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Invisible walls

RetroBoy
RetroBoy
Soul Shriven
God I love this game, story and voice acting is amazing, and doing quests is one of my favourite things. but when i could easily go and stop someone or try to hit them when they escape it sucks. and even more where i need to find someone who are behind a wall that i could easily go over. why-eso.png
  • Necrotech_Master
    Necrotech_Master
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    i started noticing with blackwood, there are a lot of mountainous areas that would not be impossible to traverse if they did not include all the invisible walls

    i dont mind invisible walls in some cases (such as small parts of the geometry to prevent your character from getting stuck), but its usually bad practice to include them, if you want to design a game properly, use the environment to make something not traversable (walls too high to get around, slaughterfish is also a good example of proper "invisible walls")
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • ive_wonder
    ive_wonder
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    I think invisible walls shouldn't be present in the game world, if your target appears to be reachable.
    Just let me climb the Red Mountain and jump into a crater whenever i want.
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