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https://forums.elderscrollsonline.com/en/discussion/683901

Will Maormer become a playable race in the next chapter?

  • Dark_Lord_Kuro
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    Of all of the races people throw around, Maormer do seem the most plausible. Not gonna lie, I'm a bit of an Elder Scrolls purist, but I'd be 100% ok with a Maormer race. I've even got a character in planning who I wanted to make a Maormer ever since I met Ylahizu in Blackwood, and because I still never got a good idea for a Dominion story character. I feel like that would be fun to RP a bit. I'm... not impressed with the AD line so far, but if Ayrenn is naïve and trusting enough to just think everyone's her friend, I could easily see her thinking all Maormer are 100% okay if one of them saved her life right at the beginning of Vulkhel Guard.

    In terms of racials, it might need to steal from some others. I'd hate to do another major racial overhaul (even though I know a lot of Bosmer fans would love to see the Khajiit and Bosmer steath passives swapped, and Redguards should totally have the 2H skill boost instead of SnB since all of the lore is about Sword-singers, not Shield-singers... but the Nords have Shieldmaidens), but Maormer definitely fit the Argonian swim speed buff better than Argonians. There are also a couple other racials that are missing equivalents - like a stam version of the Breton 'Magicka Mastery' or a mag version of the Redguard 'Adrenaline Rush.' But racials have never been make-or-break outside of the top of the top end, so they could go with anything.

    But I doubt it'll happen this chapter. I could see a nice Pyandonea/Thras storyline they could do in the future where the Altmer have to form an alliance of necessity with the Maormer against the Sload with a quarterly format like the below:
    1. small zone (the scrapped island that was intended to be the AD second starter zone) with Maormer race
    2. Chapter zone of Pyandonea, with the chapter feature and a trial.
    3. dungeons (one in Summerset, one in Pyandonea)
    4. one of the islands of the Sload in Thras to finish the story.
    I wouldn't think Maormer would be a good chapter feature since it's only a new model with three passives, so I'd hope to see something else there. I'm biased, but I want to see spears, and having a bunch of Pyandonean-style tridents would be really fitting and awesome (and a good way to get people to revisit old content if we needed to go get new 'Spear' weapons for every set)
    The Maormer we see in game mostly use Altmer models with a new skin, though about half of the new ones since Summerset do have unique ears at least. May be fun to use those. And Velsa's hair, bring that in too.

    Also if ballance is any problem they could copy ove dunmer passive swap fire resist for storm resist and lava resist for something else
    It would fit because as mostly pirate and he like they need sone stamina to climp to the mast and pull those ship rope all the time, and they are are also tied to storm magic the same way dunmer are to fire maybe even more
    Not the best outcome but at least itwoulnt create ballance problem
  • Arunei
    Arunei
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    Of all of the races people throw around, Maormer do seem the most plausible. Not gonna lie, I'm a bit of an Elder Scrolls purist, but I'd be 100% ok with a Maormer race. I've even got a character in planning who I wanted to make a Maormer ever since I met Ylahizu in Blackwood, and because I still never got a good idea for a Dominion story character. I feel like that would be fun to RP a bit. I'm... not impressed with the AD line so far, but if Ayrenn is naïve and trusting enough to just think everyone's her friend, I could easily see her thinking all Maormer are 100% okay if one of them saved her life right at the beginning of Vulkhel Guard.

    In terms of racials, it might need to steal from some others. I'd hate to do another major racial overhaul (even though I know a lot of Bosmer fans would love to see the Khajiit and Bosmer steath passives swapped, and Redguards should totally have the 2H skill boost instead of SnB since all of the lore is about Sword-singers, not Shield-singers... but the Nords have Shieldmaidens), but Maormer definitely fit the Argonian swim speed buff better than Argonians. There are also a couple other racials that are missing equivalents - like a stam version of the Breton 'Magicka Mastery' or a mag version of the Redguard 'Adrenaline Rush.' But racials have never been make-or-break outside of the top of the top end, so they could go with anything.

    But I doubt it'll happen this chapter. I could see a nice Pyandonea/Thras storyline they could do in the future where the Altmer have to form an alliance of necessity with the Maormer against the Sload with a quarterly format like the below:
    1. small zone (the scrapped island that was intended to be the AD second starter zone) with Maormer race
    2. Chapter zone of Pyandonea, with the chapter feature and a trial.
    3. dungeons (one in Summerset, one in Pyandonea)
    4. one of the islands of the Sload in Thras to finish the story.
    I wouldn't think Maormer would be a good chapter feature since it's only a new model with three passives, so I'd hope to see something else there. I'm biased, but I want to see spears, and having a bunch of Pyandonean-style tridents would be really fitting and awesome (and a good way to get people to revisit old content if we needed to go get new 'Spear' weapons for every set)
    The Maormer we see in game mostly use Altmer models with a new skin, though about half of the new ones since Summerset do have unique ears at least. May be fun to use those. And Velsa's hair, bring that in too.
    I don't know, I think the Igma could work as well if new playable races were added at any point. Then again most people won't even know about the Igma more than likely. As for Maormer getting the swim speed over Argonians...eh. Argonians are more acclimated to actually being IN the water, and are more built for it. I'd be willing to bet an Argonian could outswim pretty much any Maormer.

    I also wouldn't want to see a race that needs to take unique passives/skills from existing races. A big part of Maormer would be about storms and all, and that just feels like it would cross over into Sorc stuff a lot. Having an Ultimate that could summon a sea serpent would be neat, but I just don't think there's enough to make a solid set of skills and passives/skills that wouldn't involve taking themes and all from the other races.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Wolfpaw
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    In a mmo lore should be built in PvE story only, outside of that I couldn't care much at all.

    All for new playable races, and lots of them.
    Edited by Wolfpaw on January 19, 2022 6:39PM
  • JJOtterBear
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    Moamer would be lore breaking because at this point in time, they are at war with the Dominion. It would be impossible to explain why a bunch of them would be running around Dominion territory helping them out, when the Maomer's goal at this point in history is to conquer the Dominion.
  • kwinter
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    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction. Still for new race the Reachmen would the easiest to add, but that would have made most sense to add when they release Greymore
  • spartaxoxo
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    Moamer would be lore breaking because at this point in time, they are at war with the Dominion. It would be impossible to explain why a bunch of them would be running around Dominion territory helping them out, when the Maomer's goal at this point in history is to conquer the Dominion.

    If they add them, there would not be a bunch of them running around Dominion territory helping them out. There would be one guy. There is only canon vestige. Other players are not canon.
  • NotaDaedraWorshipper
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    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|
    [Lie] Of course! I don't even worship Daedra!
  • Chips_Ahoy
    Chips_Ahoy
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    Moamer would be lore breaking because at this point in time, they are at war with the Dominion. It would be impossible to explain why a bunch of them would be running around Dominion territory helping them out, when the Maomer's goal at this point in history is to conquer the Dominion.

    Really?

    It is possible to be an Imperial delivery boy in Tamriel in any of the factions, he may well be an outcast, renegade, etc...

    I don't want a Sea Elf, but if they are going to put one in the game, I demand this outfit.

    mermaidman-1.jpg
  • spartaxoxo
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    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.

    Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.

    They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.

    The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
    Edited by spartaxoxo on January 19, 2022 9:59PM
  • BlueRaven
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    “Oh look a maomer became emperor of cyrodiil and no one thought that was important enough to mention that in any book.”

    ESO happens BEFORE the other ES games so before adding Maomer, Dwemer, and Falmer races and have them doing historic important things, you have to explain why they apparently disappear from the history books.

    I know that during the three banners war there were many “Emperors” but a rare (Non Tamriel native) race becoming emperor would be noticed and recorded.

    Just use an existing race and dress them up appropriately, “ta-da” you can RP your hearts content and it won’t break the lore.

    I made a “time lost” dwemer that way.

    50588134148_851f02ab88_k.jpg

    50588134278_b2a9041669_k.jpg
    Edited by BlueRaven on January 19, 2022 10:17PM
  • NotaDaedraWorshipper
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    spartaxoxo wrote: »
    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.

    Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.

    They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.

    The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
    I quote myself:
    with a very few exceptions
    And there might just be one Vestige but there are a bunch of "adventurers" running around too, and players wouldn't see just their Vestige, they would see a lot of them.
    They also haven't added extra dialogue for necromancers or even imperials and other base game races in quest dialogue where it should definitely show up, so they wouldn't add anything except in the content they are released.

    And yes, it's highly unlikely they would add a race that hasn't been in a single TES game in some ESO dlc. I also want them to focus on the races we already have. They need proper content and focus, not new things to mess up.
    Edited by NotaDaedraWorshipper on January 19, 2022 10:22PM
    [Lie] Of course! I don't even worship Daedra!
  • Chips_Ahoy
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    BlueRaven wrote: »
    50588134278_b2a9041669_k.jpg

    wow the design and costume are great

    It looks like Sumerian, what beard is that?
  • spartaxoxo
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    spartaxoxo wrote: »
    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.

    Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.

    They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.

    The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
    I quote myself:
    with a very few exceptions
    And there might just be one Vestige but there are a bunch of "adventurers" running around too, and players wouldn't see just their Vestige, they would see a lot of them.
    They also haven't added extra dialogue for necromancers or even imperials and other base game races in quest dialogue where it should definitely show up, so they wouldn't add anything except in the content they are released.

    And yes, it's highly unlikely they would add a race that hasn't been in a single TES game in some ESO dlc. I also want them to focus on the races we already have. They need proper content and focus, not new things to mess up.

    Yes but there's no reason that Vestige can't be an exception. If it happens once it can happen again. The other players aren't canon to story. It might not be immersive to see them but that's different to lore breaking. Lore breaking means that it would conflict with existing lore. And it doesn't because there are already cases of such Maomer in the game.

    The Vestige is whatever you made them and when this game dies the exact details about them will be lost to history.

    In a hypothetical world they added a new race, it would get a lot more care than the classes or afflictions did because a new race would be a lot bigger deal for the franchise. So I think they would likely add a few new lines of dialogue where they could.
    Edited by spartaxoxo on January 19, 2022 11:17PM
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    I would adore a Maormer race, as I love them! I highly doubt we are getting them though or any love for them :(
    Angua Anyammis Ae Sunna
  • BlueRaven
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    Chips_Ahoy wrote: »
    BlueRaven wrote: »
    50588134278_b2a9041669_k.jpg

    wow the design and costume are great

    It looks like Sumerian, what beard is that?

    @Chips_Ahoy

    Thanks! "Ringed and Gathered War Beard".

    Part of the "Barbarian Warrior Cosmetic Pack".
  • Wolfpaw
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    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    Easy.

    Polymorph, & skins. I can run through the whole story as a goblin no problem. Not everything needs to be lore restricted in a MMORPG, not the type of game for that.
    Edited by Wolfpaw on January 20, 2022 1:48AM
  • francesinhalover
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    cmetzger93 wrote: »
    My god I hope not. I really wish people would stop asking for a new race. It would be so lore breaking and silly

    Bangkorai story mode is basically imperials are evil we hate them!
    But guess what, my character is imperial. Isnt that lorebreaking? Doing alik story with a necro...playing argonian on telvani story.
    Glenumbra has wars with high elfs but they don't care if im one.
    Oh no i play vamp but they hate vampires on rivenspire story
    Edited by francesinhalover on January 20, 2022 2:10AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • cmetzger93
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    cmetzger93 wrote: »
    My god I hope not. I really wish people would stop asking for a new race. It would be so lore breaking and silly

    Bangkorai story mode is basically imperials are evil we hate them!
    But guess what, my character is imperial. Isnt that lorebreaking? Doing alik story with a necro...playing argonian on telvani story.
    Glenumbra has wars with high elfs but they don't care if im one.
    Oh no i play vamp but they hate vampires on rivenspire story

    Imperials, vampires, and necromancers have been playable in almost every other elder scrolls game ever made. Other races have not.
  • TheImperfect
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    Hypothetically I see no reason why they couldn't add a new race and even back engineer them into the old games via dlc and a few added quests and npc's. So for example in Morrowind the new race would be added by an expansion and there would be a scattering of new npc's through the world of the race, and a few quests perhaps a little story in the dlc about them and the ability to create a character in the race and some lorebooks. Then they could continue to add to new games with that racial type. In terms of role-playing it could feel like maybe they are something that you overlooked on the first play through. It's like in real life if you go to a place which largely has the resident race of the region you might be less likely to run across someone different. Eg in Skyrim you will obviously meet plenty of nords mainly but probably very few redguard.
  • Ye_Olde_Crowe
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    cmetzger93 wrote: »

    Imperials, vampires, and necromancers have been playable in almost every other elder scrolls game ever made. Other races have not.
    Imperials and Orcs were playable since Morrowind, which means there were two major ES games with only 8 playable races. And in Battlespire, you couldn‘t play furries or scalies , either.
    Shouldn‘t mention Redguard where the only playable race was, well , Redguard.

    In short , 3 out of 5 major ES games had 10 playable races. No reason not to add new playable races once in a while.


    PC EU.

    =primarily PvH (Player vs. House)=
  • Foto1
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    spartaxoxo wrote: »
    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.

    Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.

    They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.

    The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.

    yes, only one vestige. but other players are still there, they have not disappeared into the void
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Dark_Lord_Kuro
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    Moamer would be lore breaking because at this point in time, they are at war with the Dominion. It would be impossible to explain why a bunch of them would be running around Dominion territory helping them out, when the Maomer's goal at this point in history is to conquer the Dominion.

    Just like all non altmer, bosmer and khajiit
  • Kalle_Demos
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    Some of y'all bringing up the fact that races of rival alliances can be found all over Tamriel as an excuse to include Moarmer are being willfully obtuse. Y'all know damn well that Tamriel hasn't always been at war and outside of wartime that cultural and racial integration and blending is incredibly commonplace. Lorewise, most provinces consist of 50% of their native race and 50% a mix of other main races.

    There are a number of lesser known races, such as the Imga of Valenwood, that aren't as common and widespread as the main races that would actually make sense to include as a playable option. The Moarmer are not that. Pyandonea and Tamriel have been antagonistic for hundreds of years. A Moarmer walking down the street would evoke the same panic and violent reaction as a Tsaesci or Sload.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Dark_Lord_Kuro
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    spartaxoxo wrote: »
    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.

    Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.

    They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.

    The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
    I quote myself:
    with a very few exceptions
    And there might just be one Vestige but there are a bunch of "adventurers" running around too, and players wouldn't see just their Vestige, they would see a lot of them.
    They also haven't added extra dialogue for necromancers or even imperials and other base game races in quest dialogue where it should definitely show up, so they wouldn't add anything except in the content they are released.

    And yes, it's highly unlikely they would add a race that hasn't been in a single TES game in some ESO dlc. I also want them to focus on the races we already have. They need proper content and focus, not new things to mess up.

    Even tough you can see them, they dont exist, no lore is needed
  • TheImperfect
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    I'm not pro or anti maormer as a race in Eso but I do think if they were that the character would experience problems with others in the world like hostility due to them perceived as a typical maormer who may have invaded certain areas. I was just saying that I think other races in general could be viable.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I'm not pro or anti maormer as a race in Eso but I do think if they were that the character would experience problems with others in the world like hostility due to them perceived as a typical maormer who may have invaded certain areas. I was just saying that I think other races in general could be viable.

    Oh you mean how breton characters got problem playing trough the pact starting zones
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I'm not pro or anti maormer as a race in Eso but I do think if they were that the character would experience problems with others in the world like hostility due to them perceived as a typical maormer who may have invaded certain areas. I was just saying that I think other races in general could be viable.

    Oh you mean how breton characters got problem playing trough the pact starting zones

    There are bretons born and raised in Pact zones regularly. Maormer, are not.
    [Lie] Of course! I don't even worship Daedra!
  • spartaxoxo
    spartaxoxo
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    Foto1 wrote: »
    spartaxoxo wrote: »
    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.

    Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.

    They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.

    The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.

    yes, only one vestige. but other players are still there, they have not disappeared into the void

    They haven't disappeared into the void, but they won't be the ones doing the quests. They won't be the ones helping the Queen or stopping this or that. Only the Vestige.

    So YOU might have the perception there's a bunch of Maormer doing Dominion stuff because you know that those players are participating in quests and such. But in the lore, they aren't doing any of that. They are just random faceless adventurers milling up about in the wilds. So from a lore perspective, there would not be a bunch of Maormer helping the Dominion. There'd be a singular one. YOU.

    The player's personal lore and the canon lore are different things in this game, always has been. All of our stories are simultaneously canon and not canon lore. But our personal lore shouldn't be mistaken for canon, in terms of lore breaking it's only the canonical things that can make or break it. As that is the stuff that will carry on to the next game. And in canon, there's already a rare few Maomer that reside in Tamriel and come to it's aide.

    In canon there is only one Vestige. In canon, there is a chain of events that built on each other. In our personal canon, things may have happened in entirely different orders. Or they may be a lot of adventurers who weren't just faceless guys that time forgot, but friends that we'll never forget. ETC ETC.
    Edited by spartaxoxo on January 20, 2022 10:05PM
  • BlueRaven
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    spartaxoxo wrote: »
    Foto1 wrote: »
    spartaxoxo wrote: »
    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.

    Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.

    They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.

    The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.

    yes, only one vestige. but other players are still there, they have not disappeared into the void

    They haven't disappeared into the void, but they won't be the ones doing the quests. They won't be the ones helping the Queen or stopping this or that. Only the Vestige.

    So YOU might have the perception there's a bunch of Maormer doing Dominion stuff because you know that those players are participating in quests and such. But in the lore, they aren't doing any of that. They are just random faceless adventurers milling up about in the wilds. So from a lore perspective, there would not be a bunch of Maormer helping the Dominion. There'd be a singular one. YOU.

    The player's personal lore and the canon lore are different things in this game, always has been. All of our stories are simultaneously canon and not canon lore. But our personal lore shouldn't be mistaken for canon, in terms of lore breaking it's only the canonical things that can make or break it. As that is the stuff that will carry on to the next game. And in canon, there's already a rare few Maomer that reside in Tamriel and come to it's aide.

    In canon there is only one Vestige. In canon, there is a chain of events that built on each other. In our personal canon, things may have happened in entirely different orders. Or they may be a lot of adventurers who weren't just faceless guys that time forgot, but friends that we'll never forget. ETC ETC.

    You keep saying this but all players can become emperor of cyrodiil and having a non Tamriel native emperor would be a BIG deal. As would a maomer saving the aldemeri dominion or any of the other accomplishments the vestige does.

    Do you think if an akavri became emperor it would not become a wtf moment for all three factions, much less a maomer becoming one. I would bet if a maomer became emperor all the factions would immediately stop fighting and team up to destroy all of the maomer even in their own homeland. It would be THAT big of a deal.

    And Imagine a maomer just WALKING into Alinor, they are not going to stop and say “Oh it’s ok that guy is the vestige” and just act normally. They would be asking what was that one doing here while standing around it’s corpse.

    At least if the player was a daedra they may last a few seconds longer, even if the those moments were just the guards reviving from initial shock.
    Edited by BlueRaven on January 20, 2022 11:22PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    BlueRaven wrote: »
    spartaxoxo wrote: »
    Foto1 wrote: »
    spartaxoxo wrote: »
    kwinter wrote: »
    Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.

    Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.

    Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
    Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that. :|

    There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.

    Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.

    They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.

    The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.

    yes, only one vestige. but other players are still there, they have not disappeared into the void

    They haven't disappeared into the void, but they won't be the ones doing the quests. They won't be the ones helping the Queen or stopping this or that. Only the Vestige.

    So YOU might have the perception there's a bunch of Maormer doing Dominion stuff because you know that those players are participating in quests and such. But in the lore, they aren't doing any of that. They are just random faceless adventurers milling up about in the wilds. So from a lore perspective, there would not be a bunch of Maormer helping the Dominion. There'd be a singular one. YOU.

    The player's personal lore and the canon lore are different things in this game, always has been. All of our stories are simultaneously canon and not canon lore. But our personal lore shouldn't be mistaken for canon, in terms of lore breaking it's only the canonical things that can make or break it. As that is the stuff that will carry on to the next game. And in canon, there's already a rare few Maomer that reside in Tamriel and come to it's aide.

    In canon there is only one Vestige. In canon, there is a chain of events that built on each other. In our personal canon, things may have happened in entirely different orders. Or they may be a lot of adventurers who weren't just faceless guys that time forgot, but friends that we'll never forget. ETC ETC.

    You keep saying this but all players can become emperor of cyrodiil and having a non Tamriel native emperor would be a BIG deal. As would a maomer saving the aldemeri dominion or any of the other accomplishments the vestige does.

    Do you think if an akavri became emperor it would not become a wtf moment for all three factions, much less a maomer becoming one. I would bet if a maomer became emperor all the factions would immediately stop fighting and team up to destroy all of the maomer even in their own homeland. It would be THAT big of a deal.

    And Imagine a maomer just WALKING into Alinor, they are not going to stop and say “Oh it’s ok that guy is the vestige” and just act normally. They would be asking what was that one doing here while standing around it’s corpse.

    At least if the player was a daedra they may last a few seconds longer, even if the those moments were just the guards reviving from initial shock.

    Pretty sure that when we capture cyrodiil we are in fact taking cyrodiil for our alliance therefore putting our alliance leader on the throne, emperors dont bow down to kings and queens and since we are part of their military they are our king or queen

    Even if everyone in alinor tried to kiil the vestige, he would simply reapear a few seconds later so they would give up after a few times
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