a tab-targeting MMO like WoW or FFXIV) as apposed to a fast game like ESO.
First of all, ESO is slow and buggy in comparison to other good mmorpg (wow ain't that) try a weaver in GW2 where you will rotate between 25 skills constantly with combos, all of which is fast and responsive even in blob v bob. Some people have deluded themselves that spamming animation cancel fast attack every second is skill, its not its a bug and its [snip] gameplay - spam 2 skills a second really????
aside from that, list from above stands, and others:
- Skills don't consistently fire.
- Weapon swap lags out, actually game breaking right there.
- Rubber banding
- Running around while the server calculates that you die 30 seconds ago
- Massive lag
- Game cannot cope with blobs at all and lags out.
- Nature of skills in ESO mean blobs cannot be countered
- A Huge badly designed WVW map that demands significant amounts of time doing nothing bar running and trying to find a fight
- Low population now
- Stealth/one shot kill builds which is deal breaking in a lag filled game.
- overpowered tank builds due to CP scaling
that's a car crash of a game.
Parasaurolophus wrote: »It is also worth remembering that eso was developed for consoles
RicAlmighty wrote: »Parasaurolophus wrote: »It is also worth remembering that eso was developed for consoles
Is that why the PC version of the game came out a full year earlier than the console version? Seems that it would be the other way around if it were designed for consoles.
I don't really have much of a stake in this fight. I like this game very much, it has so much going for it that is outstanding, but to me, the combat engine is my least favorite part of the game.
Parasaurolophus wrote: »RicAlmighty wrote: »Parasaurolophus wrote: »It is also worth remembering that eso was developed for consoles
Is that why the PC version of the game came out a full year earlier than the console version? Seems that it would be the other way around if it were designed for consoles.
I don't really have much of a stake in this fight. I like this game very much, it has so much going for it that is outstanding, but to me, the combat engine is my least favorite part of the game.
Yes, for a year. What is wrong with this?
RicAlmighty wrote: »Parasaurolophus wrote: »RicAlmighty wrote: »Parasaurolophus wrote: »It is also worth remembering that eso was developed for consoles
Is that why the PC version of the game came out a full year earlier than the console version? Seems that it would be the other way around if it were designed for consoles.
I don't really have much of a stake in this fight. I like this game very much, it has so much going for it that is outstanding, but to me, the combat engine is my least favorite part of the game.
Yes, for a year. What is wrong with this?
Wow, ok, guess I have to clarify. You stated that the game "was developed for consoles." If that were indeed the case, then the console versions should have released first, except they didn't, it took over a year after the PC release for them to do so. So, at best, the two platforms were developed simultaneously, at worst, the PC was designed first, followed by console adjustments.
Parasaurolophus wrote: »RicAlmighty wrote: »Parasaurolophus wrote: »RicAlmighty wrote: »Parasaurolophus wrote: »It is also worth remembering that eso was developed for consoles
Is that why the PC version of the game came out a full year earlier than the console version? Seems that it would be the other way around if it were designed for consoles.
I don't really have much of a stake in this fight. I like this game very much, it has so much going for it that is outstanding, but to me, the combat engine is my least favorite part of the game.
Yes, for a year. What is wrong with this?
Wow, ok, guess I have to clarify. You stated that the game "was developed for consoles." If that were indeed the case, then the console versions should have released first, except they didn't, it took over a year after the PC release for them to do so. So, at best, the two platforms were developed simultaneously, at worst, the PC was designed first, followed by console adjustments.
Not required. There is nothing wrong with the fact that the release of the game was delayed. This is absolutely normal practice.
Game was design original for PC but early on in development they decide to also release to console however there were issues with the console plus all the issues on PC they had the first year they push console release back a year
The limited abilities you can use make it boring to a lot of people. But they needed to do this because of the console players. Imagine if ESO was a PC-only game. I bet we would have more skills to use.
_adhyffbjjjf12 wrote: »Most complaints I read about ESO's combat generally stems from an issue the person has rather than and issue the combat has, i.e they cant weave very well. Other times it's things that don't really have to do with combat (like animations or server lag). All in all I think its just because they have a preference towards slower games (especially if they play a tab-targeting MMO like WoW or FFXIV) as apposed to a fast game like ESO.
eso is not a fast game, anything is fast compared to wow etc.Most complaints I read about ESO's combat generally stems from an issue the person has rather than and issue the combat has, i.e they cant weave very well. Other times it's things that don't really have to do with combat (like animations or server lag). All in all I think its just because they have a preference towards slower games (especially if they play a tab-targeting MMO like WoW or FFXIV) as apposed to a fast game like ESO.
First of all, ESO is slow and buggy in comparison to other good mmorpg (wow ain't that) try a weaver in GW2 where you will rotate between 25 skills constantly with combos, all of which is fast and responsive even in blob v bob. Some people have deluded themselves that spamming animation cancel fast attack every second is skill, its not its a bug and its [snip] gameplay - spam 2 skills a second really????
aside from that, list from above stands, and others:
- Skills don't consistently fire.
- Weapon swap lags out, actually game breaking right there.
- Rubber banding
- Running around while the server calculates that you die 30 seconds ago
- Massive lag
- Game cannot cope with blobs at all and lags out.
- Nature of skills in ESO mean blobs cannot be countered
- A Huge badly designed WVW map that demands significant amounts of time doing nothing bar running and trying to find a fight
- Low population now
- Stealth/one shot kill builds which is deal breaking in a lag filled game.
- overpowered tank builds due to CP scaling
that's a car crash of a game.
[edited for profanity bypass]
it's weird, I was in vRG the other night for a few hours and neither myself nor anyone else in the trial were complaining about skills not firing or massive lag or issues with weapon swapping or literally any of the complaints listed in this thread.
what i'm mostly seeing here is some cyrodill pvp'ers are not happy and are equating the server lag with the combat system. they are not the same thing.
i would say that the combat system lacks depth, but makes up for this by requiring awareness of environmental pressures. the base game dungeons are so easy for vet players because the mechanics are so straight forward or can be ignored all together.
Bahsei or the twins on the other hand really show strength of the system, where awareness and movement are the important part of the fight, not the less complicated mechanical issue of keeping up your rotation and buffs.
it's weird, I was in vRG the other night for a few hours and neither myself nor anyone else in the trial were complaining about skills not firing or massive lag or issues with weapon swapping or literally any of the complaints listed in this thread.
what i'm mostly seeing here is some cyrodill pvp'ers are not happy and are equating the server lag with the combat system. they are not the same thing.
i would say that the combat system lacks depth, but makes up for this by requiring awareness of environmental pressures. the base game dungeons are so easy for vet players because the mechanics are so straight forward or can be ignored all together.
Bahsei or the twins on the other hand really show strength of the system, where awareness and movement are the important part of the fight, not the less complicated mechanical issue of keeping up your rotation and buffs.
So many things to respond to in this thread but yours is the last I saw.
I would argue two things on the environment vs. rotation part. One, I don't care how interactive the environment is if all I have is one and only one playstyle. It's boring after a while, and makes it so you either love the combat or hate it, as is evident in this thread. Two, awareness of the environment is irrelevant when there are addons that literally tell you when to dodge, when to block, when a big attack is coming, etc. You spend all your time looking at this extended UI of buff timers and combat alerts that the actual game just becomes background noise. That to me is a MASSIVE failure of the combat system, ignoring everything else.
TelvanniWizard wrote: »
Yes, bugs should be fixed. It's elemental in my point of view.
TelvanniWizard wrote: »
Yes, bugs should be fixed. It's elemental in my point of view.
I agree only bad bugs should be fixed. A good bug that the community likes or ends up being good should be allowed. Again, many features that are commonplace in today's world originated as bugs, even the very concept of difficulty in video games originated as a bug funnily enough.
Parasaurolophus wrote: »_adhyffbjjjf12 wrote: »Most complaints I read about ESO's combat generally stems from an issue the person has rather than and issue the combat has, i.e they cant weave very well. Other times it's things that don't really have to do with combat (like animations or server lag). All in all I think its just because they have a preference towards slower games (especially if they play a tab-targeting MMO like WoW or FFXIV) as apposed to a fast game like ESO.
eso is not a fast game, anything is fast compared to wow etc.Most complaints I read about ESO's combat generally stems from an issue the person has rather than and issue the combat has, i.e they cant weave very well. Other times it's things that don't really have to do with combat (like animations or server lag). All in all I think its just because they have a preference towards slower games (especially if they play a tab-targeting MMO like WoW or FFXIV) as apposed to a fast game like ESO.
First of all, ESO is slow and buggy in comparison to other good mmorpg (wow ain't that) try a weaver in GW2 where you will rotate between 25 skills constantly with combos, all of which is fast and responsive even in blob v bob. Some people have deluded themselves that spamming animation cancel fast attack every second is skill, its not its a bug and its [snip] gameplay - spam 2 skills a second really????
aside from that, list from above stands, and others:
- Skills don't consistently fire.
- Weapon swap lags out, actually game breaking right there.
- Rubber banding
- Running around while the server calculates that you die 30 seconds ago
- Massive lag
- Game cannot cope with blobs at all and lags out.
- Nature of skills in ESO mean blobs cannot be countered
- A Huge badly designed WVW map that demands significant amounts of time doing nothing bar running and trying to find a fight
- Low population now
- Stealth/one shot kill builds which is deal breaking in a lag filled game.
- overpowered tank builds due to CP scaling
that's a car crash of a game.
More skills =/= better. I am very glad that I have only 5 skills active and can easily bind them to a small number of keys. The skill limit is part of the design and your build, as is the 4-slot CP limit. Why so many players just refuse to notice this I don't understand at all. It is also worth remembering that eso was developed for consoles and a gamepad cannot have 25+ buttons. In my opinion, ZoS did an excellent job with the design of a limited number of slots for active skills. And I'm happy that ESO has more action-oriented combat gameplay.
In addition, many new players overestimate the value of light attacks. It's only 15-17% of your parse damage. You can ignore this and you will still have all the content to conquer, including veteran content. [snip]
The rest of your "shortcomings" of the battle relate exclusively to the server side, and not to the design.
[edited for baiting & to remove quote]