No, it's a gameplay one. In TES lore there are conjured/enchanted weapons, magical weapons like Dawnbreaker, and touch based spells for melee combat. In fact ESO is the first game where the destruction staves are actually useful instead of an offhand spell that uses enchantment charges instead of your magicka pool.
No, it's a gameplay one. In TES lore there are conjured/enchanted weapons, magical weapons like Dawnbreaker, and touch based spells for melee combat. In fact ESO is the first game where the destruction staves are actually useful instead of an offhand spell that uses enchantment charges instead of your magicka pool.
What about wands and such, weapons that would be used to channel spells like staves?
I guess, what I am asking is specifically about weapons that help to recharge your magica. In ESO the only option I know about is a staff. Is there a reason magic users only have a staff as an option? If most weapons in ESO are considered magical, why do magic users only benefit from staves?
It sounds like it is not a lore based reason but a design based reason.
I would still like to see a wider verity of weapons that charge your magica up.
I guess, what I am asking is specifically about weapons that help to recharge your magica. In ESO the only option I know about is a staff. Is there a reason magic users only have a staff as an option? If most weapons in ESO are considered magical, why do magic users only benefit from staves?
It sounds like it is not a lore based reason but a design based reason.
I would still like to see a wider verity of weapons that charge your magica up.
VaranisArano wrote: »I guess, what I am asking is specifically about weapons that help to recharge your magica. In ESO the only option I know about is a staff. Is there a reason magic users only have a staff as an option? If most weapons in ESO are considered magical, why do magic users only benefit from staves?
It sounds like it is not a lore based reason but a design based reason.
I would still like to see a wider verity of weapons that charge your magica up.
Restoring your resources via any sort of attacking is a gameplay decision for ESO. In past games, you needed to wait for your magicka to refill (regen), drink a potion, or you needed to sleep in a bed.
In any case, I'll all for more options for magicka and stamina users to wield in ESO...but I'm not sure where you got the idea that most weapons in ESO are considered magical. Most weapon skill lines were always designed to use stamina, in part because most of the original class skills were designed to use magicka. ZOS really didn't foresee the magicka/stamina split at the beginning of the game and expected everyone to use both, more like a hybrid build. The "heavy attack to regain resources" gameplay choice happened with the Morrowind Chapter, where ZOS really embraced the magicka/stamina split.
Supreme_Atromancer wrote: »VaranisArano wrote: »I guess, what I am asking is specifically about weapons that help to recharge your magica. In ESO the only option I know about is a staff. Is there a reason magic users only have a staff as an option? If most weapons in ESO are considered magical, why do magic users only benefit from staves?
It sounds like it is not a lore based reason but a design based reason.
I would still like to see a wider verity of weapons that charge your magica up.
Restoring your resources via any sort of attacking is a gameplay decision for ESO. In past games, you needed to wait for your magicka to refill (regen), drink a potion, or you needed to sleep in a bed.
In any case, I'll all for more options for magicka and stamina users to wield in ESO...but I'm not sure where you got the idea that most weapons in ESO are considered magical. Most weapon skill lines were always designed to use stamina, in part because most of the original class skills were designed to use magicka. ZOS really didn't foresee the magicka/stamina split at the beginning of the game and expected everyone to use both, more like a hybrid build. The "heavy attack to regain resources" gameplay choice happened with the Morrowind Chapter, where ZOS really embraced the magicka/stamina split.
Agree with your guesses here about how zos thought the game would be played. They just never made the trade-offs and costs of all-in, super-specialised significant enough that it couldn't be countered by "git gud".
But heavy attacks have always restored resources, right? I think at Morrowind they just redefined it a bit?