tomofhyrule wrote: »Of all of the races people throw around, Maormer do seem the most plausible. Not gonna lie, I'm a bit of an Elder Scrolls purist, but I'd be 100% ok with a Maormer race. I've even got a character in planning who I wanted to make a Maormer ever since I met Ylahizu in Blackwood, and because I still never got a good idea for a Dominion story character. I feel like that would be fun to RP a bit. I'm... not impressed with the AD line so far, but if Ayrenn is naïve and trusting enough to just think everyone's her friend, I could easily see her thinking all Maormer are 100% okay if one of them saved her life right at the beginning of Vulkhel Guard.
In terms of racials, it might need to steal from some others. I'd hate to do another major racial overhaul (even though I know a lot of Bosmer fans would love to see the Khajiit and Bosmer steath passives swapped, and Redguards should totally have the 2H skill boost instead of SnB since all of the lore is about Sword-singers, not Shield-singers... but the Nords have Shieldmaidens), but Maormer definitely fit the Argonian swim speed buff better than Argonians. There are also a couple other racials that are missing equivalents - like a stam version of the Breton 'Magicka Mastery' or a mag version of the Redguard 'Adrenaline Rush.' But racials have never been make-or-break outside of the top of the top end, so they could go with anything.
But I doubt it'll happen this chapter. I could see a nice Pyandonea/Thras storyline they could do in the future where the Altmer have to form an alliance of necessity with the Maormer against the Sload with a quarterly format like the below:I wouldn't think Maormer would be a good chapter feature since it's only a new model with three passives, so I'd hope to see something else there. I'm biased, but I want to see spears, and having a bunch of Pyandonean-style tridents would be really fitting and awesome (and a good way to get people to revisit old content if we needed to go get new 'Spear' weapons for every set)
- small zone (the scrapped island that was intended to be the AD second starter zone) with Maormer race
- Chapter zone of Pyandonea, with the chapter feature and a trial.
- dungeons (one in Summerset, one in Pyandonea)
- one of the islands of the Sload in Thras to finish the story.
The Maormer we see in game mostly use Altmer models with a new skin, though about half of the new ones since Summerset do have unique ears at least. May be fun to use those. And Velsa's hair, bring that in too.
I don't know, I think the Igma could work as well if new playable races were added at any point. Then again most people won't even know about the Igma more than likely. As for Maormer getting the swim speed over Argonians...eh. Argonians are more acclimated to actually being IN the water, and are more built for it. I'd be willing to bet an Argonian could outswim pretty much any Maormer.tomofhyrule wrote: »Of all of the races people throw around, Maormer do seem the most plausible. Not gonna lie, I'm a bit of an Elder Scrolls purist, but I'd be 100% ok with a Maormer race. I've even got a character in planning who I wanted to make a Maormer ever since I met Ylahizu in Blackwood, and because I still never got a good idea for a Dominion story character. I feel like that would be fun to RP a bit. I'm... not impressed with the AD line so far, but if Ayrenn is naïve and trusting enough to just think everyone's her friend, I could easily see her thinking all Maormer are 100% okay if one of them saved her life right at the beginning of Vulkhel Guard.
In terms of racials, it might need to steal from some others. I'd hate to do another major racial overhaul (even though I know a lot of Bosmer fans would love to see the Khajiit and Bosmer steath passives swapped, and Redguards should totally have the 2H skill boost instead of SnB since all of the lore is about Sword-singers, not Shield-singers... but the Nords have Shieldmaidens), but Maormer definitely fit the Argonian swim speed buff better than Argonians. There are also a couple other racials that are missing equivalents - like a stam version of the Breton 'Magicka Mastery' or a mag version of the Redguard 'Adrenaline Rush.' But racials have never been make-or-break outside of the top of the top end, so they could go with anything.
But I doubt it'll happen this chapter. I could see a nice Pyandonea/Thras storyline they could do in the future where the Altmer have to form an alliance of necessity with the Maormer against the Sload with a quarterly format like the below:I wouldn't think Maormer would be a good chapter feature since it's only a new model with three passives, so I'd hope to see something else there. I'm biased, but I want to see spears, and having a bunch of Pyandonean-style tridents would be really fitting and awesome (and a good way to get people to revisit old content if we needed to go get new 'Spear' weapons for every set)
- small zone (the scrapped island that was intended to be the AD second starter zone) with Maormer race
- Chapter zone of Pyandonea, with the chapter feature and a trial.
- dungeons (one in Summerset, one in Pyandonea)
- one of the islands of the Sload in Thras to finish the story.
The Maormer we see in game mostly use Altmer models with a new skin, though about half of the new ones since Summerset do have unique ears at least. May be fun to use those. And Velsa's hair, bring that in too.
JJOtterBear wrote: »Moamer would be lore breaking because at this point in time, they are at war with the Dominion. It would be impossible to explain why a bunch of them would be running around Dominion territory helping them out, when the Maomer's goal at this point in history is to conquer the Dominion.
Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
JJOtterBear wrote: »Moamer would be lore breaking because at this point in time, they are at war with the Dominion. It would be impossible to explain why a bunch of them would be running around Dominion territory helping them out, when the Maomer's goal at this point in history is to conquer the Dominion.
NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
I quote myself:spartaxoxo wrote: »NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.
Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.
They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.
The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
And there might just be one Vestige but there are a bunch of "adventurers" running around too, and players wouldn't see just their Vestige, they would see a lot of them.with a very few exceptions
NotaDaedraWorshipper wrote: »I quote myself:spartaxoxo wrote: »NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.
Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.
They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.
The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.And there might just be one Vestige but there are a bunch of "adventurers" running around too, and players wouldn't see just their Vestige, they would see a lot of them.with a very few exceptions
They also haven't added extra dialogue for necromancers or even imperials and other base game races in quest dialogue where it should definitely show up, so they wouldn't add anything except in the content they are released.
And yes, it's highly unlikely they would add a race that hasn't been in a single TES game in some ESO dlc. I also want them to focus on the races we already have. They need proper content and focus, not new things to mess up.
Chips_Ahoy wrote: »
NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
cmetzger93 wrote: »My god I hope not. I really wish people would stop asking for a new race. It would be so lore breaking and silly
francesinhalover wrote: »cmetzger93 wrote: »My god I hope not. I really wish people would stop asking for a new race. It would be so lore breaking and silly
Bangkorai story mode is basically imperials are evil we hate them!
But guess what, my character is imperial. Isnt that lorebreaking? Doing alik story with a necro...playing argonian on telvani story.
Glenumbra has wars with high elfs but they don't care if im one.
Oh no i play vamp but they hate vampires on rivenspire story
Imperials and Orcs were playable since Morrowind, which means there were two major ES games with only 8 playable races. And in Battlespire, you couldn‘t play furries or scalies , either.cmetzger93 wrote: »
Imperials, vampires, and necromancers have been playable in almost every other elder scrolls game ever made. Other races have not.
spartaxoxo wrote: »NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.
Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.
They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.
The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
JJOtterBear wrote: »Moamer would be lore breaking because at this point in time, they are at war with the Dominion. It would be impossible to explain why a bunch of them would be running around Dominion territory helping them out, when the Maomer's goal at this point in history is to conquer the Dominion.
NotaDaedraWorshipper wrote: »I quote myself:spartaxoxo wrote: »NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.
Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.
They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.
The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.And there might just be one Vestige but there are a bunch of "adventurers" running around too, and players wouldn't see just their Vestige, they would see a lot of them.with a very few exceptions
They also haven't added extra dialogue for necromancers or even imperials and other base game races in quest dialogue where it should definitely show up, so they wouldn't add anything except in the content they are released.
And yes, it's highly unlikely they would add a race that hasn't been in a single TES game in some ESO dlc. I also want them to focus on the races we already have. They need proper content and focus, not new things to mess up.
TheImperfect wrote: »I'm not pro or anti maormer as a race in Eso but I do think if they were that the character would experience problems with others in the world like hostility due to them perceived as a typical maormer who may have invaded certain areas. I was just saying that I think other races in general could be viable.
Dark_Lord_Kuro wrote: »TheImperfect wrote: »I'm not pro or anti maormer as a race in Eso but I do think if they were that the character would experience problems with others in the world like hostility due to them perceived as a typical maormer who may have invaded certain areas. I was just saying that I think other races in general could be viable.
Oh you mean how breton characters got problem playing trough the pact starting zones
spartaxoxo wrote: »NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.
Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.
They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.
The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
yes, only one vestige. but other players are still there, they have not disappeared into the void
spartaxoxo wrote: »spartaxoxo wrote: »NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.
Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.
They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.
The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
yes, only one vestige. but other players are still there, they have not disappeared into the void
They haven't disappeared into the void, but they won't be the ones doing the quests. They won't be the ones helping the Queen or stopping this or that. Only the Vestige.
So YOU might have the perception there's a bunch of Maormer doing Dominion stuff because you know that those players are participating in quests and such. But in the lore, they aren't doing any of that. They are just random faceless adventurers milling up about in the wilds. So from a lore perspective, there would not be a bunch of Maormer helping the Dominion. There'd be a singular one. YOU.
The player's personal lore and the canon lore are different things in this game, always has been. All of our stories are simultaneously canon and not canon lore. But our personal lore shouldn't be mistaken for canon, in terms of lore breaking it's only the canonical things that can make or break it. As that is the stuff that will carry on to the next game. And in canon, there's already a rare few Maomer that reside in Tamriel and come to it's aide.
In canon there is only one Vestige. In canon, there is a chain of events that built on each other. In our personal canon, things may have happened in entirely different orders. Or they may be a lot of adventurers who weren't just faceless guys that time forgot, but friends that we'll never forget. ETC ETC.
spartaxoxo wrote: »spartaxoxo wrote: »NotaDaedraWorshipper wrote: »Am not sure how much it would lore breaking to have Moamer when we already have the fact any race can fight for any fraction.
Because the races of Tamriel can be found all over Tamriel. There are bosmer born in Skyrim, Argonians in Valenwood, khajiit in High Rock etc. They aren't a hive mind restricted to their province, and would likely fight for their home, not a place they have never been to and their race, which they might know very little about, comes from.
Maormer on the other hand are from Pyandonea with a very few exceptions (which were still likely born in Pyandonea).
Imagine doing all the quests with maormer like those in Khenarthi's Roost, Auridon, Summerset, Malabal Tor etc as a maormer and no one reacts to that.
There are Maormer Dragonguard and the quest where the Maomer and her lover realize they can't remain in Summerset, also ends with them deciding to settle elsewhere in Tamriel.
Like all other races of people, the Maomer are not a monolith. There is admittedly very few of them in the lore, but they are not non-existent. And canonically there is only ONE vestige. So lorewise, there would NOT be a bunch of Maomer running around. There would be ONE running around who lives in Tamriel, which is rare but not unheard of.
They would just need to add a few hostile lines of dialogue in High Elf areas and that's about it to make it work, lore wise.
The real reason it won't happen is because there's no way the first new race in ages isn't gonna be part of the single player game first, if it ever happens at all.
yes, only one vestige. but other players are still there, they have not disappeared into the void
They haven't disappeared into the void, but they won't be the ones doing the quests. They won't be the ones helping the Queen or stopping this or that. Only the Vestige.
So YOU might have the perception there's a bunch of Maormer doing Dominion stuff because you know that those players are participating in quests and such. But in the lore, they aren't doing any of that. They are just random faceless adventurers milling up about in the wilds. So from a lore perspective, there would not be a bunch of Maormer helping the Dominion. There'd be a singular one. YOU.
The player's personal lore and the canon lore are different things in this game, always has been. All of our stories are simultaneously canon and not canon lore. But our personal lore shouldn't be mistaken for canon, in terms of lore breaking it's only the canonical things that can make or break it. As that is the stuff that will carry on to the next game. And in canon, there's already a rare few Maomer that reside in Tamriel and come to it's aide.
In canon there is only one Vestige. In canon, there is a chain of events that built on each other. In our personal canon, things may have happened in entirely different orders. Or they may be a lot of adventurers who weren't just faceless guys that time forgot, but friends that we'll never forget. ETC ETC.
You keep saying this but all players can become emperor of cyrodiil and having a non Tamriel native emperor would be a BIG deal. As would a maomer saving the aldemeri dominion or any of the other accomplishments the vestige does.
Do you think if an akavri became emperor it would not become a wtf moment for all three factions, much less a maomer becoming one. I would bet if a maomer became emperor all the factions would immediately stop fighting and team up to destroy all of the maomer even in their own homeland. It would be THAT big of a deal.
And Imagine a maomer just WALKING into Alinor, they are not going to stop and say “Oh it’s ok that guy is the vestige” and just act normally. They would be asking what was that one doing here while standing around it’s corpse.
At least if the player was a daedra they may last a few seconds longer, even if the those moments were just the guards reviving from initial shock.